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Scenic City Summit 2017: Tame the frontend with Elm
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Jeremy Fairbank
July 28, 2017
Programming
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Scenic City Summit 2017: Tame the frontend with Elm
Jeremy Fairbank
July 28, 2017
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Transcript
Tame the frontend with Elm Jeremy Fairbank @elpapapollo / jfairbank
Tame the frontend with Elm Jeremy Fairbank @elpapapollo / jfairbank
Software is broken. We are here to fix it. Say
[email protected]
Happiness
None
✓ Easier to write code ✓ Easier to write tests
✓ Easier to refactor
elm
No runtime exceptions in practice.
No undefined is not a function
Fast
One framework. No fatigue. Update View Model Messages
elm
Functional
greet name = "Hello, " ++ name greet "Scenic City
Summit" -- Hello, Scenic City Summit
greet name = "Hello, " ++ name greet "Scenic City
Summit" -- Hello, Scenic City Summit
greet name = "Hello, " ++ name greet "Scenic City
Summit" -- Hello, Scenic City Summit
greet name = "Hello, " ++ name greet "Scenic City
Summit" -- Hello, Scenic City Summit Single Expression
greet name = "Hello, " ++ name greet "Scenic City
Summit" -- Hello, Scenic City Summit
greet name = "Hello, " ++ name greet "Scenic City
Summit" -- Hello, Scenic City Summit
Pure Data in Data out
Pure No side effects
Pure Predictable and Testable!
add x y = x + y add 2 3
== 5 add 2 3 == 5 add 2 3 == 5
add x y = x + y add 2 3
== 5 add 2 3 == 5 add 2 3 == 5
add x y = x + y add 2 3
== 5 add 2 3 == 5 add 2 3 == 5
Expressive Terse and declarative code
function doubleNumbers(numbers) { const doubled = []; const l =
numbers.length; for (let i = 0; i < l; i++) { doubled.push(numbers[i] * 2); } return doubled; } doubleNumbers([1, 2, 3, 4, 5]); // [2, 4, 6, 8, 10] Imperative
function doubleNumbers(numbers) { const doubled = []; const l =
numbers.length; for (let i = 0; i < l; i++) { doubled.push(numbers[i] * 2); } return doubled; } doubleNumbers([1, 2, 3, 4, 5]); // [2, 4, 6, 8, 10] Imperative ×
myList = [1, 2, 3, 4, 5] double n =
n * 2 doubleNumbers list = List.map double list doubleNumbers myList -- [2, 4, 6, 8, 10]
myList = [1, 2, 3, 4, 5] double n =
n * 2 doubleNumbers list = List.map double list doubleNumbers myList -- [2, 4, 6, 8, 10]
myList = [1, 2, 3, 4, 5] double n =
n * 2 doubleNumbers list = List.map double list doubleNumbers myList -- [2, 4, 6, 8, 10]
myList = [1, 2, 3, 4, 5] double n =
n * 2 doubleNumbers list = List.map double list doubleNumbers myList -- [2, 4, 6, 8, 10]
myList = [1, 2, 3, 4, 5] double n =
n * 2 doubleNumbers list = List.map double list doubleNumbers myList -- [2, 4, 6, 8, 10]
myList = [1, 2, 3, 4, 5] double n =
n * 2 doubleNumbers list = List.map double list doubleNumbers myList -- [2, 4, 6, 8, 10]
Curried Functions Building blocks
add x y = x + y add 1 2
-- 3 (add 1) 2 -- 3
add x y = x + y add 1 2
-- 3 (add 1) 2 -- 3
add x y = x + y add 1 2
-- 3 (add 1) 2 -- 3
add x y = x + y add 1 2
-- 3 (add 1) 2 -- 3 New function created
increment = add 1 increment 2 -- 3 increment 41
-- 42
increment = add 1 increment 2 -- 3 increment 41
-- 42
increment = add 1 increment 2 -- 3 increment 41
-- 42
Pipes Compose functions with expressive chaining
greet name = "Hello, " ++ name exclaim phrase =
phrase ++ "!" excitedGreeting name = exclaim (greet (String.toUpper name))
greet name = "Hello, " ++ name exclaim phrase =
phrase ++ "!" excitedGreeting name = exclaim (greet (String.toUpper name))
excitedGreeting name = name |> String.toUpper |> greet |> exclaim
excitedGreeting "Tucker"
excitedGreeting name = name |> String.toUpper |> greet |> exclaim
excitedGreeting "Tucker"
"Tucker" |> String.toUpper |> greet |> exclaim
|> String.toUpper "Tucker" |> greet |> exclaim
"TUCKER" |> greet |> exclaim
|> greet "TUCKER" |> exclaim
"Hello, TUCKER" |> exclaim
|> exclaim "Hello, TUCKER"
"Hello, TUCKER!"
