Remote-first teams work better: productivity lessons for co-located and remote-friendly teams

Remote-first teams work better: productivity lessons for co-located and remote-friendly teams

Slides from Lead Developer NYC 2019 conference.

Your team has communication problems. You just can't see them because you all sit in the same room. Techniques that work well for co-located teams break down once remote workers join a team. The local team dials-in the remote to make them feel part of the team, yet remotes still feel disconnected. They don't feel like they have an equal voice in meetings. They feel like they're missing key conversations from the hallway track. And having an ad-hoc, impromptu conversation usually requires booking a meeting room.

What if we are approaching this problem the wrong way? What if the issues are not about remotes but rather latent issues exacerbated by being remotes?

An environment with everyone in close proximity encourages synchronous communication. You will learn how asynchronous communication and systematic documentation offers a far more inclusive environment and more accountability.

An open office makes it easy to break into impromptu brainstorming sessions. You will understand why fostering the distraction-free environment that remotes enjoy can also benefit your co-located team and let them get into the zone.

This talk will uncover how to improve your team’s productivity by learning from remote team best practices. By approaching team collaboration from a remote-first perspective, you can gain insight into your co-located teams’ inefficiencies.

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Nassim Kammah

April 30, 2019
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Transcript

  1. 2.

    2 Poll a. co-located b. fully distributed c. same time

    zone d. frustrating collaboration experience
  2. 19.

    “ 19 analysis The first person to utter something gets

    the floor. Chelsea Troy bit.ly/chelsea-troy-caucus
  3. 23.
  4. 27.

    “ 27 analysis give people the opportunity to listen by

    safeguarding their opportunities to speak Chelsea Troy
  5. 30.
  6. 35.

    “ 35 optimize for shield the development team from any

    work that interferes with progress Steve Maguire bit.ly/debug-dev-process
  7. 48.
  8. 50.
  9. 51.
  10. 55.

    55 call to action 1. “laptop video, room audio” meetings

    2. try out a moderated meeting 3. experiment with quiet hours
  11. 56.

    56 call to action 1. “laptop video, room audio” meetings

    2. try out a moderated meeting 3. experiment with quiet hours 4. assess common ground in #your-team
  12. 57.

    57 1. “laptop video, room audio” meetings 2. try out

    a moderated meeting 3. experiment with quiet hours 4. assess common ground in #your-team
  13. 60.

    60 Presentation template by SlidesCarnival Photographs by Adobe Stock and

    Pexels [7] bit.ly/fowler-remotes [17] bit.ly/chelsea-troy-meetings [19] bit.ly/chelsea-troy-caucus [22] bit.ly/reward-A-hope-B [30] bit.ly/newport-deep-work [35] bit.ly/debug-dev-process [36] bit.ly/quiet-hours [39] bit.ly/dan-slimmon [41] bit.ly/paloma-biceps [41] bit.ly/lara-desks