Kanban and Scrum

Kanban and Scrum

I’d like to discuss about
 a complicated terminology “Kanban”

A64ac825509279a770c13c6fc517f11a?s=128

Yasunobu Kawaguchi

February 13, 2013
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  1. Kanban and Scrum Yasunobu Kawaguchi @kawaguti

  2. lΧϯόϯzʹ͍ͭͯ੔ཧ͍ͨ͠ I’d like to discuss about a complicated terminology “Kanban”

    motivation
  3. Kanban? Signboard ೔ຊͷ֗಄Ͱ Α͘ΈΔ؃൘ɻ ӳޠͩͱɺ ͱ͍͏ Β͍͠ “Kanban” : Most

    Japanese may imagine signboards first. ؃൘
  4. Kanban? ΞδϟΠϧͷจ຺Ͱ Α͘ΈΔΧϯόϯ Kanban boards : We can see in

    Agile context. http:/ /www.infoq.com/articles/agile-kanban-boards http:/ /blog.crisp.se/2009/11/16/henrikkniberg/1258359420000 Kanban board ͱ͍͏ Β͍͠
  5. Kanban? εΫϥϜͷλεΫϘʔ υͷ͜ͱΛ͔Μ͹Μͱ ͍͏ਓ΋͍Δ Task boards : We can see

    in Scrum team. Task board http:/ /www.infoq.com/jp/minibooks/scrum-xp-from-the-trenches ͱݺ͹Ε͍ͯΔ
  6. “Kan ban” = Signboards ؃൘ ͔Μ͹Μํࣜ Kanban system ݟ͑ΔԽ visualization

    λεΫϘʔυ Taskboards ,BOCBOϘʔυ Kanban boards in Scrum in Kanban in Toyota Today’s Topic ຊ೔ͷςʔϚ
  7. “Kan ban” = Signboards ؃൘ ͔Μ͹Μํࣜ Kanban system ݟ͑ΔԽ visualization

    λεΫϘʔυ Taskboards ,BOCBOϘʔυ Kanban boards in Scrum in Kanban in Toyota Today’s Topic ຊ೔ͷςʔϚ
  8. Kanban system Kanban system τϤλࣗಈं޻ۀ େ໺଱Ұ͞Μ͕ൃ໌ͨ͠ ͔Μ͹Μํࣜ େ໺ํࣜ Kanban system

    was created by Ohno Taichi-san
  9. ࣗಈं͸ଟ͘ͷ෦඼͔ΒͰ͖͍ͯΔɻ ෳ਺ͷ޻৔Ͱɺࡐྉ͔Β෦඼͕ੜ࢈͞Εɺ ίϯϙʔωϯτʹͳΓɺ૊Έ্͛ΒΕ͍ͯ͘ɻ Motorcars consist of many parts. Through many

    factories, materials are produced into parts, components, and finally assembled into a car.
  10. Factory A Factory B If Factory A does not have

    enough inventory, they can not ship their product on time. ΋͠޻৔"͕ࡏݿΛ͍࣋ͬͯͳ͚Ε͹ɺ ඞཁͳλΠϛϯάͰग़ՙ͢Δ͜ͱ͕Ͱ͖ͳ͍ɻ
  11. ͦ͜Ͱɺ֤޻৔ͰඞཁͳࡏݿΛ࣋ͭɻ ͔͠͠ɺࡏݿ͸ചΕ͍ͯͳ͍ͷͰɺ ίετΛճऩͰ͖ͳ͍ ૔ݿ୅΋͔͔Δ ɻ Therefore, each factories has enough

    inventory. But inventory does not make any returns.
  12. ͔͠΋ɺधཁ͸มಈ͢Δɻ ΤϯυϢʔβʔ͕ΫϧϚΛߪೖ͢Δ͔ɺ ͲͷΫϧϚΛબͿ͔͸Θ͔Βͳ͍ɻ And also demands are changing. Anyone can

    not predict whether end-users buy or not, and which type of cars do they choose. ??
  13. Factory A Factory B Inventory < N ͔Μ͹ΜํࣜͰ͸ɺ ֤۠ؒͷࡏݿͷ਺Λ/ݸʹ੍ݶ͢Δ In

