Presentation on the visual language of science fiction; segway into discussion on dualities, false dichotomies, ism independence, the state of the design, etc etc
science fiction book designs over the decades, appropriating the isms of respective periods, yet to me, tends to defy datedness. science fiction is metaxy, neither in the present nor in the future; occupying a middle ground that enables it, like design, to exist as it wants, free of direct association. where is the visual direction of contemporary science fiction design? will the growing shift to a more spiritual nature in the science fiction genre change the nature of this metaxy, or is it converging with an emerging new ism?