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PlaySpaces in the Library, PLA 2014

PlaySpaces in the Library, PLA 2014

PlaySpaces encourage the development of literacy skills through active and experiential learning. Learn the connections between learning and play and the rationale for incorporating PlaySpaces into libraries. Speakers will share ideas sure to inspire whether you are planning a large renovation, carving out a small play area, or incorporating play into a branch library system. Presenters: Shaun Kelly, Rory Parilac, Kiera Parrott, Ryann Uden

Ryann Uden

March 14, 2014
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  1. PLAYSPACES  IN  THE  LIBRARY   #plaplay  #pla2014   http://bit.ly/plaplay  

    Shaun  Kelly,  Engberg  Anderson  |  @ShaunMKelly1   Rory  Parilac,  Oak  Park  Public  Library  |  @RawrRory   Kiera  Parrott,  School  Library  Journal  |  @libraryvoice   Ryann  Uden,  Barrington  Area  Library  |  @ryuden    
  2.   LEARNING  AND  PLAY   “Play  is  essenNal  to  development

     because  it   contributes  to  the  cogniNve,  physical,  social,   and  emoNonal  well-­‐being  of  children  and   youth.”     -­‐American  Academy  of  Pediatrics   PLAY  MATTERS  
  3.   WHY  NOW?   PLAY   MATTERS   SAME  MISSION,

     NEW   AWARENESS     CHANGING  ROLE  IN   COMMUNITIES     EVOLVING  FORMATS     OVERSCHEDULED  KIDS     KIDS  IN  POVERTY     HOBBY  CULTURE   http://flic.kr/p/96uFSo
  4. SHARING  IDEAS   HOW  SHOULD  THE  SPACE   FUNCTION?  

      WHAT  SERVICES  DO  WE  WANT   TO  OFFER?     WHAT  WILL  REINFORCE   EXISTING  SERVICES?     WHAT  FEELINGS  DO  THESE   SPACES  EVOKE?     WHAT  SPACES  DO  YOU  FIND,   FUN,  EXCITING,  AND  COOL?     BRAINSTORMING   THERE  ARE  NO  BAD  IDEAS  
  5. EXISTING  SERVICES   BUILDING  ON  STRENGTHS   INNOVATIVE  STAFF  

    CULTURE  OF  CREATIVITY   PARTICIPATORY  EXPERIENCES    
  6. EXISTING  SERVICES   ADDRESSING  WEAKNESSES   SMALL  PRESCHOOL  PLAY  AREA

      FEW  INTERACTIVES  FOR  OLDER  KIDS   INFLEXIBLE  SHELVING   INADEQUATE  PROGRAM  SPACE  
  7. NEW  SERVICES   WHAT  WE  WANTED  TO  BE   THINKING

     OUTSIDE  THE  BOOKS     MAKE  YOUTH  SERVICES  A  STRONG  LIBRARY  PRESENCE     ENHANCE  LIBRARY  MISSION     CREATE  NEW  METHODOLOGIES     EVALUATE  CURRENT  TRENDS     MEET  COMMUNITY  NEEDS    
  8. COMMUNITY     BARRINGTON  AREA  LIBRARY,  BARRINGTON,  IL   72-­‐SQUARE-­‐MILE

     DISTRICT   44,000  SERVICE  POPULATION   47  FTE   28%  OF  THE  POPULATION  IS  UNDER  18  
  9. GOALS   RYANN WHAT  WE  WANTED  TO  BE   GOALS

            BE  A  DESTINATION     CREATE  REPEATABLE  EXPERIENCES       OFFER  PARTICIPATORY  &  COLLABORATIVE   ACTIVITIES     APPEAL  TO  MULTIPLE  AGE  GROUPS       ENCOURAGE  VARIOUS  DISCIPLINES     IMPROVE  BROWSING  CAPABILITIES  OF   THE  COLLECTION     DEVELOP  ADMINISTRATIVE  &  STAFF   SUPPORT    
  10. DEVELOPING  STAFF  SUPPORT   GETTING  READY  TO  PLAY   BUILDING

