CanUX 2018 Edition: Designing a Future We Want to Live In

811208bd3f77ab3d4080439115e7c0cf?s=47 Andrew Hinton
November 04, 2018

CanUX 2018 Edition: Designing a Future We Want to Live In

An updated, revised version of this talk to focus on the core relationship between humans and their environment, and how AI-related things fit into that relationship.
For the PDF with all speaker notes (but smaller slides) download that here: http://andrewhinton.com/2018/11/04/our-future-with-humans-machines-canux-2018

811208bd3f77ab3d4080439115e7c0cf?s=128

Andrew Hinton

November 04, 2018
Tweet

Transcript

  1. DESIGNING A FUTURE WE WANT TO LIVE IN CANUX 2018

    EDITION! ANDREW HINTON | @INKBLURT
  2. FOR THOSE VIEWING THIS ONLINE… IF YOU WANT TO SEE

    THE SPEAKER NOTES, YOU CAN DOWNLOAD THEM HERE (HTTP://ANDREWHINTON.COM/2018/11/04/OUR-FUTURE-WITH-HUMANS-MACHINES-CANUX-2018) http://andrewhinton.com/2018/11/04/our-future-with-humans-machines-canux-2018
  3. WITH CONTEXT… I’M KIND OF OBSESSED

  4. HUMANS

  5. hammer: istockphoto

  6. hammer: istockphoto AFFORDANCE

  7. hammer: istockphoto AFFORDANCE CLARITY

  8. hammer: istockphoto AFFORDANCE “HAMMER” CLARITY

  9. hammer: istockphoto AFFORDANCE “HAMMER” CLARITY AMBIGUITY!

  10. AFFORDANCE LANGUAGE

  11. hammer: istockphoto AFFORDANCE CLARITY

  12. Language Culture Commerce Religion Art Conversation Architecture Games Gadgets Poetry

    Software AMBIGUITY hammer: istockphoto AFFORDANCE CLARITY
  13. Language Culture Commerce Religion Art Conversation Architecture Games Gadgets Poetry

    Software AMBIGUITY hammer: istockphoto AFFORDANCE “EXPERIENCES” CLARITY
  14. None
  15. “design”

  16. “design” DESIGN

  17. “design” DESIGN CONTEXT

  18. IT TURNS OUT, WE DESIGN THOSE EXPERIENCES HAPPEN IN &

    WITH ENVIRONMENTS
  19. ENVIRONMENT wikimedia

  20. ENVIRONMENT wikimedia ENVIRONMENT

  21. CONTEXT CONTROLS CONDUCT

  22. NOT SEPARATE FROM IT WE ARE PART OF OUR CONTEXT

    Circumstances Agent Subject Understanding But it’s really more like this … We tend to think of context like this.
  23. BEHAVIOR = A FUNCTION OF THE PERSON & THEIR ENVIRONMENT

    LEWIN’S (“LE-VEEN’S”) EQUATION
  24. HUMAN ENVIRON- MENT

  25. PHYSICALLY, CULTURALLY, ECONOMICALLY THE POWER TO CHANGE THE HUMAN ENVIRONMENT

  26. PHYSICALLY, CULTURALLY, ECONOMICALLY THE POWER TO CHANGE THE HUMAN ENVIRONMENT

  27. PHYSICALLY, CULTURALLY, ECONOMICALLY THE POWER TO CHANGE THE HUMAN ENVIRONMENT

  28. PHYSICALLY, CULTURALLY, ECONOMICALLY THE POWER TO CHANGE THE HUMAN ENVIRONMENT

  29. AMBIGUITY

  30. AMBIGUITY

  31. AMBIGUITY AMBIGUITY

  32. “INTELLIGENT” MACHINES

  33. I WANT TO SAY ONE WORD TO YOU. JUST ONE

    WORD. YES, SIR. ARTIFICIAL INTELLIGENCE. … ISN’T THAT TWO WORDS? United Artists
  34. None
  35. None
  36. How could anyone who understands human perception & cognition think

    this would work??
  37. HBO — Deadwood — David Milch

  38. HBO — Deadwood — David Milch OWN YOUR MISTAKES

  39. ” “ — Mark Weiser, Ubiquitous Computing Pioneer NO METAPHOR

    IS MORE MISLEADING THAN “SMART”.
  40. ?

  41. Language Culture Commerce Religion Art Conversation Architecture Games Gadgets Poetry

    Software AMBIGUITY ?
  42. WE ARE THE DATA ARTIFICIAL INTELLIGENCE IS ONLY AS GOOD

    AS ITS DATA
  43. WE HAVE TO TEACH & CULTIVATE IT AI ISN’T AUTOMATICALLY

    USEFUL
  44. THE SMARTNESS IS IN THE RELATIONSHIP BETWEEN US AI AND

    HUMANS NEED ONE ANOTHER HUMAN ENVIRON- MENT
  45. • Clear communication framework of signals and rewards. • Environment

    that works for cohabitation for human and dog.
  46. Language Culture Commerce Religion Art Conversation Architecture Games Gadgets Poetry

    Software AMBIGUITY hammer: istockphoto AFFORDANCE “EXPERIENCES” CLARITY
  47. FOR PEACEFUL, CLEAR COHABITATION BETWEEN HUMANS & MACHINES WE’RE DESIGNING

    ENVIRONMENTS & “LANGUAGES” Physical Activity (Explicit or Tacit) Signifies Signifies Communication Environmental Structure
  48. HOW DO WE HELP AI CLEARLY SIGNIFY… • WHAT IT

    IS, • WHAT IT’S DOING, • HOW WE SHOULD INTERACT WITH IT?
  49. WE NEED A TAXONOMY OF ARTIFICIAL/DIGITAL AGENTS

  50. TAXONOMY FOR CLASSIFYING AGENT CAPABILITIES & BEHAVIOR

  51. TAXONOMY FOR CLASSIFYING AGENT CAPABILITIES & BEHAVIOR

  52. SIGNIFIERS: WHAT KIND OF CREATURE ARE YOU? TAXONOMY FOR CLASSIFYING

    AGENT CAPABILITIES & BEHAVIOR
  53. None
  54. START WITH LEGIBILITY FOR HUMANS is this agent like the

    other, similar agent? does this agent behave like it behaved yesterday? can i see and understand its behavior? can i see the agent or its behavior at all? are the agents talking with each other? are the agents really avatars of a shared “intelligence”? are there people behind the agent(s)?
  55. IDENTIFY WHAT “LEGIBILITY” MEANS FOR THE AGENTS, TOO what do

    I perceive? (color, temperature, shapes ?) do the signifiers humans use make sense to me too? do I need supplemental structures in the environment? am I acting based on factors that humans can’t perceive? what am I allowed to communicate vs not? what do I do with the inputs I get? what systems am I connected to and what do they need? what can I affect by my actions?
  56. DEFINE THE CONTINUUMS THAT MATTER IN YOUR ENVIRONMENT Visible Invisible

    Acts Alone Acts Collectively Disconnected Connected No Human Human Supplement Invariant Behavior Variant Behavior Starts Over Each Time Learns & Remembers
  57. TWO CLOSING THOUGHTS Blizzard

  58. DON’T WAIT. LEAD.

  59. HUMAN-CENTERED MEANS IT’S GOOD FOR ALL OF US

  60. ANDREWHINTON.COM CONTEXTBOOK.COM @INKBLURT THANK YOU AND WE’RE DONE… Blizzard PEACE

    BE UPON YOU
  61. [END]