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Building valuable products
 by using customer p...

Building valuable products
 by using customer proof as your decision-making compass

What if I told you about a media company that, seven years ago, made the bold decision to stop its presses and step into an uncertain digital future?

Now, imagine this: in the years that followed, it achieved an astonishing 200% growth in reader reach, saw a 25% increase in both ad and reader revenue, and added a whopping $2 million each year from innovative new digital ad products.

And here’s the kicker—it accomplished all of this without losing a single member of its newsroom. That’s right, its 250 reporters remained steadfast, continuing to deliver the quality journalism that built their legacy.

What’s their secret?

A single, extraordinary skill that transformed their trajectory.

Would you like to know what that skill—or story—is?

Presentation made at the Lead-to-cash-bash 4 in Orlando, November 2024. Special thank to Christopher Prinos for the invitation.

Jean-Marc De Jonghe

November 16, 2024
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  1. BUILDING VALUABLE PRODUCTS JEAN-MARC DE JONGHE • LA PRESSE LEAD

    TO CASH BASH 4 • ORLANDO NOV. 2024 BY USING CUSTOMER PROOF AS YOUR DECISION-MAKING COMPASS
  2. What if I told you about a media company that,

    seven years ago, made the bold decision to stop its presses and step into an uncertain digital future? Now, imagine this: in the years that followed, it achieved an astonishing 200% growth in reader reach, saw a 25% increase in both ad and reader revenue, and added a whopping $2 million each year from innovative new digital ad products. And here’s the kicker—it accomplished all of this without losing a single member of its newsroom. That’s right, its 250 reporters remained steadfast, continuing to deliver the quality journalism that built their legacy. What’s their secret? A single, extraordinary skill that transformed their trajectory. Would you like to know what that skill—or story—is?
  3. @madmac 4 • Medias — 1995 • La Presse —

    2003 • VP Digital Product & Strategy — 2010 • Led La Presse’s digital transformation, creation of La Presse+ and our award wining Mobile App Jean-Marc De Jonghe VP Digital Product & Strategy • La Presse, founded in 1884, is an independent 100% digital french media whose mission is to offer quality, free and accessible information for all. • La Presse reach each month 4 million readers with Impactful content that fuel the important debates of our society. La Presse Montreal, QC, Canada
  4. 14

  5. 17 News media are the canary in the mine Impact

    of changes Analog PC Computer 1884 1990 Internet 2000 2010 2020 Social AI https://www.digitaltransformationbook.com/the-speed-of-change-4-waves-of-digital-acceleration/ Mobile <- +100 yrs -> Cloud & big data
  6. 20 Traditional organization Digital & innovative organization There is a

    durable and reproducible recipe There is no sustainable recipe except adaptability and agility New World Old World A radical transformation
  7. IMPERMANENCE The state or the fact of lasting only for

    a limited period of time Lesson learned
  8. IMPERMANENCE The state or the fact of lasting only for

    a limited period of time There is a sustainable recipe and reproducible STANDARDIZATION There is no sustainable recipe otherwise that adaptability and agility ADAPTATION & EXPERIMENT
  9. Time spent per day Total stories read per month Sessions?

    Page views? People, Readers, Customers, Human beings! Cookies? Devices? AARPU per product Subs Revenue? Ad Revenue? Real people & real reading habits THEN value captured Beware of the vanity metrics! Daily usage! Total editions open per month Subs? Circulation?
  10. Market Organisation Products Value created Value captured How do we

    capture as much value as we create? To survive we need to create and capture value
  11. Market Organisation Products Value created Value captured Great idea! But

    does it help to create or to capture value? More news stories read More edition opened Building news rituals and habits Relevance More ad revenue More readers revenue More data about product usage Ef fi ciency & sustainability To survive we need to create and capture value
  12. Market Organisation Products Value created Value captured Where are they?

