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Agile Games - Playful approaches to agile principles

Robert Misch
November 07, 2013

Agile Games - Playful approaches to agile principles

I facilitated this workshop during the 2nd Holtzbrinck Publishing Group's International CTO Conference 2013 in Berlin.
It's about Agile Games and how they revolutionise the way we train Agile Teams.

Robert Misch

November 07, 2013
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Transcript

  1. Agile Enthusiast since 2007 ! Agile Leadership ! Agile Enterprise

    ! Scrum, Kanban, Lean Startup ! Speaker + Facilitator ! !
  2. One does not learn architecture from classrooms and libraries as

    much as one does by doing it and reflecting on the outcomes and their effects on others. “ „ Russell Ackoff, Re-Creating the Corporation
  3. Build groups of 10 people 1 person to stand out

    of each group Each team: form a circle (facing in) Each player: hold the rope in your right hand Each player: pass the other end to a person across from you Project Mgr: direct team so that it is untangled and standing side by side in a circle Team: follow PM’s instructions Project Mgr: observe and do not say anything Team: Untangle yourself
  4. When to play the Rope Game? What can we learn

    from this exercise? In a nutshell
  5. What can we learn from this? This exercise demonstrates the

    power of a team’s ability to solve complex problems when they collaborate. ! It resonates with Agile in that you encourage the team to be self-organising to get the full benefit of their abilities.
 faster, proper solution (is there a ’best solution’?) ! more fun
  6. Benjamin Franklin All mankind is divided into three classes: those

    that are immovable, those that are movable, and those that move. “ „
  7. Sir Ken Robinson, alphabet, by Erwin Wagenhofer People are at

    their best, when they do what they love.“ „
  8. Your turn (25 mins) 1. Pair up w/s.o. you haven't

    talked to today 2. Do the following one-by-one (play / observe) A. Find out what’s important to you ! B. Consider a change in your work life and determine how this affects your motivators
  9. reveals the effect of (organisational) change on your/your team’s motivators

    interesting for teams to find out what motivates their team members can be performed with people in (private) one-on-one situations helps you realize that you may have some work to do on your own motivation …
  10. 20 sticks of spaghetti one yard tape one yard string

    one marshmallow + + + Challenge The ©"h$p://marshmallowchallenge.com/Instruc7ons.html" "
  11. Your turn (18 mins) 1. Split into groups of 10

    players 2. Each team grab 20 sticks of spaghetti, 1 mtr of string, 1 mtr of tape, 1 marshmallow, scissors 3. W/the material at hand tinker a „building“/„skeleton“ as tall as possible w/Marshallow on top within 18 mins must be stable enough to stand upright for at least 15 secs w/o touching it measure + write down the hight of your „building“ / „skeleton“
  12. Start Typical Progress 18 Minutes Orient 0 18 Minutes Orient

    0 18 Plan Minutes Orient 0 18 Plan Build Minutes Orient 0 18 Plan Ta-Da! Minutes Build Orient 0 18 Plan Oh-Oh! Minutes Build Recent Kindergarten School Graduates
  13. fun, playful approaches repetitive exercises => training productive work =>

    transfer learnings to work life pushes unconventional approaches boosts creativity & imagination helps form new teams Why Games?
  14. Want to learn more about Play4Agile Unconference
 http:/ /p4a13.wordpress.com/ Agile

    Games Conference, Boston, MA
 http:/ /www.agilegames2013.com/ http:/ /tastycupcakes.org/category/games/
 Agile Games?