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Legal Engineering for Game Point in Mobile App ...

Legal Engineering for Game Point in Mobile App / 20170309

某所ミートアップイベントのLT資料です。
http://yuzutas0.hatenablog.com/entry/2017/06/28/083000 に補足を掲載しています。

yuzutas0

March 09, 2017
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  1. Legal Engineering
 for Game Point in Mobile App 
 2017-Mar-09


    ϥΠτχϯάτʔΫˏ๭ॴMeetup presented by @yuzutas0
 https://www.pexels.com/photo/sign-pen-business-document-48148/ 
  2. ɹ2-1. Terms by Apple & Google ΞϓϦ಺Ͱߪೖͨ͠ΞΠςϜ͸ଞϓϥοτϑΥʔϜͰ࢖͑ͳ͍
 
 
 In-app

    virtual currencies must only be used within the app
 where they were first purchased.
 
 
 In-app purchases (Monetization and Ads)
 https://play.google.com/about/monetization-ads/ 
  3. ɹ2-1. Terms by Apple & Google ΞϓϦ಺Ͱߪೖͨ͠ΞΠςϜ͸ଞϓϥοτϑΥʔϜͰ࢖͑ͳ͍
 Any credits or

    in-game currencies purchased via IAP must be consumed within the app and may not expire, and you should make sure you have a restore mechanism for any restorable in-app purchases.
 3.1.1 In-App Purchase
 https://developer.apple.com/app-store/review/guidelines/ 
  4. ɹ2-1. Terms by Apple & Google ΞϓϦ಺Ͱߪೖͨ͠ΞΠςϜʹ༗ޮظݶΛઃఆͰ͖ͳ͍
 Any credits or

    in-game currencies purchased via IAP must be consumed within the app and may not expire, and you should make sure you have a restore mechanism for any restorable in-app purchases.
 3.1.1 In-App Purchase
 https://developer.apple.com/app-store/review/guidelines/ 
  5. ɹ2-1. Terms by Apple & Google  Expiration date Range

    of use Apple ແظݶ iOSΞϓϦ಺ͷΈ Google ظݶઃఆ͸ࣗ༝ AndroidΞϓϦ಺ͷΈ
  6. ɹ2. Constraint 2-1. Terms by Apple & Google - ߪೖͨ͠ϓϥοτϑΥʔϜͰͷΈར༻Մೳ


    - iOS͸༗ޮظݶΛઃఆͰ͖ͳ͍ 2-2. Payment Services Act. 
  7. ɹ2-2. Payment Services Act.  ର৅ Ծ૝௨՟΍ΞϓϦ಺ϙΠϯτ ໨త ফඅऀอޢɿ
 ӡӦձࣾͷ౗࢈࣌ʹ෷͍໭͠

    ඞཁ࡞ۀ ඞཁॻྨͷఏग़ʢϦʔυλΠϜʣ
 ڙୗۚͷੵཱʢB/SӨڹʣ
 ఆظతͳใࠂʢӡ༻ίετʣ
  8. ɹ2-2. Payment Services Act.  ద༻֎ͱͳΔέʔε ཁ݅ɾ੍໿ ແঈ഑෍ϙΠϯτ ՝ۚͯ͠΄͍͠ →

    ద༻ ະ࢖༻࢒ߴ1,000ສԁະຬ ച্Λ৳͹͍ͨ͠ → ద༻ ༗ޮظݶ6ϲ݄Ҏ಺ Android, Web → ੍ݶՄೳ
 iOS → ੍ݶෆՄೳ → ద༻
  9. ɹ2. Constraint 2-1. Terms by Apple & Google - ߪೖͨ͠ϓϥοτϑΥʔϜͰͷΈར༻Մೳ


    - iOS͸༗ޮظݶΛઃఆͰ͖ͳ͍ 2-2. Payment Services Act. - ಧ͚ग़ʢϦʔυλΠϜʣ΍ڙୗۚʢB/SӨڹʣ͕ඞཁ
 - iOSΞϓϦͷ৔߹͸ճආͰ͖ͳ͍ 
  10. ɹ3. Design & Engineering 3-1. Expiration date, Range of use