    Kanban system, the number of inventory on each zone are limited to N.
  14. Factory A Factory B Inventory < N /ݸͷࡏݿΛൃ஫ථͷ਺Ͱද͢ɻ ޻৔"͸ฦૹ͞Ε͖ͯͨൃ஫ථͷ෼͚ͩೲೖ͢Δɻ ͜ͷൃ஫ථΛ͔Μ͹Μͱ͍͏ɻ

    Order sheets represents N:the number of inventory. Factory A can ship on the number of order sheets. These sheets called Kanban.
  15. ͢Δͱɺࡏݿͷ਺/෼ͷ༨༟Λ࢒͠ɺ Ұ൪࠷ޙͷ׬੒ंͷग़ՙΛى఺ʹͯ͠ɺ ֤޻৔͕࿈ಈͯ͠ग़ՙ͢Δ͜ͱʹͳΔɻ So, except for inventory N, the final

    car shipment pull each Factories’ production.
  16. ֤۠ؒͷࡏݿ/ͷ਺Λௐઅ͠ɺ దਖ਼ͳࡏݿͷ਺Λอ͍ͬͯ͘ɻ Through adjusting the N: number of inventory, control

    the total inventory size in suitable. 6 6 2 2 2 4
  17. ׬੒ंҰ୆ͷग़ՙλΠϛϯά ִؒ Λ ʮλΫτλΠϜʯͱ͍͏ɻ Քಇ࣌ؒ×ඞཁੜ࢈਺ྔ Takt Time : Time interval

    for build one product. Available production time ÷ Customer demand 6 6 2 2 2 4 Takt Time
  18. λΫτλΠϜ χʔζ ʹରͯ͠ ֤Ϣχοτͷੜ࢈ϐονΛ ʮαΠΫϧλΠϜʯͱ͍͏ɻ Takt Time is based on

    estimated market needs. Cycle Time is actual production interval of each unit. 6 6 2 2 2 4 Cycle Time Takt Time
  19. Andon ֤޻ఔ্Ͱ໰୊͕ൃੜͨ͜͠ͱΛ௨஌͢Δ࢓૊Έɻ ޻৔ϥΠϯ্ʹ౉͞Εͨίʔυͷܗͷ΋ͷ͕༗໊ɻ ໰୊͕ൃੜͨ͠Β୭Ͱ΋ʮ͋ΜͲΜͷͻ΋ʯΛ Ҿ͍ͯϥΠϯશମʹҟৗΛ௨஌Ͱ͖Δɻ ҟৗ͕ൃݟ͞ΕͨΒɺ࠷༏ઌͰͦͷ໰୊ΛऔΓআ͘ɻ "OEPOJTBTJHOGPSBCOPSNBMJODJEFOUPOFBDIVOJU l"OEPODPSEzJOGBDUPSZBTTFNCMZMJOFBSFGBNPVT *GFBDIXPSLFSXPVMEGBDFEJ⒏DVMUZBHBJOTUQSPEVDUJPO QVMMUIFl"OEPODPSEzUPTUPQUIFMJOFBOEOPUJDF

    FWFSZPOF5IFOXIPMFUFBNXPVMEGPDVTPOSFNPWJOH UIFJODJEFOU
  20. ରॲͱରԠ ରॲͱʹ͔͘ϥΠϯΛಈ͔͢Α͏ʹ͢Δ͜ͱ ରԠվΊͯࠜຊݪҼΛ௥ٴͯ͠վળ͢Δ͜ͱ ͱு෋࢜෉͞Μ͕େ໺଱Ұ͞Μʹࢦಋ͞ΕͨΤϐιʔυͱͯ͠ΠϯλϏϡʔͰ ݴ͍ͬͯͨͱهԱ͍ͯ͠ΔͷͰ͕͢هԱؒҧͬͯͨΒ͝ΊΜͳ͍͞ɻ Tai-sho : removing that impediment

    of flow Tai-ou : analyzing root cause and do Kaizen I believe this was from Fujio Cho-san’s interview, but the source was lost. I’m sorry, it could be wrong.
  21. Kanban system Kanban system is a coordination system based on

