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Design Revolution!

Emanuela
November 24, 2017

Design Revolution!

Over the next years, how we design, prototype, and test services and products will change dramatically. We are transitioning from a traditional, industrial mindset of design as a rigid planning process towards the experience of design as a continuous and evolving conversation between makers and users. This talk, based on real-life experiences, explores how design is changing in the digital age, beyond the initial delivery of specifications and blueprints, to an adaptive co-creation process that evolves iteratively over time. This emergent idea of designOps is dissolving the boundaries between planning, discovery, building, and operating phases, leading to results that are more in tune with the true needs of users.

Emanuela

November 24, 2017
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  1. Design
    Revolution!
    Emanuela Damiani ~ Codemotion Madrid ~ November, 24 2017

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  2. design is
    changing

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  5. design is
    changing

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  6. markets are
    hard to predict

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  7. today everything is software

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  8. 6/10 top 10 companies in the world
    are tech companies

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  9. software
    is easy to change

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  10. Recall a product is way more expensive
    than a bug-fix

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  11. flexibility
    & resilience

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  12. rethink how we create
    digital product and services

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  13. Emanuela
    @brassy
    Working at
    UX designer for

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  14. 15.03% of market share in Spain
    StatCounter Global Stats (Desktop)
    October 2017

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  15. Firefox Quantum
    new. fast. fierce.
    Released last week!

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  17. Design
    for learning!
    Experimenting Is Part of the Design Process

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  18. design is not
    predict the future

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  19. designers focus is before the launch

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  20. What about
    user research?

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  21. Brian Nosek
    Estimating the reproducibility of psychological science
    Over half of psychology
    studies fail
    reproducibility test.

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  22. Subject selection bias
    Poor experimental control
    Inconsistent measurement
    Demand characteristics
    Inadequate consideration of statistical power
    Partial reporting
    Post-hoc cherry picking of significant results
    Why research fails

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  23. people don’t know what they want
    until they’re using it

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  24. capture learnings
    and react rapidly

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  25. decisions are less important
    if it’s easy to adjust our course

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  26. baby steps

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  27. Think
    Make
    Check

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  28. Think Make Check
    Sketch Decide
    the “5 days” approach

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  29. running one experiment
    is easy…
    Matteo Cavucci — Redesign Design
    @matteoMCED

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  30. running experiments at scale
    is hard!
    Matteo Cavucci — Redesign Design
    @matteoMCED

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  31. devOps

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  32. devOps
    is not developer operations

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  33. Jez Humble
    Notes around the devOps manifesto
    Delivery teams run software
    products - not projects -
    that run from inception to
    retirement

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  34. you build it,
    you run it
    DevOps Mantra

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  35. observing
    the product

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  36. devOps is
    all about feedback

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  37. design as a continuous
    conversation
    designOps

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  38. a two-way conversation

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  39. building shippable software is
    expensive, but effective

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  40. minimise efforts,
    maximise feedback

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  41. A.I. and machine learning

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  42. experiments require automation and
    organisational structure

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  43. Ideate Specifications
    Frame
    industrial mindset
    Design Phase

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  44. Distribution
    Production
    industrial mindset
    Ideate Specifications
    Frame
    Design Phase

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  45. Design
    for everyone!
    Everyone Should Be Able To Produce Design Artefacts

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  46. Design System, 

    a product servings other products

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  47. does your company have
    a pattern library or a style guide?

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  48. make the right choice
    the easiest choice

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  49. tweet…

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  50. design system is a shared
    language

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  51. faster generation of experiments,
    easier to create multiple variants

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  52. enable other
    to design

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  54. View Slide

  55. View Slide

  56. design
    infrastructure

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  57. View Slide

  58. View Slide

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  60. View Slide

  61. View Slide

  62. View Slide

  63. View Slide

  64. unique
    source-of-truth

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  65. design tokens, design decisions
    make it easy to implement

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  66. design

    decision

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  67. token
    data
    (.JSON)
    design

    decision

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  68. iOS
    Web
    token
    data
    (.JSON)
    design

    decision
    token
    data
    (.xml) Android
    token as
    variables
    (.css)
    token as
    variables
    (.sass)

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  69. iOS
    Web
    token
    data
    (.JSON)
    design

    decision
    token
    data
    (.xml) Android
    token as
    variables
    (.css)
    design
    system
    website
    npm
    module
    sketch color
    palette
    keynote
    color palette
    addons
    website
    token as
    variables
    (.sass)

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  70. iOS
    Web
    token
    data
    (.JSON)
    design

    decision
    token
    data
    (.xml) Android
    token as
    variables
    (.css)
    design
    system
    website
    npm
    module
    sketch color
    palette
    keynote
    color palette
    the next hot
    thing!
    addons
    website
    token as
    variables
    (.sass)

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  72. start with but don’t stall
    with just color & type.

