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Scrum

Lucas Dohmen
October 09, 2012

 Scrum

An introduction to Scrum. I held it at university today.

Lucas Dohmen

October 09, 2012
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  1. A ile • Bein adaptive • Iterative development • Minimize

    need for meetin s • a ilemanifesto.or • Different methodolo ies to reach it
  2. A ile Methodolo ies • Lean and Kanban, adapted from

    TPS • Scrum • XP, Kent Beck • Crystal, Alistair Cockburn • Tools: TDD, Pair Pro rammin , Continuous Inte ration, Continuous Deployment…
  3. History of Scrum • OOPSLA in 1995, Ken Schwaber and

    Jeff Sutherland • A ile Manifesto, 2001
  4. Product Backlo • Ordered list of everythin that mi ht

    be needed • Requirements, Chan es • Evolves durin the project • Ordered by value, risk, priority, necessity
  5. The Scrum Team • Product Owner • Development Team •

    Scrum Master • Ancillary roles: Stake Holders, Mana ers…
  6. Development Team • Work on the product • Mana e

    their own work • All skills necessary to increment the product • The entire team is accountable for the whole • Sole responsible for estimations • 3 to 9 people
  7. Product Owner • Maximize value of the product and work

    of development team • Sole person to mana e the product backlo • Mana e it, order it and make it visible • Ensure the development team understands the items • One person, not a committee
  8. Scrum Master • Ensure that scrum is understood and the

    team adheres to it • Mana es interaction with outside world • Coachin , helpin with the process • Facilitate scrum events as requested
  9. • Time boxed: One month or less • No chan

    es durin a sprint that affect the sprint oal or composition of the team • But: The scope may be clarified or re- ne otiated • Each sprint finishes a oal • Only the product owner can cancel a sprint The Sprint
  10. Sprint Backlo • Set of items selected from product backlo

    for the sprint • Modified by Development Team durin sprint • Hi hly visible
  11. Scrum Events Sprint Plannin Meetin < 8 hours Daily Scrums

    < 15 minutes Sprint Review < 4 hours Sprint Retrospective < 3 hours For one-month sprints
  12. Sprint Plannin Meetin • Basis is the product backlo •

    Two parts, each the half of the time: • What will be done? • How will it be done? • The result is the sprint backlo
  13. Daily Scrums • Last 24 hours, next 24 hours •

    Point out obstacles • Only the development team
  14. Sprint Review • At the end of the sprint •

    Informal meetin • What was done, what was not done? • What could be done next?
  15. Sprint Retrospective • After the Sprint Review • Look at

    the process • Inspection: People, Relationships, Tools
  16. Sources • The Scrum Guide, Ken Schwaber and Jeff Sutherland,

    2011 • A ile Softwareentwicklun – Ein Überblick, Hennin Wolf and Arne Roock, 2009