    3-2. Data Flow 3-3. Data Store 3-4. User Interface 3-5. Customer Support 
  11. ɹ3-1. Expiration date, Range of use  Expiration date Range

    of use Apple ແظݶ
 ࢿܾۚࡁ๏Λద༻ iOSΞϓϦ಺ͷΈ Google 6ϲ݄Ҏ಺ AndroidΞϓϦ಺ͷΈ
  12. ɹ3-4. User Interface (example)  ͬ͘͟Γ ΄Ͳ΄Ͳ ͔ͬ͠Γ ߪೖͨ͠ϙΠϯτ͸ 

    Ͱ͢ ഑෍ϙΠϯτ͸Ͱ͢ ߪೖͨ͠ϙΠϯτ͸  Ͱ͢
 ഑෍ϙΠϯτ͸Ͱ͢
 ʹظݶ੾ΕͱͳΔϙΠϯτ͸  ߪೖͨ͠ϙΠϯτ͸  Ͱ͢
 ഑෍ϙΠϯτ͸Ͱ͢ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ʜʜ
  13. ɹ3-4. User Interface (example) *ࢿܾۚࡁ๏ͷڙୗۚΛ཈͑Δ؍఺ → iOSߪೖͱແঈ഑෍ͷϙΠϯτ͸෼͚ͯදࣔ  ͬ͘͟Γ ΄Ͳ΄Ͳ

    ͔ͬ͠Γ ߪೖͨ͠ϙΠϯτ͸  Ͱ͢ ഑෍ϙΠϯτ͸Ͱ͢ ߪೖͨ͠ϙΠϯτ͸  Ͱ͢
 ഑෍ϙΠϯτ͸Ͱ͢
 ʹظݶ੾ΕͱͳΔϙΠϯτ͸  ߪೖͨ͠ϙΠϯτ͸  Ͱ͢
 ഑෍ϙΠϯτ͸Ͱ͢ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ʜʜ
  14. ɹ3-4. User Interface (example) *ϢʔβʔϑϨϯυϦʔ؍఺ → ϙΠϯτͷར༻ظݶΛҊ಺  ͬ͘͟Γ ΄Ͳ΄Ͳ

    ͔ͬ͠Γ ߪೖͨ͠ϙΠϯτ͸  Ͱ͢ ഑෍ϙΠϯτ͸Ͱ͢ ߪೖͨ͠ϙΠϯτ͸  Ͱ͢
 ഑෍ϙΠϯτ͸Ͱ͢
 ʹظݶ੾ΕͱͳΔϙΠϯτ͸  ߪೖͨ͠ϙΠϯτ͸  Ͱ͢
 ഑෍ϙΠϯτ͸Ͱ͢ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ ʹظݶ੾ΕͱͳΔϙΠϯτ͸ʜʜ
  15. ɹ3-5. Customer Support   ɹɹɹ 30pt 50pt ෳ਺σόΠεΛซ༻ →

    ࠞཚ → ໰͍߹Θͤ਺ˢ → ཁϫʔΫΞϥ΢ϯυ
  16. ɹ4-2. Practice & Tips  for buying time 3݄ɾ9݄ʹಧ͚ग़͕׬͍ྃͯ͠ͳ͍ͱΞ΢τ
 ˣ


    4݄ɾ10݄ʹϦϦʔε͢Ε͹༛༧ΛಘΒΕΔ…… for accelerating ৚จ͚ͩͰ͸෼͔Βͳ͍ࣄྫ΍ղऍ͸
 ࣮຿ܦݧऀʹฉ͔͘͠ͳ͍Ͱ͢ɻ
 
 ૣ͍ஈ֊Ͱސ໰หޢ࢜΍๏຿෦ʹ͝૬ஊΛɻ
  17. ɹ5. References Google Play Developer Policy Center
 https://play.google.com/about/developer-content-policy/ App Store

    Review Guidelines
 https://developer.apple.com/app-store/review/guidelines/ Ұൠࣾஂ๏ਓ೔ຊࢿܾۚࡁۀڠձ
 https://www.s-kessai.jp/ ࢿܾۚࡁʹؔ͢Δ๏཯ - ๏ྩσʔλఏڙγεςϜ
 http://law.e-gov.go.jp/htmldata/H21/H21HO059.html ʰΞϓϦ๏຿ϋϯυϒοΫʱɺϨΫγεωΫγεɾδϟύϯʢ2015.10ʣ *֤΢ΣϒαΠτ:࠷ऴӾཡ೔ 2017-Mar-09