Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Console - Changing the Game

Zac
May 24, 2018

Console - Changing the Game

A presentation for the Console UX team https://www.console.com.au

Zac

May 24, 2018
Tweet

More Decks by Zac

Other Decks in Education

Transcript

  1. CHANGING THE GAME AN INTRODUCTION TO USING AND DESIGNING GAMIFICATION

    Dr Zac Fitz-Walter | @zefcan | [email protected] | www.gamificationgeek.com
  2. !

  3. The average age of players is 33. (And 39% of

    those aged 65 and over play video games). IGEA, 2016
  4. (Markets and Markets, 2016) “Gamification market to grow from $1.65

    Bi!ion in 2015 to $11.10 Bi!ion by 2020” http://www.marketsandmarkets.com/Market-Reports/gamification-market-991.html
  5. ♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.

    (1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
  6. Adapted from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ People will leave if… 1. Your design

    is difficult to use 2. If it is unclear what it offers 3. If it’s easy to get lost
  7. Download the app Sign up for an account Use at

    least once Re-engage with it Form a community Contribute to the app Motivation Goals
  8. Motivational elements • A clear goal • Clear progress •

    Clear Feedback • Challenge and skill • Autonomy • Competence • Relatedness • Rewards Increase Motivation