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Vim - Precision editing at the speed of thought
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nelstrom
November 07, 2012
Technology
29
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Vim - Precision editing at the speed of thought
nelstrom
November 07, 2012
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Transcript
VIM precision editing at the speed of thought Drew Neil,
@nelstrom November 7th 2012, Øredev
TWO REASONS YOU DIS VIM
1. You don’t grok Vim
1. You don’t grok Vim i don’t blame you
2. You confuse Vim with vi
2. You confuse Vim with vi shame on you
http://twitter.com/kentbrew/status/15419224013
MODAL INTERFACES
http://www.viemu.com/a_vi_vim_graphical_cheat_sheet_tutorial.html
why modal?
MODAL INTERFACES are economical
None
None
In a MODAL interface Every BUTTON performs a different function
in each mode
In a TOUCH interface Every PIXEL performs a different function
in each mode
MODAL INTERFACES are everywhere
MODAL INTERFACES TextMate: ⌘F
None
MODAL INTERFACES TextMate: ⌘A
None
None
TextMate is a MODAL EDITOR
TextMate is a MODAL EDITOR not a very good one
MODAL INTERFACES are everywhere
h.koppdelaney http://www.flickr.com/photos/h-k-d/4490192739/
http://www.flickr.com/photos/katzarella/6378185339/
TARGET PRACTICE
None
MOUSE
None
the time required to rapidly move to a target area
is a function of the distance to and the size of the target FITT’S LAW
http://particletree.com/features/visualizing-fittss-law/
[duh] FITT’S LAW
http://particletree.com/features/visualizing-fittss-law/
while (!thereYet) { keepGoing(); }
http://www.flickr.com/photos/darwinbell/316668966/
HUNT & PECK
None
None
while (!thereYet) { keepGoing(); }
Photograph by Hannah Adcock
None
VIM: PREHISTORY
http://www.flickr.com/photos/splorp/6551397629/in/photostream/
None
None
while (!thereYet) { keepGoing(); }
PRECISION TARGETING
None
two steps along, then one step along the perpendicular axis
The Knight can move
to the closest squares that no other piece can reach
The Knight can move
None
None
None
FINDING CHARACTERS
FINDING CHARACTERS f{char} jumps to the next occurrence of {char}
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t v f p The Knight can move to the closest squares that no other piece can reach p
http://www.flickr.com/photos/silkegb/2745580110/
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t ;
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t ; ;
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t ; ; ;
I’ve been expecting you, Mr Bond. I
I’ve been expecting you, Mr Bond. I delete this
I’ve been expecting you, Mr Bond. I f , I’ve
been expecting you, Mr Bond. , delete this
I’ve been expecting you, Mr Bond. I f , I’ve
been expecting you, Mr Bond. , d t . I’ve been expecting you. . delete this
http://robots.thoughtbot.com/post/13164810557/the-vim-learning-curve-is-a-myth No one ever says “I’d love to learn Street
Fighter 2, but there are just so many combos!” Ben Orenstein
Illustration by Ben Cormack
Illustration by Ben Cormack
define regions of text by structure TEXT OBJECTS
“quotes” a” - a quoted string i” - inner quoted
string
(parentheses) a) - all of a (block) i) - inside
of a (block)
[brackets] a] - all of a [block] i] - inside
of a [block]
{braces} a} - all of a {block} i} - inside
of a {block}
<xml>tags</xml> at - all of a tag block it -
inside of a tag block
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } a
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } a v i
[
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } a refs: {
clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } e v i [
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } e i ‘
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } ]
a } refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } ]
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } }
http://www.flickr.com/photos/liquene/3177469139/
AUTOMATION
Illustration by Ben Cormack
QUESTIONS?
None