Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
tsukihiができるまで #レイトレ合宿4
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
がむ
August 27, 2016
Technology
1
10k
tsukihiができるまで #レイトレ合宿4
レイトレ合宿4で発表したレンダラーtsukihiの紹介です。
https://sites.google.com/site/raytracingcamp4/
がむ
August 27, 2016
Tweet
Share
More Decks by がむ
See All by がむ
IFSによる形状設計/デモシーンの魅力 @ 慶應大学SFC
gam0022
1
370
redflash renderer / Raytracing Camp 11
gam0022
0
88
GLSLでVJをした話
gam0022
0
140
距離関数を極める! / SESSIONS 2024
gam0022
0
790
redflash [portal] renderer / Raytracing Camp 10
gam0022
0
120
つぶやきGLSL解読! / Raytracing Camp 10
gam0022
0
980
LTC(Linearly Transformed Cosines)によるエリアライトのUnity URP実装
gam0022
1
280
redflash [4D] renderer / Raytracing Camp 9
gam0022
0
340
Object Space Raymarching in Unreal Engine 5.2
gam0022
0
640
Other Decks in Technology
See All in Technology
データマネジメント戦略Night - 4社のリアルを語る会
ktatsuya
1
220
20260320_JaSST26_Tokyo_登壇資料.pdf
mura_shin
0
120
スピンアウト講座04_ルーティン処理
overflowinc
0
1.1k
DDD×仕様駆動で回す高品質開発のプロセス設計
littlehands
5
2.4k
「コントロールの三分法」で考える「コト」への向き合い方 / phperkaigi2026
blue_goheimochi
0
140
_Architecture_Modernization_から学ぶ現状理解から設計への道のり.pdf
satohjohn
2
750
AI時代のオンプレ-クラウドキャリアチェンジ考
yuu0w0yuu
0
230
Copilot 宇宙へ 〜生成AIで「専門データの壁」を壊す方法〜
nakasho
0
180
スピンアウト講座06_認証系(API-OAuth-MCP)入門
overflowinc
0
1.1k
A4)シラバスを超えて語る、テストマネジメント
moritamasami
0
120
Phase01_AI座学_基礎
overflowinc
0
3.7k
Kiroで見直す開発プロセスとAI-DLC
k_adachi_01
0
130
Featured
See All Featured
The Language of Interfaces
destraynor
162
26k
Darren the Foodie - Storyboard
khoart
PRO
3
3k
The Organizational Zoo: Understanding Human Behavior Agility Through Metaphoric Constructive Conversations (based on the works of Arthur Shelley, Ph.D)
kimpetersen
PRO
0
270
KATA
mclloyd
PRO
35
15k
Dominate Local Search Results - an insider guide to GBP, reviews, and Local SEO
greggifford
PRO
0
120
The Spectacular Lies of Maps
axbom
PRO
1
640
How to Get Subject Matter Experts Bought In and Actively Contributing to SEO & PR Initiatives.
livdayseo
0
91
Agile that works and the tools we love
rasmusluckow
331
21k
A better future with KSS
kneath
240
18k
Into the Great Unknown - MozCon
thekraken
40
2.3k
Testing 201, or: Great Expectations
jmmastey
46
8.1k
Leveraging Curiosity to Care for An Aging Population
cassininazir
1
200
Transcript
CPU RENDER tsukihi Sho Hosoda / @gam0022
None
UTVLJIJ͕Ͱ͖Δ·Ͱ 1
͓ “Rendering a beautiful image within 5 minutes.”