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  73. focus on what
    really matter

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  74. making your design
    more accessible

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  75. making your design
    more future-friendly

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  76. making your design
    more performant

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  77. making your design
    more resilient

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  78. define micro-interactions 

    and animations

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  79. build a conversation
    with the users

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  80. you run it,
    you design it

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  81. design
    the feedback

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  84. me!

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  85. delight
    the user

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  86. everything is automate! 

    so, what now?

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  87. Design
    doesn’t end!
    Launching a New Feature Is Just the Beginning

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  88. the water-scrum-fall

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  89. Marketing &
    Sales
    the water-scrum-fall

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  90. Marketing &
    Sales
    the water-scrum-fall
    Stakeholders

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  91. Marketing &
    Sales
    Project
    Manager
    the water-scrum-fall
    Stakeholders

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  92. Marketing &
    Sales
    Project
    Manager
    Design
    Team
    the water-scrum-fall
    Stakeholders

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  93. Marketing &
    Sales
    Project
    Manager
    Design
    Team
    User
    Research
    Team
    the water-scrum-fall
    Stakeholders

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  94. Marketing &
    Sales
    Project
    Manager
    Design
    Team
    User
    Research
    Team
    the water-scrum-fall
    Specs!
    Stakeholders

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  95. Marketing &
    Sales
    Project
    Manager
    Design
    Team
    Dev Team
    User
    Research
    Team
    the water-scrum-fall
    Specs!
    Stakeholders

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  96. Marketing &
    Sales
    Project
    Manager
    Design
    Team
    Dev Team
    User
    Research
    Team
    Final
    Product
    the water-scrum-fall
    Specs!
    Stakeholders

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  97. Marketing &
    Sales
    Project
    Manager
    Design
    Team
    Dev Team
    User
    Research
    Team
    Final
    Product
    Users
    the water-scrum-fall
    Specs!
    Stakeholders

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  98. Marketing &
    Sales
    Stakeholders
    Project
    Manager
    Design
    Team
    Dev Team
    User
    Research
    Team
    Final
    Product
    Users
    the water-scrum-fall
    Specs!

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  99. Marketing &
    Sales
    Project
    Manager
    Design
    Team
    Dev Team
    User
    Research
    Team
    Final
    Product
    Users
    the water-scrum-fall
    Specs!
    Stakeholders

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  100. organisational
    structures

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  101. Cross functional
    the product team

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  102. Cross functional
    End-to-end value creation
    the product team

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  103. Cross functional
    End-to-end value creation
    Domain experts
    the product team

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  104. Cross functional
    End-to-end value creation
    Domain experts
    May (or may not!) 

    include a designer
    the product team

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  105. user-driven iterations
    Product Team
    co-creation of value driven by
    experiments
    feedback!
    Users
    Production
    Environment

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  106. dynamic strategy
    Product Team
    co-creation of value driven by
    experiments
    purpose
    feedback!
    feedback!
    Users
    Strategy
    Production
    Environment

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  107. design as a service
    Product Team
    Users
    Strategy
    co-creation of value driven by
    experiments Production
    Environment
    purpose
    feedback!
    pull, not push!
    feedback!
    feedback!
    DesignOps

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  108. Includes designers, developers, data
    analysts
    designOps team

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  109. Includes designers, developers, data
    analysts
    Provides the design infrastructure
    designOps team

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  110. Includes designers, developers, data
    analysts
    Provides the design infrastructure
    Manage the design system life
    designOps team

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  111. Includes designers, developers, data
    analysts
    Provides the design infrastructure
    Manage the design system life
    Observes org design needs
    designOps team

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  112. Includes designers, developers, data
    analysts
    Provides the design infrastructure
    Manage the design system life
    Observes org design needs
    Ideates org-wide solutions
    designOps team

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  113. Includes designers, developers, data
    analysts
    Provides the design infrastructure
    Manage the design system life
    Observes org design needs
    Ideates org-wide solutions
    Scales up local optimised solutions
    designOps team

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  114. Includes designers, developers, data
    analysts
    Provides the design infrastructure
    Manage the design system life
    Observes org design needs
    Ideates org-wide solutions
    Scales up local optimised solutions
    […]
    designOps team

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  115. governance

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  116. no magic
    spell

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  117. ¡Gracias!
    Thank You
    Emanuela Damiani ~ Codemotion Madrid ~ November, 24 2017

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