Playing games on Linux has come from a painful reality, with a lot of tinkering, to (sometimes) a one-click experience. This happened because a lot of effort has been put from companies and communities to adapt the stack to run this kind of workload in the best way possible. The kernel is part of this endeavor and in this talk we are going to know more about the new challenges introduced by games on Linux, how kernel developers overcame them and what’s next in backlog.
André ALMEIDA