Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Console - Changing the Game
Search
Zac
May 24, 2018
Education
0
89
Console - Changing the Game
A presentation for the Console UX team
https://www.console.com.au
Zac
May 24, 2018
Tweet
Share
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
140
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
100
Datagamz Workshop
zacfitzwalter
1
82
Gamification in Higher Education
zacfitzwalter
0
84
GamifyUs Masterclass - Change the game
zacfitzwalter
0
110
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
370
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
100
GAMES Conference Keynote
zacfitzwalter
0
120
Changing the game - Flight Centre presentation
zacfitzwalter
0
110
Other Decks in Education
See All in Education
The Next Big Step Toward Nuclear Disarmament
hide2kano
0
290
令和エンジニアの学習法 〜 生成AIを使って挫折を回避する 〜
moriga_yuduru
0
270
1202
cbtlibrary
0
220
次期バージョン 14.5.1 Early Access Program が始まりました
harunakano
1
120
リモートリポジトリの操作 / 02-c-remote
kaityo256
PRO
0
110
演習:GitHubの基本操作 / 06-github-basic
kaityo256
PRO
0
200
Activité_5_-_Les_indicateurs_du_climat_global.pdf
bernhardsvt
0
200
Use Cases and Course Review - Lecture 8 - Human-Computer Interaction (1023841ANR)
signer
PRO
0
1.4k
Multimodal Interaction - Lecture 3 - Next Generation User Interfaces (4018166FNR)
signer
PRO
0
2k
Measuring your measuring
jonoalderson
2
740
Adobe Express
matleenalaakso
2
8.2k
HyRead2526
cbtlibrary
1
220
Featured
See All Featured
Lightning talk: Run Django tests with GitHub Actions
sabderemane
0
140
jQuery: Nuts, Bolts and Bling
dougneiner
65
8.4k
Bridging the Design Gap: How Collaborative Modelling removes blockers to flow between stakeholders and teams @FastFlow conf
baasie
0
470
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
194
17k
The Curious Case for Waylosing
cassininazir
0
270
How to optimise 3,500 product descriptions for ecommerce in one day using ChatGPT
katarinadahlin
PRO
1
3.5k
実際に使うSQLの書き方 徹底解説 / pgcon21j-tutorial
soudai
PRO
199
73k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
141
35k
Optimising Largest Contentful Paint
csswizardry
37
3.6k
Writing Fast Ruby
sferik
630
63k
Impact Scores and Hybrid Strategies: The future of link building
tamaranovitovic
0
230
Build The Right Thing And Hit Your Dates
maggiecrowley
39
3.1k
Transcript
CHANGING THE GAME AN INTRODUCTION TO USING AND DESIGNING GAMIFICATION
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Gamification Geek http://gamificationgeek.com/console Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
EAT MORE PIXELS http://eatmorepixels.com.au Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Odenplan, Stockholm, Sweden http://www.thefuntheory.com/piano-staircase
The power of play
Gamification
1What is gamification?
Gamification is a special word.
trends.google.com 2009 2011 2013 2015 Web search interest in gamification
None
None
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Examples
Fitness Fitbit
Fitness Fitbit
Code School
Duolingo
Headspace
Fitness Zombies, Run!
!
Productivity Email Game
Productivity Email Game
Real Estate Interact CE
Lots of examples
“The addition of game elements to non-game activities” (Deterding, S.,
Dixon, D., Khaled, R., & Nacke, L., 2011)
But why would we want to do this?
None
Games are incredibly engaging
None
The average gamer?
Video games have become mainstream.
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games.
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 bi!ion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…we can use this kind of thinking to make other
things more engaging!
2 The current state of gamification
Gamification is an established industry
(Markets and Markets, 2016) “Gamification market to grow from $1.65
Bi!ion in 2015 to $11.10 Bi!ion by 2020” http://www.marketsandmarkets.com/Market-Reports/gamification-market-991.html
A gamification ‘blueprint’ sti! exists
•Points •Badges •Leaderboards •Levels
None
•Points •Badges •Leaderboards •Levels = Rewards }
Behaviour + Rewards = Fun!
progresswars.com
Extrinsic Motivation
Games are intrinsica!y motivating
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Cha!enge and ski!
One size doesn’t fit a!
♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
None
None
3 Changing the game
Where does gamification fit within UX?
1. Make our systems more engaging 2. Build systems for
behaviour change
1. Make our systems more engaging 2. Build systems for
behaviour change
None
Good usability and engagement is a necessary condition for survival
Usability
Adapted from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ People will leave if… 1. Your design
is difficult to use 2. If it is unclear what it offers 3. If it’s easy to get lost
ϛ( °-°ϛ҂ ʾʒʾ http://knowyourmeme.com/memes/flipping-tables-(˽°□°҂˽︵ ˍʓˍ)
(˽°□°҂˽Ɨ ˍʓˍ) http://knowyourmeme.com/memes/flipping-tables-(˽°□°҂˽︵ ˍʓˍ)
None
None
None
Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011
Interaction Design: Beyond Human-Computer Interaction. Preece, Sharp, & Rogers, 2011
wip
Download the app Sign up for an account Use at
least once Re-engage with it Form a community Contribute to the app Motivation Goals
Inspired: Joshua Porter Gamification Increases motivation Motivation Friction Good Usability
Removes friction
Motivational elements • A clear goal • Clear progress •
Clear Feedback • Challenge and skill • Autonomy • Competence • Relatedness • Rewards Increase Motivation
Clear goals, progress, and feedback. ? Encourage users to sign
up or provide information.
http://blog.linkedin.com/2008/10/09/a-cleaner-look/ Progress Clear goals Clear feedback Purpose Autonomy
Relatedness, clear feedback ? Encourage users to support your app.
Relatedness Clear feedback Overcast
Relatedness
Relatedness
Goals, feedback, rules and cha!enge. ? Keep users using
it.
None
None
1. Make our systems more engaging 2. Build systems for
behaviour change
None
Gamification Design Framework
1. Identify 2. Validate 3. Design 4. Create 5. Measure
Road Safety Learner Journey
None
Sign in Password Username Start!
Who is this? Zac Jimmy Tony Tyson I don’t know…
Correct! It’s Zac. Continue Gamification consultant, speaker, app developer and
Nintendo fanboy.
Real trophy
Existing tools
Games and Gamification
Open up kahoot.it now! :)
Gamification Geek http://gamificationgeek.com/console Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com