    What are they doing? Why should they care? Focus on the users/readers POV 👀 BEGIN FROM HERE
  13. The "Right Stu ff " 27 A business goal, a

    product goal a « destination », a clear « why » and outcomes to measure progress toward success Biz goal / outcomes Real empathy for our customers, an interest and an understanding of their context of use, their problems, their needs Empathy We build with empathy for our readers
  14. 4,6 ★★★★★ 77k review No 6 - news and magazines

    350k/day 760k/month 275k/day 500k/month 4,6 ★★★★★ +100k review No 1 - news and magazines AMAZING RESULTS
  15. 29 Daily Audience 2002 2012 2022 0 200,000 400,000 600,000

    800,000 1,000,000 1,200,000 375,000 275,000 470,000 350,000 30,000 230,000 255,000 Newsprint* Web** La Presse+ Mobile App *Newsprint base on weekly average — 2000 *Web ComScore READER’S GROWTH
  16. 3,56M 762K 426K 58M 56M 551M 17% 18% 65% 4x

    6x AARPU Reach - MAUs Pages view/ month Yearly revenue 3 AMAZING PRODUCTS
  17. "Ideas never come out completely formed, they only become clearer

    as and when you work on them. Just start. ” - M A R K Z U C K E R B E R G
  18. 37 Most of the ideas are shit! Crazy success Positive

    impact Negative impact Great disaster Neutral impact Impact of my ideas since the beginning of my career Quantity
  19. 38 " The vast majority of [ideas] fail when we

    experiment with them, and even experts often misjudge which ones will pay off. At Google and Bing, only 10 to 20% of experiments generate positive results. At Microsoft as a whole, a third is effective, a third has neutral results and a third has negative results. " La plupart des idées sont mauvaises! – Ron Kohavi and Stefan Thomke Harvard Business Review
  20. 40 La plupart des idées sont mauvaises! • They are

    based on a misunderstanding of the domain. • They are technically unfeasible. • They contradicts a well-established consensus. • Thy do not take into account the context of the user or the real need of the customer. • They lacks details necessary for implementation. This does not mean that an idea is fundamentally imperfect, but its proposition does not answer the questions that need to be answered before it can be properly evaluated. • They creates more problems than it solves. • They do not solve the targeted problem or does not achieve a desired result. • The problem targeted by those ideas is not really a problem, etc.
  21. 41 "If you want to have good ideas, You must

    have a lot of ideas. Most of them will be bad, and what you need to learn is which ones to throw away. ” Solution? More ideas! – Linus Pauling One of the five people who won more than one Nobel Prize
  22. 43 Most of the ideas are shit! Crazy success Positive

    impact Negative impact Great disaster Neutral impact Impact of my ideas since the beginning of my career Quantity What if we were able to Identify them quickly?
  23. @madmac 49 Ou basic workflow Risk or Opportunity Context &

    challenge de fi nition Tons of ideas Low fi delity prototype or layout Do we have a business ? Beta + Test with lucky few + data Launch MVP & improve Release Experiment Simulation and testing Fact fi nding Assessment
  24. @madmac 50 Risk or Opportunity Context & challenge de fi

    nition Tons of ideas Low fi delity prototype or layout Do we have a business ? Improve, pivot or abandon Beta + Test with lucky few + data Launch MVP & improve Quickly show to customers, get inputs Goal? Metric of success Our secret sauce Release Experiment Simulation and testing Fact fi nding Assessment
  25. @madmac 51 Our secret power Selection: 1 tool and 3

    metrics Fast Risk or Opportunity Context & challenge de fi nition Tons of ideas Low fi delity prototype or layout Do we have a business ? Improve, pivot or abandon Beta + Test with lucky few + data Launch MVP & improve Quickly show to customers, get inputs Goal? Metric of success
  26. Impact Potential of moving the needle on our desired results

    🏋 Ease to develop, integrate, launch, operate and "maintain" the initiative, the idea, the solution Confidence It will be a success, it will be desired and used by our target customers 😎 3 simple metrics
  27. 53 🏋 Ease e 1 to 10 Impact i 1

    to 10 Confidence 😎 c 1 to 10 3 simple metrics
  28. 54 Impact •If this idea is very successful - for

    the best reasonable scenario - to what extent will it have a positive impact on the desired result/goal/metric of success? De fi nition Suggested scale
  29. 55 Ease •Ease of implementation is an estimate of the

    effort and resources required to implement this idea. •It is usually the opposite of effort (person-week) •A lower effort means greater ease. De fi nition Suggested scale
  30. Niveau de con fi ance Level of con fi dence

