Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Socket.IO Introduction
Search
orisano
December 04, 2018
Technology
3.3k
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Socket.IO Introduction
orisano
December 04, 2018
More Decks by orisano
See All by orisano
OSS Performance Tuning Tips
orisano
8
6.2k
Docker-Compose & BuildKit
orisano
4
1.1k
Container Build Talk
orisano
3
2.6k
dockerignore talk
orisano
2
7.3k
Better docker image+
orisano
6
6.6k
Profiling Go Application
orisano
11
8.1k
Multi-stage Builds Patterns & Practice
orisano
6
5.3k
better docker image
orisano
22
31k
the world of characters
orisano
8
1.5k
Other Decks in Technology
See All in Technology
「早く出す」より「事業に効く」 ── 顧客の業務サイクルから逆算するAI時代の二重ループ開発と「変化の設計者」 / devsumi2026
rakus_dev
1
240
アカウントが増えてからでは遅い? ~ マルチアカウント統制の勘所 ~
kenichinakamura
0
230
ゴールデンパスは敷いただけでは道にならない ─ 企画部門のエンジニアが技術標準を事業価値に変えるまで
mhrtech
0
140
SRE Next 2026 何でも屋からの脱却
bto
0
690
End-to-Endで考える信頼性 —LINEアプリにおけるクライアント開発×SRE連携の実践
maruloop
4
4.2k
脱金融のフューチャー・デザイン / Future Design Beyond Finance
ks91
PRO
0
150
タスクの複雑さでモデルを選ぶ ── Thompson Samplingで動かす“トークン/コスト最適化
satohy0323
0
370
クラウド上のデータ復旧で見落としがちな制約: 医療系 SaaS の BCP 設計から得た教訓
kakehashi
PRO
0
3.5k
ヘルスケア領域における AI 活用と その安全性担保のための取り組み (Leveraging AI in Healthcare and Our Efforts to Ensure Its Safety) - Google I/O Extended Tokyo 2026, July 11, 2026
zettaittenani
0
320
Oracle Base Database Service 技術詳細
oracle4engineer
PRO
15
110k
しくみを学んで使いこなそう GitHub Copilot app
torumakabe
2
240
「最後に責任を取るのはチーム」— 人間のPRレビューを最小化してアップデートしたメンタルモデル
jnishime_dresscode
0
620
Featured
See All Featured
Highjacked: Video Game Concept Design
rkendrick25
PRO
1
410
How To Stay Up To Date on Web Technology
chriscoyier
790
250k
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
230
23k
Lessons Learnt from Crawling 1000+ Websites
charlesmeaden
PRO
1
1.4k
Side Projects
sachag
455
43k
16th Malabo Montpellier Forum Presentation
akademiya2063
PRO
0
200
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
123
22k
Paper Plane
katiecoart
PRO
2
52k
First, design no harm
axbom
PRO
2
1.2k
sira's awesome portfolio website redesign presentation
elsirapls
0
300
Color Theory Basics | Prateek | Gurzu
gurzu
0
390
The Web Performance Landscape in 2024 [PerfNow 2024]
tammyeverts
12
1.2k
Transcript
Socket.IOʹೖͨ͠ @orisano
Socket.IOͬͯΔਓ
Socket.IOͬͨ͜ͱ͋Δਓ
Socket.IOΕΔਓ
ΰʔϧ Socket.IO͕ΕΔΑ͏ʹͳΔ
ͦͦSocket.IOͱ
Socket.IO • FEATURING THE FASTEST AND MOST RELIABLE REAL-TIME ENGINE
• ૣͯ͘৴པͰ͖ΔϦΞϧλΠϜΤϯδϯ • ϦΞϧλΠϜͰํͷevent-basedͳ௨৴
Socket.IO • Node.jsͰ࣮͞Ε͍ͯΔ • ࠓversion 2.0 • ϒϥβͰϦΞϧλΠϜ௨৴ͳΒ͜Εͱ͍͏ • ΩϥʔΞϓϦͩͬͨ
Α͋͘Δޡղͱͯ͠ Socket.IO == WebSocket
Socket.IO !== WebSocket
Socket.IO • Ή͠ΖWebSocketͷରԠঢ়گ͕ѱ͔ͬͨ࣌ظ ʹಉ༷ͷ͜ͱΛ͢ΔͨΊͷͷͩͬͨ • TransportWebSocketͰͳͯ͘Α͍ • TransportEngine.IOͰநԽ͞Ε͍ͯΔ
Engine.IO • Socket.IOͷͨΊʹ࡞ΒΕͨRealtime Engine • ௨৴ϨΠϠʔ·Ͱ͔͠ݟͳ͍ • eventͱ͔ͦ͏͍͏ػೳଘࡏ͠ͳ͍
Engine.IO • WebSocket [packet] • Polling [payload] • XMLHttpRequest •
JSONP • MUST support three transport
8FC4PDLFU 9.-)UUQ3FRVFTU +40/1 &OHJOF*0 4PDLFU*0 #SPXTFS$MJFOU
͑ͬ໘ष͞ ࠓͷ࣌ WebSocketͰ͍͍Ͱ͠ΐ
https://blog.jxck.io/entries/ 2016-08-22/websocket- connectivity.html
·ͱΊ • RFCʹଇͬͨWebSocketIE11͔Β • Connection: UpgradeΛམͱ͢ϛυϧϘοΫε • HTTPͰ࣌ؒுΓͬͺͳ͠ͷίωΫγϣϯΛ ΔϛυϧϘοΫε
·ͱΊ • RFCʹଇͬͨWebSocketIE11͔Β • Connection: UpgradeΛམͱ͢ϛυϧϘοΫε • HTTPͰ࣌ؒுΓͬͺͳ͠ͷίωΫγϣϯΛ ΔϛυϧϘοΫε IEͬͯͳΜͰ͔͢ʁ
·ͱΊ • RFCʹଇͬͨWebSocketIE11͔Β • Connection: UpgradeΛམͱ͢ϛυϧϘοΫε • HTTPͰ࣌ؒுΓͬͺͳ͠ͷίωΫγϣϯΛ ΔϛυϧϘοΫε IEͬͯͳΜͰ͔͢ʁ
҉߸Խ͢Εͳ͍Ͱ͢. wssΛ͏.