No Runtime Exceptions
Strong Static Types life : Int life = 42 greeting
: String greeting = "Hello World" isTrue : Bool isTrue = True numbers : List Int numbers = [1, 2, 3]
Strong Static Types life : Int life = 42 greeting
: String greeting = "Hello World" isTrue : Bool isTrue = True numbers : List Int numbers = [1, 2, 3]
Strong Static Types life : Int life = 42 greeting
: String greeting = "Hello World" isTrue : Bool isTrue = True numbers : List Int numbers = [1, 2, 3]
Strong Static Types life : Int life = 42 greeting
: String greeting = "Hello World" isTrue : Bool isTrue = True numbers : List Int numbers = [1, 2, 3]
Strong Static Types life : Int life = 42 greeting
: String greeting = "Hello World" isTrue : Bool isTrue = True numbers : List Int numbers = [1, 2, 3]
greet : String -> String greet name = "Hello, "
++ name add : Int -> Int -> Int add x y = x + y
greet : String -> String greet name = "Hello, "
++ name add : Int -> Int -> Int add x y = x + y
greet : String -> String greet name = "Hello, "
++ name add : Int -> Int -> Int add x y = x + y
greet : String -> String greet name = "Hello, "
++ name add : Int -> (Int -> Int) add x y = x + y
The 2nd argument to function `add` is causing a mismatch.
7| add 2 "3" ^^^ Function `add` is expecting the 2nd argument to be: Int But it is: String Compile time static type checks
Immutable Data Safe and Consistent
dog : { name : String, age : Int }
dog = { name = "Tucker" , age = 11 } dog.name -- "Tucker" dog.age -- 11 Records
dog : { name : String, age : Int }
dog = { name = "Tucker" , age = 11 } dog.name -- "Tucker" dog.age -- 11 Records
dog : { name : String, age : Int }
dog = { name = "Tucker" , age = 11 } dog.name -- "Tucker" dog.age -- 11 Records
dog : { name : String, age : Int }
dog = { name = "Tucker" , age = 11 } dog.name -- "Tucker" dog.age -- 11 Records
haveBirthday dog = { dog | age = dog.age +
1 } dog = { name = "Tucker", age = 11 } olderDog = haveBirthday dog olderDog.age -- 12 olderDog.name -- "Tucker" dog.age -- 11 dog.name -- "Tucker" Create New Data
haveBirthday dog = { dog | age = dog.age +
1 } dog = { name = "Tucker", age = 11 } olderDog = haveBirthday dog olderDog.age -- 12 olderDog.name -- "Tucker" dog.age -- 11 dog.name -- "Tucker" Create New Data
haveBirthday dog = { dog | age = dog.age +
1 } dog = { name = "Tucker", age = 11 } olderDog = haveBirthday dog olderDog.age -- 12 olderDog.name -- "Tucker" dog.age -- 11 dog.name -- "Tucker" Create New Data
haveBirthday dog = { dog | age = dog.age +
1 } dog = { name = "Tucker", age = 11 } olderDog = haveBirthday dog olderDog.age -- 12 olderDog.name -- "Tucker" dog.age -- 11 dog.name -- "Tucker" Create New Data
haveBirthday dog = { dog | age = dog.age +
1 } dog = { name = "Tucker", age = 11 } olderDog = haveBirthday dog olderDog.age -- 12 olderDog.name -- "Tucker" dog.age -- 11 dog.name -- "Tucker" Create New Data
haveBirthday dog = { dog | age = dog.age +