    estimated market needs. ✓Number of order sheets (Kanban) = limitation of inventory size ✓Takt Time : interval of each product shipment ͔Μ͹Μํࣜ͸ɺϚʔέοτͷधཁ ༧ଌ ʹ جͮ͘੡଄޻ఔͷௐ੔γεςϜɻ͔Μ͹ΜͱλΫτλΠ ϜͰϓϩηεશମΛௐ੔͢Δɻ 㾎ൃ஫ථ ͔Μ͹Μ ͷ਺͸֤աఔͷࡏݿͷ্ݶ஋ɻ 㾎λΫτλΠϜ͸׬੒඼Ұ୆ͷग़ՙִؒɻ
  22. “Kan ban” = Signboards ؃൘ ͔Μ͹Μํࣜ Kanban system ݟ͑ΔԽ visualization

    λεΫϘʔυ Taskboards ,BOCBOϘʔυ Kanban boards in Scrum in Kanban in Toyota Today’s Topic ຊ೔ͷςʔϚ
  23. Mary Poppendieck Tom Poppendieck http:/ /www.poppendieck.com/people.htm Lean Software Development Kanban

    David J. Anderson http:/ /www.agilemanagement.net/
  24. ιϑτ΢ΣΞ։ൃʹ͓͍ͯ͸ɺ ։ൃͷ֤ஈ֊ͷϑϩʔΛॻ͖ग़͢ɻ ϦϦʔεͯ͠ར༻ऀʹ࢖ͬͯ΋Β͍ɺ ऩӹΛಘΔ·Ͱ͸ࡏݿͰ͋Δɻ In software development, draw each step

    of activities for building software. Until users’ paying after release/ shipment, these are all inventory. Value Stream Mapping
  25. Kanban board Plan Design Coding Testing Deploy

  26. Kanban board Plan Design Coding Testing Deploy Map the value

    stream to Kanban board όϦϡʔετϦʔϜΛΧϯόϯʹϚοϓ͢Δ
  27. WIP limit ͔Μ͹ΜํࣜͰࡏݿΛ੍ݶͨ͠ͷͱಉ͡Α͏ʹ ֤޻ఔͰணखͯ͠Α͍λεΫͷ਺Λ/ʹ੍ݶ͢Δɻ Similar to Kanban system, the number

    of tasks on each steps limits to N. 2 2 2 1 Work-in-progress
  28. http:/ /blog.crisp.se/2009/06/26/henrikkniberg/1246053060000 One day in Kanban land by Henrik Kniberg

    10͸"ͱ#͕ ࠷ॏཁͱ൑அ ·͔ͣͦ͜Β ணख͢Δɻ ։ൃऀ͸"ͱ#ʹ ෼͔Εͯணख 10͸࣍ʹ$ͱ%Λ બͿ
  29. http:/ /blog.crisp.se/2009/06/26/henrikkniberg/1246053060000 One day in Kanban land by Henrik Kniberg

    ணʑͱλεΫ͕ ͢͢ΜͰ͍͘ɻ "͕σϓϩΠʹ ౸ୡͨ͠ͱ͜ΖͰ ໰୊ൃੜɻ
  30. http:/ /blog.crisp.se/2009/06/26/henrikkniberg/1246053060000 One day in Kanban land by Henrik Kniberg

    $Λ׬ྃͤͨ͞ ։ൃऀ΋8*1 ϦϛοτͰ࡞ۀ ͕ࢭ·Δ #Λ׬ྃͤͨ͞ ։ൃऀ͸8*1Ϧϛο τͰ࡞ۀͰ͖ͳ͍ ͷͰσϓϩΠΛ ॿ͚ʹ͍͘ σϓϩΠো֐த
  31. http:/ /blog.crisp.se/2009/06/26/henrikkniberg/1246053060000 One day in Kanban land by Henrik Kniberg

    ͞ΒʹσϓϩΠͷ ॿ͚ʹೖΔ͕ɺ ਓ͕଍Γ͍ͯΔͷͰ ίʔώʔΛӡͿɻ 10΋8*1Ϧϛοτɻ ॿ͚ʹճΔɻ ͞Βʹίʔώʔɻ ໰୊ղফޙ͸௨ৗʹɻ ։ൃͷ8*1Λʹ ૿΍ͯ͠޻ఔվળɻ
  32. “Kan ban” = Signboards ؃൘ ͔Μ͹Μํࣜ Kanban system ݟ͑ΔԽ visualization

