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GAMES Conference Keynote

Zac
April 16, 2018

GAMES Conference Keynote

Using gamification to enhance the delegate experience at events and conferences

Zac

April 16, 2018
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  1. CHANGING THE GAME USING GAMIFICATION TO ENHANCE THE DELEGATE EXPERIENCE

    Dr Zac Fitz-Walter | @zefcan | [email protected] | www.gamificationgeek.com
  2. The average age in Australia is 33. (And 39% of

    those aged 65 and over play video games). IGEA, 2016
  3. 50 bi!ion hours of game time Hotz, L. (2012). When

    Gaming Is Good for You. The Wall Street Journal. Available from: https:// www.wsj.com/articles/SB10001424052970203458604577263273943183932 (Accessed 6 Apr 2018)
  4. Added an estimated 144 bi!ion steps to US physical activity

    Althoff, T., White, R. W., & Horvitz, E. (2016). Influence of Pokémon Go on physical activity: study and implications. Journal of medical Internet research, 18(12).
  5. !

  6. ♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.

    (1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types