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Designing Online Learning Experiences for People

Designing Online Learning Experiences for People

Online learning is a hot topic, but discussions often either fetishize new technologies or go weak-kneed at dreams of “scaling up” to reach audiences of thousands or millions. Yet learning is a fundamentally personal and human experience; it is more valuable (and easier) to connect real people to each other than to attempt automating topic-specific instruction and evaluation. Most designed environments for online learning are exercises in frustration; we need new platforms with interfaces that get out of the way, supporting a natural, collaborative “flow” attainable in physical classrooms but so far absent online. Drawing on my own experiences of online teaching as well as recent research, I’ll demonstrate several recent experiments in new media for learning and outline a vision for the first great human-to-human online learning experience.

Scott Murray

June 16, 2016
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  1. 2016 June 16
    Scott Murray
    Learning Group
    O’Reilly Media
    @alignedleft
    alignedleft.com
    Designing Online
    Learning Experiences
    for People An Introduction t

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  7. Veep, “Testimony,” 2015

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  8. Fitbit, 2015

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  9. Tinder

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  10. Amazon Echo, 2015
    This is the role of
    interface design:
    to facilitate
    learning across
    digital (machine)
    and analog (human)
    realms.

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  13. “Uber’s Phantom Cabs”
    Alex Rosenblat, Motherboard, 2015

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  14. If…
    - digital experiences are mediated
    by designed interfaces,
    - interfaces wield power by
    influencing (constraining) behavior, and
    - we value learning
    What kinds of learning are we designing for?

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  15. Casey Reas, Dan Shiffman, Scott Garner, and Scott Murray, 2013

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  18. Scott Murray, 2014

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  25. Big Online Courses, Knight Center for Journalism in the Americas, UT Austin, 2015

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  26. My Dream Learning Platform would:
    > facilitate human-to-human interaction
    > encourage collaboration and conversation
    > provide space for play
    > emphasize socialization and community development at least as much as the explicit learning
    > work best for temporally bound learning communities
    > handle “courses” of different lengths
    > support synchronous and asynchronous communication
    > serve self-motivated learners but also engage less motivated ones
    > be useful for a wide range of subjects and content types
    > support an array of payment mechanisms and business models

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  27. Google Hangouts, appear.in, talky.io
    Google Docs, Etherpad, Github, Slack
    Minecraft
    DIY, specialized communities
    ?
    Khan Academy
    Chat, audio, video, forums
    ?
    ?
    OSS
    My Dream Learning Platform would:
    > facilitate human-to-human interaction
    > encourage collaboration and conversation
    > provide space for play
    > emphasize socialization and community development at l
    > work best for temporally bound learning communities
    > handle “courses” of different lengths
    > support synchronous and asynchronous communication
    > serve self-motivated learners but also engage less mot
    > be useful for a wide range of subjects and content typ
    > support an array of payment mechanisms and business mo

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  30. 2016 June 16
    Scott Murray
    Learning Group
    O’Reilly Media
    @alignedleft
    alignedleft.com
    Let’s discuss
    bit.ly/28Aec60
    An Introduction to Designing With D3
    My Dream Learning Platform would:
    > facilitate human-to-human interaction
    > encourage collaboration and conversation
    > provide space for play
    > emphasize socialization and community development at l
    > work best for temporally bound learning communities
    > handle “courses” of different lengths
    > support synchronous and asynchronous communication
    > serve self-motivated learners but also engage less mot
    > be useful for a wide range of subjects and content typ
    > support an array of payment mechanisms and business mo

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