Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
tsukihiができるまで #レイトレ合宿4
Search
がむ
August 27, 2016
Technology
10k
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
tsukihiができるまで #レイトレ合宿4
レイトレ合宿4で発表したレンダラーtsukihiの紹介です。
https://sites.google.com/site/raytracingcamp4/
がむ
August 27, 2016
More Decks by がむ
See All by がむ
IFSによる形状設計/デモシーンの魅力 @ 慶應大学SFC
gam0022
1
500
redflash renderer / Raytracing Camp 11
gam0022
0
110
GLSLでVJをした話
gam0022
0
600
距離関数を極める! / SESSIONS 2024
gam0022
0
870
redflash [portal] renderer / Raytracing Camp 10
gam0022
0
160
つぶやきGLSL解読! / Raytracing Camp 10
gam0022
0
1.3k
LTC(Linearly Transformed Cosines)によるエリアライトのUnity URP実装
gam0022
1
380
redflash [4D] renderer / Raytracing Camp 9
gam0022
0
370
Object Space Raymarching in Unreal Engine 5.2
gam0022
0
720
Other Decks in Technology
See All in Technology
ハッカソンで入賞した話 @ Findy LT
asari194617
0
1.5k
What's new in Go 1.27?
ciarana
0
430
35分でわかるEffective Platform Engineering
nwiizo
5
630
暗号化?某ファイルストレージはどうなるの!? 3rd Partyとうまく付き合う秘密度ラベル設計
kasada
0
180
コミュニティから始まった農業IoTとの7年間 ——人との関わりが教えてくれたこと
peacemaker07
0
110
Bill One 開発エンジニア 紹介資料
sansan33
PRO
7
20k
RapidCopy2 Matrix I/Oエンジンによるファイルコピーソフトウェアの設計と実装
kengosawa2
1
380
なぜ Temporal の大小比較には compare しかないのか / Why Does Temporal Only Have compare() for Comparisons
kazukihayase
1
200
名刺メーカーDevグループ 紹介資料
sansan33
PRO
0
1.2k
Introduction to Sansan Meishi Maker Development Engineer
sansan33
PRO
0
450
会社紹介資料 / Sansan Company Profile
sansan33
PRO
24
430k
内製AIチャットボット開発で学んだ Datadog Agent Observability活用術
mkdev10
0
130
Featured
See All Featured
Max Prin - Stacking Signals: How International SEO Comes Together (And Falls Apart)
techseoconnect
PRO
0
420
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
659
62k
Build The Right Thing And Hit Your Dates
maggiecrowley
39
3.4k
How to build an LLM SEO readiness audit: a practical framework
nmsamuel
1
870
Build your cross-platform service in a week with App Engine
jlugia
234
19k
The Cost Of JavaScript in 2023
addyosmani
55
10k
Statistics for Hackers
jakevdp
799
230k
世界の人気アプリ100個を分析して見えたペイウォール設計の心得
akihiro_kokubo
PRO
73
41k
Large-scale JavaScript Application Architecture
addyosmani
515
110k
Building Better People: How to give real-time feedback that sticks.
wjessup
370
20k
Raft: Consensus for Rubyists
vanstee
141
7.6k
Building an army of robots
kneath
306
46k
Transcript
CPU RENDER tsukihi Sho Hosoda / @gam0022
None
UTVLJIJ͕Ͱ͖Δ·Ͱ 1
͓ “Rendering a beautiful image within 5 minutes.”
