have a model of learning in which you have either “got it” or “got it wrong.” But when you learn to program a computer you almost never get it right the ﬁrst time. The question to ask about the program is not whether it is right or wrong, but if it is ﬁxable. Papert, 1980
program, or into the game, and then you realize, “I’ve got these other letters, how do I get them in?” You have to be able to take apart parts of your project and remix it up and put it back in. Jenson, 11 years old!
I have to just get myself out of Scratch for the day and then start it up another time because after a lot of programming, your head hurts. It’s not easy to program with a hurting head! “ ”! Jenson, 11 years old
stuﬀ, and once you start, you just don’t want to stop. Because as you learn more, you can see there are more possibilities, and the more possibilities there are, the more you want to expand on what you just learned. “ ”! Bradley, 12 years old