Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
tsukihiができるまで #レイトレ合宿4
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
がむ
August 27, 2016
Technology
1
10k
tsukihiができるまで #レイトレ合宿4
レイトレ合宿4で発表したレンダラーtsukihiの紹介です。
https://sites.google.com/site/raytracingcamp4/
がむ
August 27, 2016
Tweet
Share
More Decks by がむ
See All by がむ
IFSによる形状設計/デモシーンの魅力 @ 慶應大学SFC
gam0022
1
250
redflash renderer / Raytracing Camp 11
gam0022
0
63
GLSLでVJをした話
gam0022
0
91
距離関数を極める! / SESSIONS 2024
gam0022
0
730
redflash [portal] renderer / Raytracing Camp 10
gam0022
0
97
つぶやきGLSL解読! / Raytracing Camp 10
gam0022
0
830
LTC(Linearly Transformed Cosines)によるエリアライトのUnity URP実装
gam0022
1
230
redflash [4D] renderer / Raytracing Camp 9
gam0022
0
320
Object Space Raymarching in Unreal Engine 5.2
gam0022
0
610
Other Decks in Technology
See All in Technology
ソフトとハード両方いけるデータ人材の育て方
waiwai2111
1
550
Eight Engineering Unit 紹介資料
sansan33
PRO
0
6.4k
Data Intelligence on Lakehouse Paradigm
scotthsieh825
0
190
AWS監視を「もっと楽する」ために
uechishingo
0
280
「全社導入」は結果。1人の熱狂が組織に伝播したmikanのn8n活用
sota_mikami
0
350
AI に「学ばせ、調べさせ、作らせる」。Auth0 開発を加速させる7つの実践的アプローチ
scova0731
0
350
サラリーマンソフトウェアエンジニアのキャリア
yuheinakasaka
42
20k
SOC2は、取った瞬間よりその後が面白い
3flower
0
150
Data Hubグループ 紹介資料
sansan33
PRO
0
2.6k
スクラムを一度諦めたチームにアジャイルコーチが入ってどう変化したか / A Team's Second Try at Scrum with an Agile Coach
kaonavi
0
280
アウトプットはいいぞ / output_iizo
uhooi
0
140
なぜCREを8年間続けているのか / cre-camp-4-2026-01-21
missasan
0
1k
Featured
See All Featured
It's Worth the Effort
3n
188
29k
The Straight Up "How To Draw Better" Workshop
denniskardys
239
140k
Money Talks: Using Revenue to Get Sh*t Done
nikkihalliwell
0
140
Done Done
chrislema
186
16k
Side Projects
sachag
455
43k
Designing for Timeless Needs
cassininazir
0
120
Leveraging LLMs for student feedback in introductory data science courses - posit::conf(2025)
minecr
0
120
XXLCSS - How to scale CSS and keep your sanity
sugarenia
249
1.3M
How Fast Is Fast Enough? [PerfNow 2025]
tammyeverts
3
430
実際に使うSQLの書き方 徹底解説 / pgcon21j-tutorial
soudai
PRO
196
71k
Hiding What from Whom? A Critical Review of the History of Programming languages for Music
tomoyanonymous
2
370
How to audit for AI Accessibility on your Front & Back End
davetheseo
0
150
Transcript
CPU RENDER tsukihi Sho Hosoda / @gam0022
None
UTVLJIJ͕Ͱ͖Δ·Ͱ 1
͓ “Rendering a beautiful image within 5 minutes.”
