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Designing for Convenience

HipsterBrown
January 15, 2014

Designing for Convenience

This is my personal guide to thinking simply for wearables and beyond. I wish to reshape the way we think about wearable apps and applying the same thinking to other areas of design.

HipsterBrown

January 15, 2014
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Transcript

  1. DESIGN FOR CONVENIENCE
    A Guide to Thinking Simply for Wearables & Beyond

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  2. ABOUT ME

    Creator

    Disney Fan

    Tech Enthusiast

    Constant Twitterer

    Forever Learner

    Mustached

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  3. TENANTS OF CONVENIENCE

    Good Design is Invisible
    PebbleBot
    Keep It Simple, Stupid
    Tiny Moments of Awesome

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  4. GOOD DESIGN IS INVISIBLE
    Indiscernible

    Rememberable

    Effortless

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  5. INVISIBLE DESIGN IN PEBBLEBOT
    Indiscernible
    Effortless

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  6. KEEP IT SIMPLE STUPID
    Don’t Overthink It

    Less Is More

    Simple, Not Simpler

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  7. SIMPLE DESIGN IN PEBBLEBOT
    Don’t
    Overthink
    Not Simpler
    Simple,

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  8. TINY MOMENTS OF AWESOME
    Excite Users

    Delight Users

    Favor Users

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  9. MOMENTS OF AWESOME IN PEBBLEBOT
    Favor

    Users
    Delight
    Users

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  10. HOW NOT TO DO IT
    Via Dan Denney

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  11. THANK YOU VERY MUCH
    @HipsterBrown

    !
    www.HipsterBrown.com

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