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Services Convergence

Services Convergence

ET-3010 LTKA | H1/2016
Connected Services and Cloud Computing
#3-1 Services Convergence and Digital Ecosystems
http://eueung.github.io/ET3010/

Eueung Mulyana

February 14, 2016
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  1.   LTKA #3-1 Services Convergence & Digital Ecosystems Dr.-Ing.

    Eueung Mulyana http://eueung.github.io/ET3010 ET-3010 | Connected Services and Cloud Computing | Attribution-ShareAlike CC BY-SA 1 / 51
  2. Pre-Convergence @Telcos Mobile (Telco) Device / Terminal Dumb + Closed

    Network Private + Vertically Integrated + Intelligent 6 / 51
  3. Pre-Convergence - Computing Computing Device / Terminal Intelligent (SW) +

    Open Network Public + Horizontally Integrated + Dumb 8 / 51
  4. Convergence - Mobile Computing Vodaf one 11: 45 M onday

    C l ock St ock Weat her M usi c C am er a Phone E­ M ai l Adr ess Saf ar i C al endar i T unes i B ooks N ew s pm Device / Terminal Intelligent (SW) + Open Network ?? 10 / 51
  5. Changes Happened & Will Always Be ... Fixed Telephony Telephony

    Mobile Fixed Computing Mobile Computing Computing Diffused (Nordkapp + VisionMobile) Diffused Computing = IoT = PerComp = UbiComp = Everyware Networked Mesh Computing 12 / 51
  6. A Deeper Look Telephony Mobile Mobile Computing From Mobile Telephony

    to Mobile Computing What was happened during this change? 15 / 51
  7. Potentials Mobile Telephony EU Houshold Spending 2011 Average Spending for

    Communications -> 3% Telcos are Gatekeeper for this need. 17 / 51
  8. Potentials Mobile Computing EU Houshold Spending 2011 Average Spending for

    the Rest -> 97% Ecosystems are Gatekeeper for these needs. 18 / 51
  9. A Deeper Look Telephony Mobile Mobile Computing From Mobile Telephony

    to Mobile Computing What was happened during this change? 19 / 51
  10. Commodities Mobile Telephony (Value Creation) Voice, Text, Contacts, & Camera

    Only for Communication Needs (For EU27 Case -> 3%) 20 / 51
  11. Commodities Mobile Computing As of July 2015, around 4M Apps

    For All Needs (incl. Communications) 21 / 51
  12. Services Convergence Direct & Indirect Impacts Covering almost every aspect

    of our daily lives. 1. New Values & Commodities 22 / 51
  13. Services Convergence Direct & Indirect Impacts Several parties in the

    ecosystems play their own roles. 1. New Values & Commodities 2. New Schemes for Values Distribution 25 / 51
  14. Services Convergence Direct & Indirect Impacts Mobile Telephony -> Telcos

    + Suppliers Mobile Computing -> Ecosystem Owners + Partners / Participants 1. New Values & Commodities 2. New Schemes for Values Distribution 3. New Business Players / Parties 26 / 51
  15. Services Convergence Direct & Indirect Impacts Mobile Telephony -> Proven

    + Predictable Mobile Computing -> New + Unpredictable New Asymmetric vs. Legacy Business Models 1. New Values & Commodities 2. New Schemes for Values Distribution 3. New Business Players / Parties 4. New Business Models 27 / 51
  16. Services Convergence Direct & Indirect Impacts 1. New Values &

    Commodities 2. New Schemes for Values Distribution 3. New Business Players / Parties 4. New Business Models 28 / 51
  17. Services Convergence Direct & Indirect Impacts 1. New Opportunities &

    Threats 2. The Clash of Business Models 3. New Business Order and Market Leadership 29 / 51
  18. Connected Services Vodafone 11:45 Monday Clock Stock Weather Music Camera

    Phone E­Mail Adress Safari Calendar iTunes iBooks News pm Elements of the Simplified CS Model User - Device - System 32 / 51
  19. Digital Ecosystems Abstract Device Model 1. OEMs (HW Vendors) 2.

    Accessories Manufacturers 3. Platform/OS Vendors 4. Framework Owners 5. Market Owners 6. Developers 42 / 51
  20. Other Elements in the CS Model Vodafone 11:45 Monday Clock

    Stock Weather Music Camera Phone E­Mail Adress Safari Calendar iTunes iBooks News pm User Operator Advertiser Other Partner 43 / 51
  21. Digital Ecosystems Connected Services Model 1. Users 2. OEMs (HW

    Vendors) 3. Accessories Manufacturers 4. Platform/OS Vendors 5. Framework Owners 6. Market Owners 7. Developers 8. Operators 9. Advertisers 10. Other Partners 44 / 51
  22.   END Eueung Mulyana http://eueung.github.io/ET3010 ET-3010 | Connected Services

    and Cloud Computing | Attribution-ShareAlike CC BY-SA 51 / 51