profit in a unique way that no one has ever done before • Attract talented employee candidate by showing how challenging and fun it is to develop Nuclear Throne • Become a successful pioneer of performative game development and have their names immortalized in college textbooks Nuclear Throne: Performative Game Development in Hindsight
over a period of 2.5 years of active development • Performative development occured primarily on popular livestreaming site twitch.tv on Tuesday and Thursday from 1pm to 6pm GMT+1 • Updates to the game were released every weekend • After 2.5 years of streaming, 98 updates, and over 250 episodes, it ended Nuclear Throne: Performative Game Development in Hindsight
Don’t broadcast potato quality • Moderate your chat, keep community healthy • Try to watch your own stream • Consistent schedule • Reward audience time • Don’t be afraid to make a call of action such as ask to subscribe Nuclear Throne: Performative Game Development in Hindsight
surprisingly they have 15,000 followers and 1,200 subscribers at $12.99 • The channel also made $31.06 ads revenue Nuclear Throne: Performative Game Development in Hindsight
appeal outside of practical use emotional impact • Be a central element of the game’s mechanics • Provide further interactive functionality • Leave the game’s challenge intact Gacha Mechanics
western game that can implement gacha mechanism – It selling a random draw out of a variety of items Chest gacha or reward system, they have currently total ~58 different cards – The cards have assigned rarity common, rare, epic, legendary – Have an aesthetic appeal? Maybe, characters are shown in 2D cards – Cards are the core gameplay – Gacha has limited influence on balancing Gacha Mechanics
mechanics, you mustn’t change drop rate based on player spending behaviour • Best practice: Set checkpoints when player can get some rarer characters or items Gacha Mechanics