    λεΫϘʔυ Taskboards ,BOCBOϘʔυ Kanban boards in Scrum in Kanban in Toyota Today’s Topic ຊ೔ͷςʔϚ
  33. Scrum Jeff Sutherland Ken Schwaber δΣϑɾαβʔϥϯυ έϯɾγϡΤΠόʔ

  34. Scrum in 10 minutes

  35. 4DSVN͸γϯϓϧͳϑϨʔϜϫʔΫ Scrum ੜ੒෺ ձٞମ ໾ׂ ϓϩμΫτ όοΫϩά εϓϦϯτ όοΫϩά όʔϯμ΢ϯ

    νϟʔτ εϓϦϯτ ܭը σΠϦʔ εΫϥϜ εϓϦϯτ ϨϏϡʔ ϓϩμΫτ Φʔφʔ εΫϥϜ Ϛελ νʔϜ (C) Jeff Sutherland 1993-2010 translated by Yasunobu Kawaguchi 2011 Scrum in 10 minutes
  36. Scrum in 10 minutes

  37. ͋Β͔͡Ί༧ఆ͞Εͨձٞମ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex Scrum in 10 minutes
  38. ͋Β͔͡Ί༧ఆ͞Εͨձٞମ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex εϓϦϯτܭը Scrum in 10 minutes
  39. ͋Β͔͡Ί༧ఆ͞Εͨձٞମ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex εϓϦϯτܭը εϓϦϯτ ϨϏϡʔ Scrum in 10 minutes
  40. ͋Β͔͡Ί༧ఆ͞Εͨձٞମ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex εϓϦϯτܭը εϓϦϯτ ϨϏϡʔ ;Γ͔͑Γ Scrum in 10 minutes
  41. ͋Β͔͡Ί༧ఆ͞Εͨձٞମ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex εϓϦϯτܭը εϓϦϯτ ϨϏϡʔ ;Γ͔͑Γ ͋Β͔͡Ί༧ఆ͓͖ͯ͠ɺ ௐ੔ͷϜμΛආ͚Δ Scrum in 10 minutes
  42. ຖ೔ͷ֬ೝσΠϦʔεΫϥϜ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex Scrum in 10 minutes
  43. ຖ೔ͷ֬ೝσΠϦʔεΫϥϜ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex σΠϦʔεΫϥϜ σΠϦʔεΫϥϜ Scrum in 10 minutes
  44. ຖ೔ͷ֬ೝσΠϦʔεΫϥϜ ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex

    2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex σΠϦʔεΫϥϜ σΠϦʔεΫϥϜ <ใࠂࣄ߲> ࡢ೔΍ͬͨ͜ͱ͸ͳΜͰ͔͢ʁ ࠓ೔΍Δ͜ͱ͸ͳΜͰ͔͢ʁ ো֐ʹͳ͍ͬͯΔ͜ͱ͸ʁ ͨͩ͠ɺશମͰ෼Ҏ಺Ͱڞ༗͢Δ ˞શһ͕ͦΕͧΕ࿩͢ Scrum in 10 minutes
  45. ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex 2

    Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex જࡏతʹग़ՙՄೳͳ૿෼ Scrum in 10 minutes
  46. ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex 2

    Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex જࡏతʹग़ՙՄೳͳ૿෼ Potentialy Shippable Increments Scrum in 10 minutes
  47. જࡏతʹग़ՙՄೳͳ૿෼ Potentialy Shippable Increments ୯ମςετࡁΈͰ ඼࣭͕֬อ͞Εͨ ੡඼ͷ૿෼ ʹ Scrum in

