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Moving beyond the screen

Hugo Froes
November 01, 2018

Moving beyond the screen

We’re constantly impacted by multiple options of screens such as computers, TV, tablets, mobile, devices and wearables. Because of the growing number of options we’ve become somewhat formatted into thinking that most solutions have to fit within a screen related option. In this workshop we will explore how to think beyond the screens we know. Consider other options not limited by these formats and discuss how to consider formats often overlooked with a simple adjustment of our mindset.

- 4 hour workshop
- UX / Design Thinking / Service Design
- Productized conference 2018

Hugo Froes

November 01, 2018
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Transcript

  1. Hugo Froes Who am I? I’m a UX Strategist at

    Codacy. During the day: • Conduct User research • Facilitate Ideation and brainstorming workshops • Help with business strategy In the evening… I’m batman! • Teach user centered design • Mentor young professionals
  2. Before we get started Exercise 1. Everybody stand up 2.

    Sit down if last project you worked on: a. was a mobile app or related b. was a web app or related c. was a desktop app or related
  3. The worst misstep one can make in design is to

    solve the wrong problem. John Carroll
  4. 4.9 billion mobile phone usage by 2018. 63% of the

    world population Source - Device Atlas
  5. Physical How may technology affect our physical well-being? • Weak

    Sperm • Computer vision syndrome • Texting thumb • Bad posture • Cell phone elbow • Thigh burn • Carpal tunnel syndrome • Sedentary Lifestyle • Text neck • Hearing loss • Cancer?
  6. Psychological How may technology affect our psychological well-being? • Anxiety/Panic

    attacks • Overeating • Insomnia • Depression • Relationships • Attention span • FOMO • Phantom ringing • etc.
  7. 1. Walk up to my car. Author: Krishna, Golden Book

    title: The Best Interface Is No Interface Pages: 47-68 2. Pull out my smartphone. 3. Wake up my phone. 4. Unlock my phone.
  8. 5. Exit last opened app. Author: Krishna, Golden Book title:

    The Best Interface Is No Interface Pages: 47-68 6. Exit last opened group. 7. Swipe through a sea of icons. 8. Tap the app icon.
  9. 9. Wait for the app to load and try to

    find the unlock action. Author: Krishna, Golden Book title: The Best Interface Is No Interface Pages: 47-68 10. Make a guess with the menu and tap control. 11. Tap the unlock button. 12. Slide the slider to unlock.
  10. Unlocking your car via an app Potentially 13 steps before

    the driver achieves their goal. Alternative: 1. Walk up to car 2. Pull out key 3. Open car Source - Golden Krishna: “The Best Interface Is No Interface”
  11. Extracting important data • Look at the briefs and information

    provided. • Pick the project your team will be working on. • Extract important information and contextual data using post-its: ◦ Be objective and clear ◦ Make the post-its legible ◦ 1 idea per post-it
  12. Empathy mapping What is it? An empathy map is a

    collaborative visualization used to articulate what we know about a particular type of user. It externalizes knowledge about users in order to 1) create a shared understanding of user needs, and 2) aid in decision making. Why do we create them? Visualizing user attitudes and behaviors in an empathy map helps UX teams align on a deep understanding of end users. The mapping process also reveals any holes in existing user data. Source - NNGroup
  13. 1-2-4 method • 1 min: Each individual has 1 min

    to write down ideas and solutions • 2 min: In pairs, each double has 2 min to discuss ideas and edit or add ideas • 4 min: Each group now has 4 minutes to discuss ideas and edit or add ideas
  14. Synthesis of ideas Each group edits, filters and structures ideas

    into actionable concepts. Remember: • Are you solving the right problem? • How does it solve that problem for the user? • 1 idea per post-it • Keep ideas clear and legible
  15. “The most powerful thing you can understand when building a

    product is the motivations behind people’s actions.” “These Job Stories are what ensure that we know the problem or opportunity we’re tackling, and they keep us focused throughout the project.” Source - Intercom “How we accidentally invented job stories”
  16. Storytelling EXPOSITION Ex. a young woman in an airport about

    to catch a flight RISING ACTION ex. She calls her friend to ask for help FALLING ACTION ex. She remembers the post office app. she can redirect the mail to her friends house CLIMAX ex. Her friend has her son sick and has to stay at home DENOUEMENT ex. The problem is solved so she can now go on her trip with any worries Incident that starts the adventure ex. She remembers a package that will be arriving while she’s away Resolution Complication
  17. Presenting your ideas Remember to tell a story: • Give

    the listener context • What were the challenges or problems? • How did discover potential solutions? (Research, Workshops etc.? • What is the solution and why does it solve the problem? • Next steps… stakeholders love knowing where the potential is or how to make it happen