Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
Console - Changing the Game
Search
Zac
May 24, 2018
Education
100
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Console - Changing the Game
A presentation for the Console UX team
https://www.console.com.au
Zac
May 24, 2018
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
150
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
110
Datagamz Workshop
zacfitzwalter
1
92
Gamification in Higher Education
zacfitzwalter
0
92
GamifyUs Masterclass - Change the game
zacfitzwalter
0
120
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
400
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
110
GAMES Conference Keynote
zacfitzwalter
0
130
Changing the game - Flight Centre presentation
zacfitzwalter
0
120
Other Decks in Education
See All in Education
25-26 CBT Library top items
cbtlibrary
0
320
学生のうちに考えておきたい信頼の話
suisan
1
810
aini school小中等部説明会資料
ainischool
0
140
Comentario del plano urbano de Madrid hasta 1860 (1ª parte )
juanmartin2026
1
100k
20260908_ターゲットとスコープを決める発表法
masakiokuda
1
130
Sekolah Sabat - Triwulan 4 2026 - Pelajaran 2
hiola
0
800
Center for Entrepreneurship Education | Science Tokyo (Institute of Science Tokyo)
sciencetokyo
PRO
0
520
2026年度秋学期 統計学 第1回 イントロダクション ー 統計的なものの見方・考え方について (2026. 9. 29)
akiraasano
PRO
0
240
TISSUE
pawan_pharm
0
160
マークシート試験のTeX言語を用いた自動採点について
doratex
0
4.9k
批判的応用言語学ワークショップ(2026-08-12 お茶の⽔⼥⼦⼤学)
terasawat
0
200
新入社員を「あの子」と呼ばない運動 -PBL その前に- / Stop Calling New Hires "Kids"
aokiplayer
2
900
Featured
See All Featured
The Mindset for Success: Future Career Progression
greggifford
PRO
0
520
Avoiding the “Bad Training, Faster” Trap in the Age of AI
tmiket
0
260
Leadership Guide Workshop - DevTernity 2021
reverentgeek
1
380
Digital Projects Gone Horribly Wrong (And the UX Pros Who Still Save the Day) - Dean Schuster
uxyall
1
3.2k
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
2
2.9k
Jamie Indigo - Trashchat’s Guide to Black Boxes: Technical SEO Tactics for LLMs
techseoconnect
PRO
0
690
Exploring the Power of Turbo Streams & Action Cable | RailsConf2023
kevinliebholz
37
6.6k
ピンチをチャンスに:未来をつくるプロダクトロードマップ #pmconf2020
aki_iinuma
128
56k
Designing Powerful Visuals for Engaging Learning
tmiket
1
590
How To Stay Up To Date on Web Technology
chriscoyier
790
250k
Money Talks: Using Revenue to Get Sh*t Done
nikkihalliwell
0
510
Code Review Best Practice
trishagee
74
20k
Transcript
CHANGING THE GAME AN INTRODUCTION TO USING AND DESIGNING GAMIFICATION
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Gamification Geek http://gamificationgeek.com/console Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
EAT MORE PIXELS http://eatmorepixels.com.au Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Odenplan, Stockholm, Sweden http://www.thefuntheory.com/piano-staircase
The power of play
Gamification
1What is gamification?
Gamification is a special word.
trends.google.com 2009 2011 2013 2015 Web search interest in gamification
None
None
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Examples
Fitness Fitbit
Fitness Fitbit
Code School
Duolingo
Headspace
Fitness Zombies, Run!
!
Productivity Email Game
Productivity Email Game
Real Estate Interact CE
Lots of examples
“The addition of game elements to non-game activities” (Deterding, S.,
Dixon, D., Khaled, R., & Nacke, L., 2011)
But why would we want to do this?
None
Games are incredibly engaging
None
The average gamer?
Video games have become mainstream.
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games.
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 bi!ion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…we can use this kind of thinking to make other
things more engaging!
2 The current state of gamification
Gamification is an established industry
(Markets and Markets, 2016) “Gamification market to grow from $1.65
Bi!ion in 2015 to $11.10 Bi!ion by 2020” http://www.marketsandmarkets.com/Market-Reports/gamification-market-991.html
A gamification ‘blueprint’ sti! exists
•Points •Badges •Leaderboards •Levels
None
•Points •Badges •Leaderboards •Levels = Rewards }
Behaviour + Rewards = Fun!
progresswars.com
Extrinsic Motivation
Games are intrinsica!y motivating
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Cha!enge and ski!
One size doesn’t fit a!
♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
None
None
3 Changing the game
Where does gamification fit within UX?
1. Make our systems more engaging 2. Build systems for
behaviour change
1. Make our systems more engaging 2. Build systems for
behaviour change
None
Good usability and engagement is a necessary condition for survival
Usability
Adapted from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ People will leave if… 1. Your design
is difficult to use 2. If it is unclear what it offers 3. If it’s easy to get lost
ϛ( °-°ϛ҂ ʾʒʾ http://knowyourmeme.com/memes/flipping-tables-(˽°□°҂˽︵ ˍʓˍ)
(˽°□°҂˽Ɨ ˍʓˍ) http://knowyourmeme.com/memes/flipping-tables-(˽°□°҂˽︵ ˍʓˍ)
None
None
None
Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011
Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011
wip
Download the app Sign up for an account Use at
least once Re-engage with it Form a community Contribute to the app Motivation Goals
Inspired: Joshua Porter Gamification Increases motivation Motivation Friction Good Usability
Removes friction
Motivational elements • A clear goal • Clear progress •
Clear Feedback • Challenge and skill • Autonomy • Competence • Relatedness • Rewards Increase Motivation
Clear goals, progress, and feedback. ? Encourage users to sign
up or provide information.
http://blog.linkedin.com/2008/10/09/a-cleaner-look/ Progress Clear goals Clear feedback Purpose Autonomy
Relatedness, clear feedback ? Encourage users to support your app.
Relatedness Clear feedback Overcast
Relatedness
Relatedness
Goals, feedback, rules and cha!enge. ? Keep users using
it.
None
None
1. Make our systems more engaging 2. Build systems for
behaviour change
None
Gamification Design Framework
1. Identify 2. Validate 3. Design 4. Create 5. Measure
Road Safety Learner Journey
None
Sign in Password Username Start!
Who is this? Zac Jimmy Tony Tyson I don’t know…
Correct! It’s Zac. Continue Gamification consultant, speaker, app developer and
Nintendo fanboy.
Real trophy
Existing tools
Games and Gamification
Open up kahoot.it now! :)
Gamification Geek http://gamificationgeek.com/console Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com