    10 minutes
  48. જࡏతʹग़ՙՄೳͳ૿෼ Potentialy Shippable Increments Release ୯ମςετࡁΈͰ ඼࣭͕֬อ͞Εͨ ੡඼ͷ૿෼ ʹ Scrum

    in 10 minutes
  49. જࡏతʹग़ՙՄೳͳ૿෼ Potentialy Shippable Increments ग़ՙ൑அ ૯߹ςετͳͲ Release ୯ମςετࡁΈͰ ඼࣭͕֬อ͞Εͨ ੡඼ͷ૿෼

    ʹ Scrum in 10 minutes
  50. εϓϦϯτͱϦϦʔε 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM

    PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex εϓϦϯτ Scrum in 10 minutes
  51. εϓϦϯτͱϦϦʔε 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM

    PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex εϓϦϯτ Scrum in 10 minutes
  52. εϓϦϯτͱϦϦʔε 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM

    PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex εϓϦϯτ Scrum in 10 minutes
  53. εϓϦϯτͱϦϦʔε 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM

    PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex 2 Weeks Sprint ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex ݄ Ր ਫ ໦ ۚ AM PM1 PM2 Ex ϦϦʔε ظؒ͸ϚʔέςΟϯάɺܦ Ӧ൑அɺ඼࣭อূʹඞཁͳ ظؒʹґଘ͢Δɻ FY࢛൒ظʹҰճ ൒ظʹҰճ εϓϦϯτ Scrum in 10 minutes
  54. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ Product Backlog Scrum in 10 minutes

  55. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ Product Backlog ༏ઌ౓ Scrum in 10 minutes

  56. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ Product Backlog ༏ઌ౓ Fully Prioritized : ׬શʹ༏ઌ౓෇͚͞ΕΔɻ ʮશͯ࠷༏ઌʯͰ͸ͳ͘ɺ"ͱ#Ͱ͸" ͕༏ઌɺͱ͍͏ॱং͕શ߲໨ʹఆٛ͞Ε

    ͍ͯΔɻ ༧ఆ͕มߋʹͳͬͨ৔߹ͷӨڹ͕ଈ࠲ ʹɺ୭ʹͰ΋Θ͔Δঢ়ଶʹ͢Δɻ Scrum in 10 minutes
  57. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ Product Backlog ༏ઌ౓ Scrum in 10 minutes

  58. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ Product Backlog ༏ઌ౓ Demo or Die : σϞϯετϨʔγϣϯͰ͖ͳ

    ͍΋ͷ͸ऴΘ͔ͬͨͲ͏͔Θ ͔Βͳ͍ɻ ͦͷՁ஋΋఻ΘΒͳ͍ɻ ɹ .*5ϝσΟΞϥϘͷจԽ Scrum in 10 minutes
  59. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ ن໛ݟੵΓ ૬ରϙΠϯτ Product Backlog ༏ઌ౓ Scrum in 10

    minutes
  60. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ ن໛ݟੵΓ ૬ରϙΠϯτ Product Backlog ༏ઌ౓ Planning Poker :

    νʔϜ͕ࣗओతʹݟੵ΋Δɻ ڠௐݟੵΓͰߟྀ࿙ΕΛݮΒ ͠ɺਫ਼౓Λ্͛Δɻ ࣌ؒͰ͸ͳ͘ɺ૬ରن໛ ײ Ͱ ݟੵΔ͜ͱͰखؒΛݮΒ͢ɻ Scrum in 10 minutes
  61. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ ن໛ݟੵΓ ૬ରϙΠϯτ Product Backlog ༏ઌ౓ ༧ଌ౸ୡ఺ ϕϩγςΟ Scrum

    in 10 minutes
  62. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ ن໛ݟੵΓ ૬ରϙΠϯτ Product Backlog ༏ઌ౓ ༧ଌ౸ୡ఺ ϕϩγςΟ &NQJSJDBM

    ܦݧओٛ  աڈͷεϓϦϯτͰͷ ౸ୡϙΠϯτ਺ ࣮ଌ஋ ͔Β༧ଌ͢Δɻ ༧૝͢Δͳ࣮ଌͤΑɻ Scrum in 10 minutes
  63. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ ༧ଌ౸ୡ఺ ϕϩγςΟ ن໛ݟੵΓ ૬ରϙΠϯτ Product Backlog ༏ઌ౓ Scrum

    in 10 minutes
  64. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ ༧ଌ౸ୡ఺ ϕϩγςΟ ن໛ݟੵΓ ૬ରϙΠϯτ Product Backlog ༏ઌ౓ ඞཁҎ্ʹઌ·Ͱ

