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No body wants your app

Harshit Dwivedi
September 29, 2019

No body wants your app

Eat -> Sleep -> Code -> Repeat is a thing of fiction, if you don't want a situation where "No one wants your app", then it's crucial for one to think about the business side of things as well.

Harshit Dwivedi

September 29, 2019
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Transcript

  1. Taking a closer look at the raid and why it

    was an apparent success! Learnings from the Area 51 raid
  2. It simply means that your million dollar idea for a

    new mobile app might not be the unique snowflake you think it is!
  3. • Users spend 77% of their use time in the

    their top 3 apps Some Statistics
  4. • Users spend 77% of their use time in the

    their top 3 apps • People use 25 apps per month, whereas 96% of their time is spent in their top 10 apps Some Statistics
  5. • Users spend 77% of their use time in the

    their top 3 apps • People use 25 apps per month, whereas 96% of their time is spent in their top 10 apps • More than 75% of the apps after being downloaded aren’t being used again Some Statistics
  6. • Users spend 77% of their use time in the

    their top 3 apps • People use 25 apps per month, whereas 96% of their time is spent in their top 10 apps • More than 75% of the apps after being downloaded aren’t being used again • 70% of the users uninstall the app within the first 90 days of using the app Some Statistics
  7. A mindset that learning how to code is all you

    need to get successful as an app developer
  8. A : Ideate TL : Talk to your customers ANTI

    : Validate Assumptions & Think Monetization C : Code
  9. Ideate • Think of the current way of doing things

    and how it can be optimized. • Think of how the process should be, not how it is right now!
  10. Ideate • Think of the current way of doing things

    and how it can be optimized. • Think of how the process should be, not how it is right now! • Closely inspect the workflow of people not from your fields
  11. Talk to your potential customers • Running surveys on the

    watering holes • Polls on twitter/fb/linkedin
  12. Talk to your potential customers • Running surveys on the

    watering holes • Polls on twitter/fb/linkedin • Use reddit to your benefit
  13. Think Monetization • Decide what model you plan on using

    to monetize the app • Run it by your customers to see if they’re able to pay that amount
  14. Think Monetization • Decide what model you plan on using

    to monetize the app • Run it by your customers to see if they’re able to pay that amount • “We’ll figure it out later” isn’t a business model
  15. Think Monetization • Decide what model you plan on using

    to monetize the app • Run it by your customers to see if they’re able to pay that amount • “We’ll figure it out later” isn’t a business model ;) • Freemium model seems to work best for apps
  16. Code • Start with a Minimum Viable Product • First

    impression is the last impression
  17. Code • Start with a Minimum Viable Product • First

    impression is the last impression • Use the Alpha and Beta testing wisely
  18. References • App Download Statistics : https://buildfire.com/app-statistics/ • Illustrations :

    https://bootcamp.mit.edu/ • Meme Templates : https://www.reddit.com/
  19. Thank you! Questions? Feel free to reach out to me

    via : Twitter : @harshithdwivedi Email : [email protected] Website : harshithd.com