$30 off During Our Annual Pro Sale. View Details »

ADDC 2018 - Dan Miller: Design For Stigma

ADDC 2018 - Dan Miller: Design For Stigma

How might we design products and services for populations in which stigma is inherently part of their experience? In this talk, we will explore design and research methodologies to begin answering this question. Understanding how to address this problem will enable us to create solutions for some of the largest challenges humans face today - in healthcare, finance, government, etc.

More about the talk, authors & slides: https://addconf.com/2018/schedule/design-for-stigma/
Read about the conference: https://addconf.com

More Decks by ADDC - App Design & Development Conference

Other Decks in Technology

Transcript

  1. Designing For
    Stigma:
    A Framework
    [email protected]
    ADDC 2018
    Dan Miller

    View Slide

  2. Framework
    Reframe
    Architect
    Research
    Experience

    View Slide

  3. Framework
    Architect
    Research
    Experience
    Reframe

    View Slide

  4. Framing

    Effect
    The framing effect is
    an example of cognitive
    bias, in which people react
    differently depending
    on how something is
    presented.

    View Slide

  5. Clue

    Period and Ovulation
    Tracker
    Reframed as a tool to help
    women know what is going
    on in their bodies, and to be
    empowered by that
    knowledge.

    View Slide

  6. Methods
    Perceptual Maps

    Resource: Marketing Strategy, Text and Cases: Cengage Learning.

    Use this exercise to collect data about user perceptions
    of varying products and services.
    Online Ethnography

    Resource: Doing ethnography today: Theories, methods, exercises.

    Design by Metaphor

    Resource: A guide to metaphorical design

    Use this exercise to collect qualitative data from any
    online platform/community.
    Use this exercise to explore an idea or problem through
    the application of many different metaphors.

    View Slide

  7. Framework
    Reframe
    Architect
    Research
    Experience
    Architect

    View Slide

  8. Architecture

    Innovation
    Architecture Innovation is
    innovation that comes about
    by reassembling existing
    components of a system.

    View Slide

  9. iPhone

    Next Gen Smartphone
    The original iPhone had
    arguably the same components
    as the leading Nokia phones.
    November 2007

    View Slide

  10. Methods
    Co-Design Workshops

    Resource: From user-centered to participatory design approaches.

    Design and the social sciences: Making connections.

    Use this exercise to include, and make sure, the people
    we are designing for are at the center or the process.
    Direct Experience 

    Storyboards

    Video Prototyping

    Resource: Using video for early interaction design. In Collaboration
    in Creative Design.

    Use this exercise to create a photo narrative of using a
    product or service when involving users is not possible.
    Use this exercise to create a video prototype to explain
    your idea or show how people might interact with your
    solution in the future, based off a scenario.

    View Slide

  11. Framework
    Reframe
    Architect
    Research
    Experience
    Research

    View Slide

  12. Research Rigorously test ALL your
    assumptions consistently, in
    addition to traditional qual/
    quant research practices.

    View Slide

  13. Level Therapy

    Mental Fitness Platform
    We included many different
    types of users from the very
    beginning.

    View Slide

  14. Methods
    Think-Aloud Protocol

    Resource: Protocol Analysis.

    Use this exercise to collect data about what your users
    are thinking are their are using your, or an existing
    product.
    Service Blueprints

    Resource: This is service design thinking: Basics, tools, cases..

    Competitor Analysis

    Resource: Competitive marketing: a strategic approach.

    Use this exercise to assess all of the steps - visible and
    invisible that exist in a system.
    Use this exercise to understand where your prototype
    fits in the market compared to existing solutions - offline
    and online.

    View Slide

  15. Framework
    Reframe
    Architect
    Research
    Experience
    Experience

    View Slide

  16. Too often, we try to
    design solutions without first-
    hand experience…still.
    For stigmatized
    communities the stakes are
    too high.
    Experience

    View Slide

  17. Exploration into community
    serving as active redundancy
    model.
    Repro Health

    Women’s Reproductive
    Health Platform
    Clinician
    Clinician
    Clinician
    Search
    100%
    9%41 AM
    Explore communities on Ally
    Community
    Anxiety LGBTQ+
    Settings
    Inbox
    Community
    Home
    1
    FOLLOWED
    EXPLORE

    View Slide

  18. Methods
    Autobiographical Diaries

    Resource: Diary and Narrative Methods. Research Methods in Psyc.

    Use this exercise to document your experience while
    using a prototype or product twice a day for five days.
    Empathic Modeling

    Resource: Empathic modeling in teaching design for all.

    Use this exercise to explore how your design applies to
    people with reduced sensory or physical capabilities.
    Use this exercise to assess a prototype or existing
    problem by assigning different team members to act out
    different roles of the scenario.
    Role-Playing

    Resource: Evoking the future. Drama and props in user centered
    design.

    View Slide

  19. Thank you -
    Send feedback!
    [email protected]
    ADDC 2018
    Dan Miller

    View Slide