ϨΠϚʔνϯά×ύετϨʔγϯά ̑Ͳ͜Ζ͔ ̑࣌ؒͩͬͨ…
Ͳ͏ͬͯ ̑Ҏʹඳը͢Δʁ
४උ࣌ؒ εΩϧΓͳ͍ʜʜ
ઓུ ٖࣅදݱͰޡຐԽͦ͏ʂ
UTVLJIJͷಛ 2
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ڑؔʢӄؔʣͰදݱ͞Εͨγʔϯͱ ϨΠͱͷަΛۙతʹٻΊΔख๏ w ϑϥΫλϧਤܗڑؔͰఆٛͰ͖Δ w ࢀߟࢿྉʢ4MJEF4IBSFʣ γΣʔμ͚ͩͰੈքΛΔʂUISFFKTʹΑΔϨΠϚʔνϯά ϨΠϚʔνϯά
struct RaymarchingSphere : public RaymarchingObject { public: RaymarchingSphere(const Vec3 &position,
const double scale, const Color &emission, const Color &color, const ReflectionType reflection_type) : RaymarchingObject(position, scale, emission, color, reflection_type) { } double distanceFunction(const Vec3 &p) const { return length(p - position) - scale; } }; code ϨΠϚʔνϯάͷΦϒδΣΫτͷఆٛ 3BZNBSDIJOH0CKFDUΛܧঝͯ͠EJTUBODF'VODUJPOΛ࣮͢ΕΑ͍ઃܭ
const double mengerSpongeLoop(const Vec3& p) const { double d =
0.0; const double one_third = 1.0 / 3.0; for (int i = 0; i < 4; i++) { double k = pow(one_third, i); double kh = k * 0.5; d = std::max(d, -crossBar(mod(p + kh, k * 2.0) - kh, k * one_third)); } return d; } code ϝϯΨʔͷεϙϯδͷແݶ൛ͷڑؔ
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ී௨ͷϥϯόʔτࣹ w ޫݯٿޫݯͷΈ w ڑͷٯଇʹΑΔޫͷݮਰ ݹయతͳγΣʔσΟϯά
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ΦϯϥΠϯϨϯμϦϯάͷσϞγʔϯͰ ༻͍ΒΕΔख๏Ͱ"0ιϑτγϟυΛٖࣅදݱ w ίʔςΟΫεٖࣅදݱʢྗٕʣ ٖࣅදݱʹΑΔ্࣭
"0ແ "0༗ ݀ͷःณ෦͕҉͘ͳΔ ٖࣅ"0
"0ແ "0༗ ٖࣅͱ͍͑ɺޮՌൈ܈ ٖࣅ"0
inline double calcAO(const Vec3 pos, const Vec3 normal) { double
k = 1.0, occluded = 0.0; for (int i = 0; i < 5; i++) { double length = 1.5 * i; double distance = map(normal * length + pos); occluded += (length - distance) * k; k *= 0.3; } return clamp(1.0 - occluded, 0.0, 1.0); } code ٖࣅ"0
ٖࣅ"0 occluded += (length - distance) * k; ःณͳ͠ EJTUBODFMFOHUI
ःณ͋Γ EJTUBODFMFOHUI
ٖࣅίʔςΟΫε ٖࣅίʔςΟΫε ύετϨʔγϯάʹΑΔ ίʔςΟΫε
inline double calcCaustics(const Vec3 pos, const Vec3 light_dir, const double
distance) { for (int i = 0; i < 20; i++) { Vec3 p = pos + light_dir * depth_to_refraction; d_to_refraction = refraction_map(p); if (std::abs(distance - depth_to_refraction) < kEPS || depth_to_refraction > depth_to_other) break; if (std::abs(d_to_refraction) < kEPS) { Vec3 n = calcRefractionNormal(p); return 1.0 + pow(1.07 * std::max(dot(n, -light_dir), 0.0), 100.0); } depth_to_refraction += d_to_refraction; } return 1.0; } code ٖࣅίʔςΟΫε
ٖࣅίʔςΟΫε w EPU O MJHIU@EJS MJHIU@EJSিಥ͔ΒޫݯͷϕΫτϧ O۶ંΦϒδΣΫτͷ๏ઢ
w ୯७ͳੵ͕ͩɺٿମʹݶΓͦΕͬΆ͘ͳΔ w ಾͷͱ͍͏ఆ return 1.0 + pow(1.07 * std::max(dot(n, -light_dir), 0.0), 100.0);
1280x960px 4spp 37.24sec @Core i7-6700K 4core Λେ͖͘Լճͬͨʂ
ιʔείʔυ w IUUQTHJUIVCDPNHBNUTVLJIJ w FEVQUΛGPSL࣮ͯ͠ʢIPMF͞Μʹײँʂʣ w དྷͦ͜ύετϨΛ͍ͨ͠