Difference between AR Quick Look and Scene Viewer
AR Quick Look Scene Viewer
File format support USDZ from OBJ, ABC, USD glTF 2.0/glb
Animation ●Animations always loop
●Animations can be a mix of skeletal animation
and transform animation
●Looping skeletal animation
●Looping rigid animation
●Looping transform animation
※複数のアニメーションが仕込まれている場合は最初のアニメーション
のみ再生する
Recommended limits ●Number of vertices: 100,000
●Number of materials: ?
●Max texture resolution: 2048 × 2048
●Bone (including non-weighted joints): ?
●Bone weights per vertex limit: ?
●UV: ?
●Model size: ?
●animation length: 10 sec
●Number of vertices: 30,000
●Number of materials: 10
●Max texture resolution: 2048 × 2048
●Bone (including non-weighted joints): 254 (hard limit)
●Bone weights per vertex limit: 4 (hard limit)
●UV: 1 UV per mesh (hard limit)
●Model size: 10 MB (bigger models may result in poor user
experience)
●animation length: ?
Texture support ●Any image format supported by iOS
●Albedo (RGB/RGBA), Metallic (Grayscale),
Roughness (Grayscale), Normal (RGB), Ambient
occlusion (Grayscale), Emissive (RGB)
●PNG format: PNG-24, indexed PNG-8. JPGs are preferred
when there is no transparency to reduce for size.
●Color space: sRGB