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Knee-Deep Into P2P: A Tale of Fail (non-Elixir)
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Fernando Mendes
March 07, 2018
Programming
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150
Knee-Deep Into P2P: A Tale of Fail (non-Elixir)
The slides for my talk at Lambda Days 2018 (
www.lambdadays.org/lambdadays2018
)
Fernando Mendes
March 07, 2018
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Transcript
Knee-Deep Into P2P A Tale of Fail @fribmendes
Knee-Deep Into P2P A Tale of Fail @fribmendes
“This is SOOO boring…” - me, circa last year or
smth
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“This is SOOO boring…” - me, 10 months ago
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“ ” - me, whenever I get to play with
distributed systems
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I don’t know how to smart office
I know how to web development
I know how to web development … what now?
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Step 1: receive new connections
Step 1: receive new connections Step 2: accept and send
messages
Step 1: receive new connections Step 2: accept and send
messages Step 3: do a bunch of Steps 1 and 2
Step 1: receive new connections
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defmodule Gossip.Server do def listen(pid, port) do {:ok, server_socket} =
:gen_tcp.listen(port, @socket_opts) accept_loop(pid, server_socket) end defp accept_loop(pid, server_socket) do {:ok, client} = :gen_tcp.accept(server_socket) :inet.setopts(client, [active: true]) :gen_tcp.controlling_process(client, pid) Gossip.accept(pid, client) accept_loop(pid, server_socket) end end
defmodule Gossip.Server do def listen(pid, port) do {:ok, server_socket} =
:gen_tcp.listen(port, @socket_opts) accept_loop(pid, server_socket) end defp accept_loop(pid, server_socket) do {:ok, client} = :gen_tcp.accept(server_socket) :inet.setopts(client, [active: true]) :gen_tcp.controlling_process(client, pid) Gossip.accept(pid, client) accept_loop(pid, server_socket) end end
Step 1: receive new connections Step 2: accept and send
messages
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defmodule Gossip.Worker do def recv_loop(pid, socket) do continue = receive
do {:tcp, _port, msg} -> Gossip.recv(pid, msg) true {:tcp_closed, port} -> :gen_tcp.close(port) Gossip.disconnect(pid, self()) false {:send, msg} -> :gen_tcp.send(socket, msg) true end continue and recv_loop(pid, socket) end end
defmodule Gossip.Worker do def recv_loop(pid, socket) do continue = receive
do {:tcp, _port, msg} -> Gossip.recv(pid, msg) true {:tcp_closed, port} -> :gen_tcp.close(port) Gossip.disconnect(pid, self()) false {:send, msg} -> :gen_tcp.send(socket, msg) true end continue and recv_loop(pid, socket) end end
Step 1: receive new connections Step 2: accept and send
messages Step 3: do a bunch of Steps 1 and 2
Raspberry Pi #1 Raspberry Pi #2
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“Does it scale?”
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Time to copy off the internet find a creative solution
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g
Gnutella
Gnutella
Gnutella
Gnutella
Gnutella
g (gnutella2)
Gnutella
G2/Gnutella2
G2/Gnutella2
G2/Gnutella2
G2/Gnutella2
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HyParView
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Plumtrees
Optimal number of messages
But you can’t afford to lose nodes
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“Aha! It works on my computer!”
“Great but we need something to show”
“Great but we need something to show” (aka Raspberry Pi
time)
“Sure. Seems legit…” — @iampfac
“Wait. He works here!?” — @naps62
“Hey, I can borrow™ someone else’s code”
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you shall not pass!
Solution: stick everything on Raspberry Pi’s
Things running on one Raspberry Pi
Things running on one Raspberry Pi ✓BEAM
Things running on one Raspberry Pi ✓BEAM ✓thebox (sensors)
Things running on one Raspberry Pi ✓BEAM ✓thebox (sensors) ✓Phoenix
app
Things running on one Raspberry Pi ✓BEAM (x2) ✓thebox (sensors)
✓Phoenix app
Things running on one Raspberry Pi ✓BEAM (x2) ✓thebox (sensors)
✓Phoenix app ✓Postgres
Things running on one Raspberry Pi ✓BEAM (x2) ✓thebox (sensors)
✓Phoenix app ✓Postgres ✓Cassandra
Things running on one Raspberry Pi ✓BEAM (x2) ✓thebox (sensors)
✓Phoenix app ✓Postgres ✓Cassandra it works!
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@antenna = Satellite::Antenna.new(host, port) @antenna.on(“data") do |data| if data.avg_temp >
25 slack.send_msg(“people, it's too hot") end end @antenna.on("lights") do |payload, data| payload == "on" ? turn_lights_on : turn_lights_off end @antenna.watch
“Looking good! Everything’s working!”
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State of each node:
State of each node: • Last sensor readings
State of each node: • Last sensor readings • Network
map (MAC-IP)
State of each node: • Last sensor readings • Network
map (MAC-IP) • Target values
State of each node: • Last sensor readings • Network
map (MAC-IP) • Target values
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How do we handle concurrency?
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No database locks. No transactions. You’re on your own, kiddo.
Vector Clocks
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Shared state and why it sucks
Vector = (1, 0) Vector = (0, 1)
CAP Theorem
CAP Theorem “you’re a programmer. you can’t have nice things.”
consistency availability partitioning
consistency availability partitioning
Eventual Consistency
CRDTs
Operation-Based CRDT
Operation-Based CRDT commutative but not idempotent update exactly once
no CRDTs
no CRDTs
no CRDTs
no CRDTs
Op-based CRDTs
Op-based CRDTs
Op-based CRDTs
Op-based CRDTs
State-Based CRDT
State-Based CRDT commutative and idempotent heavier on the network
State-based CRDTs
State-based CRDTs
State-based CRDTs
State-based CRDTs
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Wrapping up
System resources matter
System resources matter your algorithms should account for them
There are models. Use them.
Distributed System Checklist
Distributed System Checklist •Is the number of processes known or
finite?
Distributed System Checklist •Is the number of processes known or
finite? •Is there a global notion of time?
Distributed System Checklist •Is the number of processes known or
finite? •Is there a global notion of time? •Is the network reliable?
Distributed System Checklist •Is the number of processes known or
finite? •Is there a global notion of time? •Is the network reliable? •Is there full connectivity?
Distributed System Checklist •Is the number of processes known or
finite? •Is there a global notion of time? •Is the network reliable? •Is there full connectivity? •What happens when a process crashes?
It really doesn’t change that much
CRDTs aren’t a golden hammer
Reinventing the wheel is stupid
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Knee-Deep Into P2P A Tale of Fail @fribmendes