    ৄࡉʹܭը͠ͳ͍ɻ Scrum in 10 minutes
  65. ׬શʹ༏ઌ౓෇͚͞ΕͨػೳϦετ σϞํ๏ ༧ଌ౸ୡ఺ ϕϩγςΟ ن໛ݟੵΓ ૬ରϙΠϯτ Product Backlog ༏ઌ౓ εϓϦϯτ͝ͱʹɺ

    ࠷৽ͷ৘ใʹج͖ͮɺ ܭը͚ͭͮ͠Δɻ Scrum in 10 minutes
  66. ϓϩμΫτόοΫϩά # ֓ཁ σϞํ๏ ༏ઌ SP 21 ؅ཧऀը໘Λར༻Ͱ͖Δ το ϓը໘͔Βz؅ཧऀzϘ

    λϯͰը໘ʹભҠ 700 3 25 ؅ཧऀͱͯ͠ϩάΠϯͰ͖Δ Α͏ʹͳΔ ؅ཧऀݖݶΛ࣋ͭ*%͚ͩ ʹz؅ཧऀzϘλϯΛදࣔ͢ Δͱ͜ΖΛݟͤΔ 640 5 27 ηογϣϯ͸෼ؒҡ࣋͞ ΕΔ͕ɺͦͷޙ͸ഁغ ૢ࡞ऴྃޙ෼଴ͬ ͔ͯ Βૢ࡞Λߦ͏ ͦͷؒ͸ɺ ଞͷσϞΛݟͤΔ 500 2 24 ؅ཧऀը໘͸݅͝ͱʹ ϖʔδΛ෼͚ͯදࣔ ؅ཧऀը໘Λදࣔ͢Δɻ ࣍ϖʔδΛબ୒͠ ͯ࠷ऴ ϖʔδ·ͰݟͤΔ 490 2 29 λΠτϧΛจࣈྻݕࡧͰ ୳͢͜ͱ͕Ͱ͖Δ το ϓը໘ͷݕࡧ૭ʹೖ ྗ͠ɺݕࡧ݁Ռը໘΁ɻ Ұ߲໨ΛΫϦοΫ͠ ͯ 470 3 Scrum in 10 minutes
  67. # ֓ཁ σϞํ๏ ༏ઌ SP 21 ؅ཧऀը໘Λར༻Ͱ͖Δ το ϓը໘͔Βz؅ཧऀzϘ λϯͰը໘ʹભҠ

    700 3 25 ؅ཧऀͱͯ͠ϩάΠϯͰ͖Δ Α͏ʹͳΔ ؅ཧऀݖݶΛ࣋ͭ*%͚ͩ ʹz؅ཧऀzϘλϯΛදࣔ͢ Δͱ͜ΖΛݟͤΔ 640 5 27 ηογϣϯ͸෼ؒҡ࣋͞ ΕΔ͕ɺͦͷޙ͸ഁغ ૢ࡞ऴྃޙ෼଴ͬ ͔ͯ Βૢ࡞Λߦ͏ ͦͷؒ͸ɺ ଞͷσϞΛݟͤΔ 500 2 24 ؅ཧऀը໘͸݅͝ͱʹ ϖʔδΛ෼͚ͯදࣔ ؅ཧऀը໘Λදࣔ͢Δɻ ࣍ϖʔδΛબ୒͠ ͯ࠷ऴ ϖʔδ·ͰݟͤΔ 490 2 29 λΠτϧΛจࣈྻݕࡧͰ ୳͢͜ͱ͕Ͱ͖Δ το ϓը໘ͷݕࡧ૭ʹೖ ྗ͠ɺݕࡧ݁Ռը໘΁ɻ Ұ߲໨ΛΫϦοΫ͠ ͯ 470 3 εϓϦϯτόοΫϩά Scrum in 10 minutes
  68. Task Board ToDo In Progress In Review Done Backlog