ϨΠϚʔνϯά×ύετϨʔγϯά ̑Ͳ͜Ζ͔ ̑࣌ؒͩͬͨ…
Ͳ͏ͬͯ ̑Ҏʹඳը͢Δʁ
४උ࣌ؒ εΩϧΓͳ͍ʜʜ
ઓུ ٖࣅදݱͰޡຐԽͦ͏ʂ
UTVLJIJͷಛ 2
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ڑؔʢӄؔʣͰදݱ͞Εͨγʔϯͱ ϨΠͱͷަΛۙతʹٻΊΔख๏ w ϑϥΫλϧਤܗڑؔͰఆٛͰ͖Δ w ࢀߟࢿྉʢ4MJEF4IBSFʣ γΣʔμ͚ͩͰੈքΛΔʂUISFFKTʹΑΔϨΠϚʔνϯά ϨΠϚʔνϯά
struct RaymarchingSphere : public RaymarchingObject { public: RaymarchingSphere(const Vec3 &position,
const double scale, const Color &emission, const Color &color, const ReflectionType reflection_type) : RaymarchingObject(position, scale, emission, color, reflection_type) { } double distanceFunction(const Vec3 &p) const { return length(p - position) - scale; } }; code ϨΠϚʔνϯάͷΦϒδΣΫτͷఆٛ 3BZNBSDIJOH0CKFDUΛܧঝͯ͠EJTUBODF'VODUJPOΛ࣮͢ΕΑ͍ઃܭ
const double mengerSpongeLoop(const Vec3& p) const { double d =
0.0; const double one_third = 1.0 / 3.0; for (int i = 0; i < 4; i++) { double k = pow(one_third, i); double kh = k * 0.5; d = std::max(d, -crossBar(mod(p + kh, k * 2.0) - kh, k * one_third)); } return d; } code ϝϯΨʔͷεϙϯδͷແݶ൛ͷڑؔ
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ී௨ͷϥϯόʔτࣹ w ޫݯٿޫݯͷΈ w ڑͷٯଇʹΑΔޫͷݮਰ ݹయతͳγΣʔσΟϯά
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ΦϯϥΠϯϨϯμϦϯάͷσϞγʔϯͰ ༻͍ΒΕΔख๏Ͱ"0ιϑτγϟυΛٖࣅදݱ w ίʔςΟΫεٖࣅදݱʢྗٕʣ ٖࣅදݱʹΑΔ্࣭
"0ແ "0༗ ݀ͷःณ෦͕҉͘ͳΔ ٖࣅ"0
"0ແ "0༗ ٖࣅͱ͍͑ɺޮՌൈ܈ ٖࣅ"0
inline double calcAO(const Vec3 pos, const Vec3 normal) { double
k = 1.0, occluded = 0.0; for (int i = 0; i < 5; i++) { double length = 1.5 * i; double distance = map(normal * length + pos); occluded += (length - distance) * k; k *= 0.3; } return clamp(1.0 - occluded, 0.0, 1.0); } code ٖࣅ"0
ٖࣅ"0 occluded += (length - distance) * k; ःณͳ͠ EJTUBODFMFOHUI
ःณ͋Γ EJTUBODFMFOHUI
ٖࣅίʔςΟΫε ٖࣅίʔςΟΫε ύετϨʔγϯάʹΑΔ ίʔςΟΫε
inline double calcCaustics(const Vec3 pos, const Vec3 light_dir, const double
distance) { for (int i = 0; i < 20; i++) { Vec3 p = pos + light_dir * depth_to_refraction; d_to_refraction = refraction_map(p); if (std::abs(distance - depth_to_refraction) < kEPS || depth_to_refraction > depth_to_other) break; if (std::abs(d_to_refraction) < kEPS) { Vec3 n = calcRefractionNormal(p); return 1.0 + pow(1.07 * std::max(dot(n, -light_dir), 0.0), 100.0); } depth_to_refraction += d_to_refraction; } return 1.0; } code ٖࣅίʔςΟΫε
ٖࣅίʔςΟΫε w EPU O MJHIU@EJS MJHIU@EJSিಥ͔ΒޫݯͷϕΫτϧ O۶ંΦϒδΣΫτͷ๏ઢ
w ୯७ͳੵ͕ͩɺٿମʹݶΓͦΕͬΆ͘ͳΔ w ಾͷͱ͍͏ఆ return 1.0 + pow(1.07 * std::max(dot(n, -light_dir), 0.0), 100.0);
1280x960px 4spp 37.24sec @Core i7-6700K 4core Λେ͖͘Լճͬͨʂ
ιʔείʔυ w IUUQTHJUIVCDPNHBNUTVLJIJ w FEVQUΛGPSL࣮ͯ͠ʢIPMF͞Μʹײँʂʣ w དྷͦ͜ύετϨΛ͍ͨ͠