·ͱΊ • RFCʹଇͬͨWebSocketIE11͔Β • Connection: UpgradeΛམͱ͢ϛυϧϘοΫε • HTTPͰ࣌ؒுΓͬͺͳ͠ͷίωΫγϣϯΛ ΔϛυϧϘοΫε IEͬͯͳΜͰ͔͢ʁ
҉߸Խ͢Εͳ͍Ͱ͢. wssΛ͏. Ͳ͏ʹͳΒͳ͍
·ͱΊ • ࣮ࡍͲͷఔଘࡏ͢Δͷ͔Θ͔Βͳ͍ • ͍ΜͨʔͶͬͱ͍͠ͷͰଞͷݪҼ͋Δ • ϦΞϧλΠϜ௨৴͕؊Ͱ͍ΖΜͳڥͷϢʔβ ʹͬͯΒ͍͍ͨ߹Socket.IO
େઢ͠·͕ͨ͠
Socket.IOΛΔʹ
8FC4PDLFU 9.-)UUQ3FRVFTU +40/1 &OHJOF*0 4PDLFU*0 #SPXTFS$MJFOU
ਓ͕ؒ WebSocketΔͷ “””͍͠”””
ͦΕΑΓ্ͷϨΠϠʔ ͱ͍͏͜ͱʹ͠·͢
8FC4PDLFU 9.-)UUQ3FRVFTU +40/1 &OHJOF*0 4PDLFU*0 #SPXTFS$MJFOU
·ͣEngine.IOΛΔ
Engine.IO • https://github.com/socketio/engine.io-protocol • ࠓrevision: 3 • ͘͢͝γϯϓϧͰ໋ྩ͕7छྨ͔͠ͳ͍ • <packet
type id>[data] ୯७ͳformat
Engine.IO • 0 open, αʔό͔Β࠷ॳʹૹΒΕͯ͘Δ • 1 close, அ͢Δͱ͖ʹૹΔ •
2 ping, ͪ͜Β͔ΒૹΔੜଘใࠂ • 3 pong, pingΛड͚औͬͨ࣌ʹαʔό͔Βฦͬͯ͘Δ • 4 message, σʔλΛૹड৴͢Δ࣌ʹ͏ • 5 upgrade, transportΛม͑Δ࣌ʹૹΔ • 6 noop, ͳʹ͠ͳ͍
git clone https://github.com/orisano/socketio-handson cd socketio-handson npm i npm run serve:eio
npm run conn:eio
Engine.IO • < 0******* // open • > 2 //
ping • < 3 // pong • > 4hello. engine.io // message • < 4reply:hello
͜ΕͰEngine.IOᘳ
͋ͱSocket.IO͕ΕΕ
Socket.IO • https://github.com/socketio/socket.io-protocol • ࠓrevision: 4 • ͘͢͝γϯϓϧͰ໋ྩ͕7छྨ͔͠ͳ͍ • formatͷৄࡉʹ͍ͭͯ͋·Γॻ͍ͯͳ͍
Socket.IO • socket.io-parserͷ࣮ΛݟΔ • <packet type id>[(attachments)-] [(namespace:/),][id][data] • ͏Μ,
simple
Socket.IO • 0 CONNECT, αʔό͔Β࠷ॳʹૹΒΕͯ͘Δ • 1 DISCONNECT, அ͢Δͱ͖ʹૹΔ •
2 EVENT, Πϕϯτ͕ى͖ͨ࣌ʹૹड৴͢Δ • 3 ACK,ಛఆͷύέοτʹରͯ͠ฦ৴͢Δ࣌ʹ͏ • 4 ERROR,Τϥʔ͕ى͖ͨ࣌ʹ͏ • 5 BINARY_EVENT, όΠφϦΛૹΔ࣌ͬͪ͜ • 6 BINARY_ACK, όΠφϦΛฦ࣌ͬͪ͢͜
npm run serve:sio npm run conn:sio
Socket.IO • > 0 // e:open • > 40 //
e:message s:connect • < 42[“message”,”hello”] // e:message s:event data • > 42[“reply”,”?hello”] // e:message s:event data • < 41 // e:message s:disconnect • < 42[“message”,”hello”] // e:message s:event data • < 40 // e:message s:connect • < 42[“message”,”hello”] // e:message s:event data • > 42[“reply”,”?hello”] // e:message s:event data
͜ΕͰSocket.IOᘳ
ͦͦ
ͳΜͰSocket.IOͷʁ
https://github.com/orisano/gomasio socket.io-clientͷgolang࣮Λ ࡞ͬͨͷͰએ