  69. Sprint & Velocity ToDo In Progress In Review Done Backlog

    2 2 1 2 3 1 Velocity εϓϦϯτظؒʹ࡞ΕΔྔΛ༧ଌ͢Δ ϕϩγςΟ 'PSFDBTU)PXNBOZQPJOUTDBOCFEPOF  7FMPDJUZ
  70. Inspect & Adapt Product Process Sprint Demo/Review Product Backlog /

    Sprint Backlog Sprint Retrospective Sprint Planning Part II Sprint Planning Part I Daily Scrum Potentially Shippable Product Increment Impediments List
  71. Focusing on Swarm ࠷༏ઌͷ߲໨ʹ νʔϜ͸܈͕ΔΑ ͏ʹू·ͬͯ׬ྃ ͍ͯ͘͠

  72. “Kan ban” = Signboards ؃൘ ͔Μ͹Μํࣜ Kanban system ݟ͑ΔԽ visualization

    λεΫϘʔυ Taskboards ,BOCBOϘʔυ Kanban boards in Scrum in Kanban in Toyota Today’s Topic ຊ೔ͷςʔϚ
  73. Kanban and Scrum WIP Scrum Velocity Kanban ΋͔ͯ͜͠͠͏͍͏͜ͱʁ

  74. Toyota Production System Lean Lean Software Development Kanban Lean Startup

    Agile Scrum XP The New New Product Development Game Four steps to the epiphany Agile and Lean Startup Patterns Manufacturing Industry in Japan
  75. Toyota Production System Lean Lean Software Development Kanban Lean Startup

    Agile Scrum XP The New New Product Development Game Four steps to the epiphany Agile and Lean Startup Patterns Manufacturing Industry in Japan Production System ੜ࢈γεςϜ Product Development ੡඼։ൃ
  76. Production System Product Development ੜ࢈γεςϜ ੡඼։ൃ ಉ͡΋ͷΛ΋͏Ұճ ࡞Δ͜ͱ͸ͳ͍ ඞཁͳٕೳશͯΛ ౤ೖͯ͠໰୊Λ

    ૑଄తʹղܾ͠ͳ͚ Ε͹ͳΒͳ͍ ঃʑʹ҆ఆ͍ͯ͘͠ ༧ଌੑΛߴΊ͍ͯ͘ ֶशʹΑͬͯঃʑʹ ֤޻ఔͷੜ࢈ೳྗ͕ ্͕͍ͬͯ͘ ߴ͍ෆ࣮֬ੑ धཁ͸มԽ͢Δ قઅੑͷมԽ΋͋Δ
  77. Kanban Scrum νʔϜશମͰूத͢Δ ඞཁͳٕೳશͯΛ ౤ೖͯ͠໰୊Λ ૑଄తʹղܾ͠ͳ͚ Ε͹ͳΒͳ͍ ݱࡏͷόϦϡʔετ ϦʔϜΛ͔Μ͹ΜͰ ݟ͑ΔԽ͢Δ

    ֶशʹΑͬͯঃʑʹ ֤޻ఔͷੜ࢈ೳྗ͕ ্͕͍ͬͯ͘ λΠϜϘοΫεΛ ܾΊɺݕࠪͱదԠ Λߦ͏ มԽʹରԠ͢Δ ޻ఔΛվળ͢Δ
  78. γϡφΠμʔจԽϞσϧ See also http:/ /www.infoq.com/minibooks/agile-adoption-transformation Micheal Sahota : An Agile

    Adoption and Transformation Survival Guide
  79. γϡφΠμʔจԽϞσϧ Agile Kanban Craftsmanship See also http:/ /d.hatena.ne.jp/wayaguchi/20120814/1344949316 "HJMF%BZ૊৫จԽͷ෼ੳͱద༻͢΂͖ΞδϟΠϧख๏ͷબ୒

  80. Production System Product Development ੜ࢈γεςϜ ੡඼։ൃ Kanban Scrum ·͋ɺͦ͏͸ݴ͍·ͯ͠΋

  81. lΧϯόϯzʹ͍ͭͯ੔ཧ͍ͨ͠ I’d like to discuss about a complicated terminology “Kanban”

    motivation
  82. Work In Progress Thank you for listening ! ະঝ୚޿ࠂ