1 } dog = { name = "Tucker", age = 11 } olderDog = haveBirthday dog olderDog.age -- 12 olderDog.name -- "Tucker" dog.age -- 11 dog.name -- "Tucker" Create New Data
Custom Types Domain-specific code
type alias Dog = { name : String , age
: Int , breed : Breed } type Breed = Sheltie | Poodle
type alias Dog = { name : String , age
: Int , breed : Breed } type Breed = Sheltie | Poodle
type alias Dog = { name : String , age
: Int , breed : Breed } type Breed = Sheltie | Poodle Union Type
dog : Dog dog = { name = "Tucker" ,
age = 11 , breed = Sheltie }
dog : Dog dog = { name = "Tucker" ,
age = 11 , breed = Sheltie }
dog : Dog dog = { name = "Tucker" ,
age = 11 , breed = Sheltie }
dog : Dog dog = { name = "Tucker" ,
age = 11 , breed = Shelty } Misspelled. Won’t compile!
No null or undefined
type Maybe a = Just a | Nothing
type Maybe a = Just a | Nothing Wraps the
successful value
type Maybe a = Just a | Nothing Wraps the
successful value Type Variable
type Maybe a = Just a | Nothing Represents no
result or missing value
type Maybe a = Just a | Nothing Either I
have Just the value a, or I have Nothing.
divide : Float -> Float -> Maybe Float divide x
y = if y == 0 then Nothing else Just (x / y) divide 4 2 -- Just 2 divide 4 0 -- Nothing
divide : Float -> Float -> Maybe Float divide x
y = if y == 0 then Nothing else Just (x / y) divide 4 2 -- Just 2 divide 4 0 -- Nothing
divide : Float -> Float -> Maybe Float divide x
y = if y == 0 then Nothing else Just (x / y) divide 4 2 -- Just 2 divide 4 0 -- Nothing
divide : Float -> Float -> Maybe Float divide x
y = if y == 0 then Nothing else Just (x / y) divide 4 2 -- Just 2 divide 4 0 -- Nothing
divide : Float -> Float -> Maybe Float divide x
y = if y == 0 then Nothing else Just (x / y) divide 4 2 -- Just 2 divide 4 0 -- Nothing
divide : Float -> Float -> Maybe Float divide x
y = if y == 0 then Nothing else Just (x / y) divide 4 2 -- Just 2 divide 4 0 -- Nothing
case divide 4 2 of Just n -> "Result is
" ++ (toString n) Nothing -> "No Result"
case divide 4 2 of Just n -> "Result is
" ++ (toString n) Nothing -> "No Result"
case divide 4 2 of Just n -> "Result is
" ++ (toString n) Nothing -> "No Result"
case divide 4 2 of Just n -> "Result is
" ++ (toString n) Nothing -> "No Result"
case divide 4 2 of Just n -> "Result is
" ++ (toString n) -- Nothing -> -- "No Result"
Exhaustive matching This `case` does not have branches for all
possibilities. 21|> case divide 4 2 of 22|> Just n -> 23|> "Result is " ++ (toString n) You need to account for the following values: Maybe.Nothing Add a branch to cover this pattern!
Update View Model Messages The Elm Architecture
model Update View
model Update View VDOM
model Update View
model Update View
model Update View
model Update View
model Update View
model Update View VDOM
Demos The Elm Architecture in Action
Getting Started • elm-lang.org • elm-lang.org/examples • guide.elm-lang.org • www.elm-tutorial.org
• builtwithelm.co • Slack • elmlang.herokuapp.com
Thanks! Jeremy Fairbank @elpapapollo / jfairbank Slides: bit.ly/scs-elm