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SATURN 2019 - Tangible Ecosystem Design - Archi...

SATURN 2019 - Tangible Ecosystem Design - Architecting digital ecosystems for disruptive services

Matthias Naab

May 09, 2019
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  1. iPhone 2007 1950 2020 2010 1990 1970 1960 2000 1980

    Airbnb Uber Spotify Digital Transformation Industry 4.0 Platform Economy Expectations towards Software Capabilities of Software Software Crisis 1968 DotCom-Boom 2000 Agile Manifesto iPod 2001 iTunes Store 2003 Software-intensive Business
  2. Technology changes Media & Data with Digital Products Technology changes

    Markets & Industries with Digital Processes Technology changes Economy & Society with Digital Business Models Digitization Digital Transformation Digitalization
  3. Digital Ecosystems New and innovative Services & Products Data-Driven Business

    Models Cross-Domain Business Models Digital Business Processes Offshore- Development & Operation Business Process Reengineering Radical Innovation Incremental Innovation Efficiency Optimization & Cost Reduction New Value Creation Digitization | Digitalization | Digital Transformation
  4. Industrie 4.0 Smart Farming Smart Energy Smart Mobility Smart Health

    Smart Rural Areas Smart Teams Smart X Digital Ecosystems
  5. Mobility Internet Giants OEMs Suppliers (1st Tier ) Material &

    Tool Suppliers User Mobility Workshops Roadside Assistance Diagnostics Parts Trade Ambulance Dealership Gas Stations Leasing
  6. ECOSYSTEM WITH B2B MARKETPLACE PLATFORM DATA PROVIDER DATA CONSUMER B2B

    B2C B2B2C Brokering Data & Services Technical Legal Business
  7. OUR INITIAL CONNECTED PARTNERS: D A T A P R

    O V I D E R D A T A C O N S U M E R
  8. Business Technology Legal CORE Vision Strategy Engineering Usage Operation Governance

    ORGANIZATION Partner Scouting Casting & Matching Pairing & Engagement Technical Scouting Collaboration Evaluation PARTNERS Establishment Exploitation Nurturing COMMUNITY Observation Exploration Analysis Intervention COMPETITORS OTHER KNOWN PLAYERS Platform Economy Fraunhofer Digital Ecosystems Reference Model Google Apple Facebook Amazon Microsoft Samsung
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  20. 65 The "Tangible Ecosystem Design Method“ supports the modelling of

    Digital Ecosystems in an interactive workshop with participants that are in charge of its creation. GOAL
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  23. © Fraunhofer IESE 75 SERVICE BLUEPRINT USER ACTIONS SYSTEM ACTIONS

    IN THE BACKGROUND NON IT PRE-CONDITIONS INTERACTIVE SYSTEM ACTIONS LINE OF VISIBILITY
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  42. ECOSYSTEM PLAYERS AS PLAYMOBIL TOYS PLATFORM LEVEL PLATFORM OWNER SERVICE

    PROVIDER RESOURCE PROVIDER B2B SUPPORT PROVIDER SERVICE CONSUMER B2B SERVICE CONSUMER B2B‘S CUSTOMER B2B COMPETITOR RESOURCE PROVIDER C2B SERVICE CONSUMER B2B‘S CUSTOMER B2C SERVICE CONSUMER B2B‘S CUSTOMER B2B‘S CUSTOMER B2C SERVICE CONSUMER B2C SERVICE LEVEL
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  53. © Fraunhofer IESE 166 Tangible Ecosystem Design – Architecting Digital

    Ecosystems for Disruptive Services Matthias Naab SATURN 2019 Pittsburgh