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[ALE2012] The Groundhog Day of a Team Leader

[ALE2012] The Groundhog Day of a Team Leader

Slides of my talk at ALE2012

Zsolt Fabok

August 30, 2012
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  1. The Groundhog Day of a Team Leader
    @ZsoltFabok
    http://zsoltfabok.com/
    #ALE2012
    http://ale2012.alenetwork.eu/
    by
    Zsolt Fabok
    2012.08.30

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  2. Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  3. Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  4. Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  5. Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  6. Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  7. Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  8. Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  9. Helpless
    Groundhog Day
    (Atrapado en el tiempo)
    Picture courtesy of Columbia Pictures

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  10. by
    Prof. Dr. Martin Seligman
    http://bcs.worthpublishers.com/myersinmodules/psychquest/05/0504.htm
    The dog experiment

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  11. Learned helplessness
    is a technical term that refers to the condition of a
    human or animal that has learned to behave
    helplessly, failing to respond even though there
    are opportunities for it to help itself by avoiding
    unpleasant circumstances or by gaining positive
    rewards.
    http://en.wikipedia.org/wiki/Learned_helplessness

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  12. Passivity
    No empowerment
    No improvements
    Learned
    Helplessness
    Causes (in our environment)

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  13. Passivity
    No empowerment
    No improvements
    A super hero team leader arises
    Learned
    Helplessness
    Causes (in our environment)

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  14. A super hero
    Wants change
    Doesn’t trust the system
    Doesn’t trust anybody
    Works alone

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  15. 0
    23
    45
    68
    90
    Mon Tue Wed Thu Fri Sat Sun
    number of commits
    Team leader 1
    Team Leader 2
    Average team member
    A super hero team leader in action

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  16. 0
    8
    15
    23
    30
    w31 w32 w33 w34 w35 w36 w37
    number of commits
    Team leader 1
    Average team member
    A super hero team leader in action

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  17. Passivity
    No empowerment
    No improvements
    A super hero team leader arises
    Learned
    Helplessness
    Causes (in our environment)

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  18. Gentle push
    Simplicity
    Possible
    cures

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  19. Gentle push
    and
    simplicity
    For example,
    Shu-Ha-Ri
    Picture courtesy of Digital Natives

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  20. Gentle push
    and
    simplicity
    For example,
    Shu-Ha-Ri
    Picture courtesy of Digital Natives

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  21. Gentle push
    and
    simplicity
    For example,
    Shu-Ha-Ri
    Picture courtesy of Digital Natives

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  22. In order to support your team
    through this difficult period
    you must be intellectually
    present (be a good craftsman)

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  23. Lead by example
    Sit down and code
    Do code review
    Test and deploy
    Read (books and posts)
    Play on stackoverflow/stackexchange

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  24. Gentle push
    Simplicity
    Team setup
    Possible
    cures

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  25. Team setup
    Have a team
    without
    poisonous
    people

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  26. Gentle push
    Simplicity
    Team setup
    New ideas
    Possible
    cures

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  33. ...then find this guy
    If this is you...

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  34. ...then be this guy
    If this is your teammate...

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  35. ...it’s time to let the group
    continue by itself
    After reaching the critical mass...

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  36. Gentle push
    Simplicity
    Team setup
    New ideas
    High expectations
    Possible
    cures

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  37. by
    Robert Rosenthal and Lenore Jacobson
    The class room experiment

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  38. Pygmalion Effect
    People will perform to the level of
    expectations you set for them.

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  39. Vision
    High
    Expectations
    on team level
    Requires

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  40. Vision
    Communication (feedback)
    High
    Expectations
    on team level
    Requires

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  41. Communication
    “Fact and sensitivity -
    knowing the state of the
    mind - create an impact”
    Neil deGrasse Tyson

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  42. Right state of mind

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  43. In order to provide usable feedback,
    you must be emotionally present
    (understand the state of the mind)

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  44. Vision
    Communication (feedback)
    Physical presence
    High
    Expectations
    on team level
    Requires

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  45. by
    Elton Mayo
    The Hawthorne experiments

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  46. Hawthorne Effect
    the phenomenon in which subjects
    in behavioral studies change their
    performance in response to being
    observed.

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  47. Being physically present
    Small environmental changes
    Hawthorne
    effect
    in our environment

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  48. Phil’s Last Day

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  49. Phil’s Last Day

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  50. Phil’s Last Day

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  51. Phil’s Last Day

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  52. Phil’s last day Reality
    craftsmanship
    part of the community
    good boyfriend material
    having fun

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  53. Phil’s last day Reality
    craftsmanship
    part of the community
    good boyfriend material
    having fun
    intellectually present
    new ideas,
    physically present,
    changes the environment,
    no heroism
    emotionally present,
    right state of mind
    ?

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  54. Having fun
    is a must!

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  55. Phil’s last day Reality
    craftsmanship
    part of the community
    intellectually present
    good boyfriend material
    having fun
    new ideas,
    physically present,
    changes the environment,
    no heroism
    emotionally present,
    right state of mind
    having fun

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  56. You’ll need all of this - like Phil did during the last
    day - in order to help your team
    m
    ove on from
    helplessness to proactivity
    Phil’s last day Reality
    craftsmanship
    part of the community
    intellectually present
    good boyfriend material
    having fun
    new ideas,
    physically present,
    changes the environment,
    no heroism
    emotionally present,
    right state of mind
    having fun

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  57. Thank you very much for your attention!
    http://zsoltfabok.com/ @ZsoltFabok

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