    N ear-Zero Very Low Low Med-Low Medium High 0,01 0,03 0,1 0,2 0,5 1 3 7 10 Source: itamargilad.com 57 We need a new tool
  31. Niveau de con fi ance Level of con fi dence

    N ear-Zero Very Low Low Med-Low Medium High 0,01 0,03 0,1 0,2 0,5 1 3 7 10 Source: itamargilad.com 58 The confidence compass
  32. 59 Con fi dence building Enabling innovation Moving fast Test

    results User/Customer Evidence Market data Launch data Financial model, estimates & plans Niveau de con fi ance Level of con fi dence N ear-Zero Very Low Low Med-Low Medium High 0,01 0,03 0,1 0,2 0,5 1 3 7 10 The confidence compass
  33. Launch data Self Conviction Pitch deck Great Powerpoint slides Thematic

    support Aligns with: vision/strategy, current trends/buzzword, outside research, macro trends, product methodology Other's opinion The team / management / external expert / investor / my friend / press think it's a good idea Estimates & plans Back of the envelope calculations Eng / UX feasibility evaluation, Business model. Project timeline, Anecdotal Evidence Support by a few product data points, top sales request, 1-3 interested customers, one competitor has it ... Market Data Supported by surveys, smoke tests, all competitors have it... User/Customer Evidence Supported by: lots of product data, top user request, interviews with 20+ users, usability study, MVP Test Results Supported by longitudinal user studies, large-scale MVP, alpha/beta, A/B experiments... Niveau de con fi ance Level of con fi dence N ear-Zero Very Low Low Med-Low Medium High 0,01 0,03 0,1 0,2 0,5 1 3 7 10 Source: itamargilad.com 60 The confidence compass
  34. 61 Impact Ease Confidence i c e Ice score =

    i x c x e Example : 7 x 7 x 2 = 98 ICE points One tool, 3 metrics
  35. 62 Now we’re cooking with gas ! Tons of ideas

    ICE Score Goal A Goal B Goal C
  36. 63 Tons of ideas ICE Ideas or tactics Impact [

    0-10] Con fi dence [ 0-10] Ease [ 0-10] ICE score [ I x C x F ] Idea or tactic A 1 3 6 18 Idea or tactic B 3 5 5 75 Idea or tactic C 8 2 1 16 Idea or tactic D 6 0,5 1 6 ICE score = Impact x Con fi dence x Ease Objective or targeted Result Now we’re cooking with gas !
  37. 64 Examples of tests to build confidence •Surveys, polls and

    research •Corridor studies – random ad hoc survey •Interviews with customers – with models or others •Smoke tests - The product or service does not yet exist but an primer simulates it to probe interests •Wizard of Oz tests - The product or service does not exist yet but someone "in the back" simulates it •Concierge tests - The product or service does not yet exist but a small team "in the back" simulates it manually •"Fishfood" and "Dogfood" - The team or employees use the product or service •UX tests, user tests - We observe users performing tasks with the product or service, etc. •Etc
  38. 65 Idea validation: methods and process Goal alignment Business modelling

    ICE Analysis Assumption mapping Stakeholder review Release Experiment Simulation and testing Fact fi nding Assessment Data analysis Surveys Competitive analysis Customer or user interviews Field research Smoke test Wizard of Oz Concierge test Usability test Early Adopters Alpha Longitudinal user study « fi shfood » Labs Beta Preview Dogfood Multivariates A/B/n tests A/B tests Post launch Hold back progressive % rollout Types of validation Validation methods
  39. @madmac 66 T i m e Elevator pitch Smoke test

    Survey and customer’s interview Conceptual prototype or model User testing Concierge Test Working prototype Dog Food Lucky few Beta Launch Build -> Show -> Learn -> Iterate Test ideas with customers to build confidence C o n f i d e n c e Field research
  40. @madmac 67 Typical process ICE 0 75 150 225 300

    Guessnates Assesment Survey/Interview Usability test Concierge Test Idea 1 Idea 2 Evidence Confidence Investment
  41. 73 1. Goal with metric 2. Tons of ideas 3.

    Quick action & fast testing 4. Customer evidence 5. Build con fi dence and go! 6. Rinse and repeat Behavioral change How do you plan?