Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Changing the game - Flight Centre presentation
Search
Zac
March 08, 2018
Education
0
110
Changing the game - Flight Centre presentation
Zac
March 08, 2018
Tweet
Share
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
140
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
100
Datagamz Workshop
zacfitzwalter
1
82
Gamification in Higher Education
zacfitzwalter
0
84
GamifyUs Masterclass - Change the game
zacfitzwalter
0
110
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
370
Console - Changing the Game
zacfitzwalter
0
89
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
100
GAMES Conference Keynote
zacfitzwalter
0
120
Other Decks in Education
See All in Education
【旧:ZEPメタバース校舎操作ガイド】
ainischool
0
790
国際卓越研究大学計画|Science Tokyo(東京科学大学)
sciencetokyo
PRO
0
47k
1202
cbtlibrary
0
210
React完全入門
mickey_kubo
1
110
核軍備撤廃に向けた次の大きな一歩─核兵器を先には使わないと核保有国が約束すること
hide2kano
0
240
0121
cbtlibrary
0
120
Leveraging LLMs for student feedback in introductory data science courses (Stats Up AI)
minecr
1
170
Evaluation Methods - Lecture 6 - Human-Computer Interaction (1023841ANR)
signer
PRO
0
1.3k
Future Trends and Review - Lecture 12 - Web Technologies (1019888BNR)
signer
PRO
0
3.2k
焦りと不安を、技術力に変える方法 - 新卒iOSエンジニアの失敗談と成長のフレームワーク
hypebeans
1
650
Flinga
matleenalaakso
3
15k
TypeScript初心者向け完全ガイド
mickey_kubo
1
120
Featured
See All Featured
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
141
34k
Measuring Dark Social's Impact On Conversion and Attribution
stephenakadiri
1
130
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
1
190
The Illustrated Children's Guide to Kubernetes
chrisshort
51
51k
How to optimise 3,500 product descriptions for ecommerce in one day using ChatGPT
katarinadahlin
PRO
0
3.4k
The Cost Of JavaScript in 2023
addyosmani
55
9.5k
ラッコキーワード サービス紹介資料
rakko
1
2.3M
Building Flexible Design Systems
yeseniaperezcruz
330
40k
The innovator’s Mindset - Leading Through an Era of Exponential Change - McGill University 2025
jdejongh
PRO
1
93
Self-Hosted WebAssembly Runtime for Runtime-Neutral Checkpoint/Restore in Edge–Cloud Continuum
chikuwait
0
330
Effective software design: The role of men in debugging patriarchy in IT @ Voxxed Days AMS
baasie
0
230
Paper Plane (Part 1)
katiecoart
PRO
0
4.2k
Transcript
CHANGING THE GAME AN INTRODUCTION TO USING AND DESIGNING GAMIFICATION
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Gamification Geek http://gamificationgeek.com/flightcentre Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
EAT MORE PIXELS http://eatmorepixels.com.au Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Odenplan, Stockholm, Sweden http://www.thefuntheory.com/piano-staircase
None
None
The power of play
Gamification
Gamification
1What is gamification?
Gamification is a special word.
trends.google.com 2009 2011 2013 2015 Web search interest in gamification
None
None
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Examples
Fitness Fitbit
Fitness Fitbit
Code School
Duolingo
Headspace
Fitness Zombies, Run!
None
Productivity Email Game
Productivity Email Game
Lots of examples
“The addition of game elements to non-game activities” (Deterding, S.,
Dixon, D., Khaled, R., & Nacke, L., 2011)
But why would we want to do this?
None
Games are incredibly engaging
None
The average gamer?
Video games have become mainstream.
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games.
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 billion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…we can use this kind of thinking to make other
things more engaging!
2Gamification four years later
(Markets and Markets, 2016) “Gamification market to grow from $1.65
Billion in 2015 to $11.10 Billion by 2020” http://www.marketsandmarkets.com/Market-Reports/gamification-market-991.html
Gamification is an established industry
A gamification ‘blueprint’ still exists
•Points •Badges •Leaderboards •Levels
None
•Points •Badges •Leaderboards •Levels = Rewards }
Behaviour + Rewards = Fun!
progresswars.com
Extrinsic Motivation
Games are intrinsically motivating
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Challenge and skill
One size doesn’t fit all
♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
None
None
3 Changing the game
Where does gamification fit within UX?
1. Make our systems more engaging 2. Build systems for
behaviour change
1. Make our systems more engaging 2. Build systems for
behaviour change
None
Good usability and engagement is a necessary condition for survival
Usability
Adapted from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ People will leave if… 1. Your design
is difficult to use 2. If it is unclear what it offers 3. If it’s easy to get lost
ノ( °-°ノ) ┬─┬ http://knowyourmeme.com/memes/flipping-tables-(╯°□°)╯︵ ┻━┻)
(╯°□°)╯︵ ┻━┻) http://knowyourmeme.com/memes/flipping-tables-(╯°□°)╯︵ ┻━┻)
None
None
None
Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011
Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011
wip
Download the app Sign up for an account Use at
least once Re-engage with it Form a community Contribute to the app Motivation Goals
Inspired: Joshua Porter Gamification Increases motivation Motivation Friction Good Usability
Removes friction
Motivational elements • A clear goal • Clear progress •
Clear Feedback • Challenge and skill • Autonomy • Competence • Relatedness • Rewards Increase Motivation
Clear goals, progress, and feedback. ? Encourage users to sign
up or provide information.
http://blog.linkedin.com/2008/10/09/a-cleaner-look/ Progress Clear goals Clear feedback Purpose Autonomy
Relatedness, clear feedback ? Encourage users to support your app.
Relatedness Clear feedback Overcast
Relatedness
Relatedness
Goals, feedback, rules and challenge. ? Keep users using
it.
None
None
1. Make our systems more engaging 2. Build systems for
behaviour change
None
Gamification Design Framework
1. Identify 2. Validate 3. Design 4. Create 5. Measure
Road Safety Learner Journey
None
Sign in Password Username Start!
Who is this? Zac Jimmy Tony Tyson I don’t know…
Correct! It’s Zac. Continue Gamification consultant, speaker, app developer and
Nintendo fanboy.
Real trophy
Existing tools
Games and Gamification
Open up kahoot.it now! :)
Gamification Geek http://gamificationgeek.com/flightcentre Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com