ϨΠϚʔνϯά×ύετϨʔγϯά ̑Ͳ͜Ζ͔ ̑࣌ؒͩͬͨ…
Ͳ͏ͬͯ ̑Ҏʹඳը͢Δʁ
४උ࣌ؒ εΩϧΓͳ͍ʜʜ
ઓུ ٖࣅදݱͰޡຐԽͦ͏ʂ
UTVLJIJͷಛ 2
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ڑؔʢӄؔʣͰදݱ͞Εͨγʔϯͱ ϨΠͱͷަΛۙతʹٻΊΔख๏ w ϑϥΫλϧਤܗڑؔͰఆٛͰ͖Δ w ࢀߟࢿྉʢ4MJEF4IBSFʣ γΣʔμ͚ͩͰੈքΛΔʂUISFFKTʹΑΔϨΠϚʔνϯά ϨΠϚʔνϯά
struct RaymarchingSphere : public RaymarchingObject { public: RaymarchingSphere(const Vec3 &position,
const double scale, const Color &emission, const Color &color, const ReflectionType reflection_type) : RaymarchingObject(position, scale, emission, color, reflection_type) { } double distanceFunction(const Vec3 &p) const { return length(p - position) - scale; } }; code ϨΠϚʔνϯάͷΦϒδΣΫτͷఆٛ 3BZNBSDIJOH0CKFDUΛܧঝͯ͠EJTUBODF'VODUJPOΛ࣮͢ΕΑ͍ઃܭ
const double mengerSpongeLoop(const Vec3& p) const { double d =
0.0; const double one_third = 1.0 / 3.0; for (int i = 0; i < 4; i++) { double k = pow(one_third, i); double kh = k * 0.5; d = std::max(d, -crossBar(mod(p + kh, k * 2.0) - kh, k * one_third)); } return d; } code ϝϯΨʔͷεϙϯδͷແݶ൛ͷڑؔ
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ී௨ͷϥϯόʔτࣹ w ޫݯٿޫݯͷΈ w ڑͷٯଇʹΑΔޫͷݮਰ ݹయతͳγΣʔσΟϯά
⁞ϨΠͱγʔϯͷিಥఆϨΠϚʔνϯά ϥϯόʔτࣹʹΑΔݹయతͳγΣʔσΟϯά ٖࣅ"0ٖࣅίʔςΟΫεΛՃ্࣭͑ͯ
w ΦϯϥΠϯϨϯμϦϯάͷσϞγʔϯͰ ༻͍ΒΕΔख๏Ͱ"0ιϑτγϟυΛٖࣅදݱ w ίʔςΟΫεٖࣅදݱʢྗٕʣ ٖࣅදݱʹΑΔ্࣭
"0ແ "0༗ ݀ͷःณ෦͕҉͘ͳΔ ٖࣅ"0
"0ແ "0༗ ٖࣅͱ͍͑ɺޮՌൈ܈ ٖࣅ"0
inline double calcAO(const Vec3 pos, const Vec3 normal) { double
k = 1.0, occluded = 0.0; for (int i = 0; i < 5; i++) { double length = 1.5 * i; double distance = map(normal * length + pos); occluded += (length - distance) * k; k *= 0.3; } return clamp(1.0 - occluded, 0.0, 1.0); } code ٖࣅ"0
ٖࣅ"0 occluded += (length - distance) * k; ःณͳ͠ EJTUBODFMFOHUI
ःณ͋Γ EJTUBODFMFOHUI
ٖࣅίʔςΟΫε ٖࣅίʔςΟΫε ύετϨʔγϯάʹΑΔ ίʔςΟΫε
inline double calcCaustics(const Vec3 pos, const Vec3 light_dir, const double
distance) { for (int i = 0; i < 20; i++) { Vec3 p = pos + light_dir * depth_to_refraction; d_to_refraction = refraction_map(p); if (std::abs(distance - depth_to_refraction) < kEPS || depth_to_refraction > depth_to_other) break; if (std::abs(d_to_refraction) < kEPS) { Vec3 n = calcRefractionNormal(p); return 1.0 + pow(1.07 * std::max(dot(n, -light_dir), 0.0), 100.0); } depth_to_refraction += d_to_refraction; } return 1.0; } code ٖࣅίʔςΟΫε
ٖࣅίʔςΟΫε w EPU O MJHIU@EJS MJHIU@EJSিಥ͔ΒޫݯͷϕΫτϧ O۶ંΦϒδΣΫτͷ๏ઢ
w ୯७ͳੵ͕ͩɺٿମʹݶΓͦΕͬΆ͘ͳΔ w ಾͷͱ͍͏ఆ return 1.0 + pow(1.07 * std::max(dot(n, -light_dir), 0.0), 100.0);
1280x960px 4spp 37.24sec @Core i7-6700K 4core Λେ͖͘Լճͬͨʂ
ιʔείʔυ w IUUQTHJUIVCDPNHBNUTVLJIJ w FEVQUΛGPSL࣮ͯ͠ʢIPMF͞Μʹײँʂʣ w དྷͦ͜ύετϨΛ͍ͨ͠