     ON  PARTICIPATORY   EXPERIENCES     PINTEREST       PROOF  OF  CONCEPT  TESTING     FIELD  TRIPS     KEEPING  INFORMED       ENTHUSIASM       STAFF  BUY-­‐IN  
  11. ACTIVITIES   INTERACTIVES   PRETEND  MARKETPLACE   VOCABULARY   COOPERATIVE

     PLAY   ROLE  PLAYING/EMPATHY   SOCIAL  INTERACTION   INCREASED  ATTENTION  SPAN   PROBLEM  SOLVING   MENTAL  PLANNING   COMMUNICATION   FINE  &  LARGE  MOTOR  SKILLS  
  12. ACTIVITIES   INTERACTIVES   CHALKBOARD  /  MAGNET  WALL    

      COMMUNICATION     FINE  &  LARGE  MOTOR  SKILLS   GRAPHIC  AWARENESS   LETTER  KNOWLEDGE   PHONEMIC  AWARENESS   PROBLEM  SOLVING   REPRESENTATIONAL  DRAWING   STORYTELLING  
  13. ACTIVITIES   INTERACTIVES   PLAYHOUSE  WITH  COSTUMES      

          PUPPET  THEATER   ROLE  PLAY  WITHOUT     INHIBITIONS   PROBLEM  SOLVE   MENTAL  PLANNING   SELF-­‐PLANNING/EVALUATION   STORYTELLING     STAGE   PUBLIC  SPEAKING  SKILLS   EXPRESS  A  VARIETY  OF  EMOTIONS   ROLE-­‐PLAY  LIFE  EVENTS   FOSTER  IMAGINATION  AS   DEVELOPING  SPATIAL  &  KINETIC   SKILLS  
  14. ACTIVITIES   INTERACTIVES   PLAYHOUSE  WITH  COSTUMES     SLIDE

      CORE  STABILITY   SPATIAL  AWARENESS   STIMULATES  VESTIBULAR     SYSTEM     STAIRS   WHOLE-­‐BODY  MUSCULAR     STRENGTH   SENSE  OF  PROPRIOCEPTION     AWARENESS  OF  BODY  POSITION  
  15. ACTIVITIES   INTERACTIVES   DUPLO  ROOM   IMAGINATION  PLAYGROUND  

              LOOSE  PARTS  PLAY   LOGICAL  &  MATHEMATICAL   THINKING  SKILLS   IMAGINATION  DEVELOPMENT   THROUGH  STORYTELLING   PROBLEM  SOLVING   SOCIAL  COMMUNICATION   SKILLS   LARGE  &  SMALL  MOTOR  SKILLS  
  16. ACTIVITIES   INTERACTIVES   DIGITAL  POND   WORD  WALL  

    SIMON  SAYS           DIGITAL  PONDGRAPHIC   AWARENESS   CAUSE  AND  EFFECT   NARRATIVE   LARGE  MOTOR  MOVEMENT   SELF-­‐REGULATION     WORD  WALL   LARGE  MOTOR  MOVEMENT   SPATIAL  KNOWLEDGE   COORDINATION     SIMON  SAYS   LISTENING   LARGE  &  SMALL  MOTOR  SKILLS  
  17. PROGRAM   LIGHT  BRITE  WALL   FACT  SHEET   AREA

      72  sf   AGE   3  yr  to  12  yr   DEPARTMENT   Near  chapter  books  and  teens,  but   accessible  to  everyone   #  OF  USERS   3-­‐4   NOISE   Medium   POWER  &  DATA   Standard  Power   OTHER   Addibonal  wall  support  required  and   must  be  well  vented.   FOCUS   Encouraging  paEern  recognibon,   sorbng,  motor  skills,  collaborabve   play  and  parent/child  play  
  18. PROGRAM   AREA   77  sf   AGE   2

     yr  to  6  yr   DEPARTMENT   Early  Literacy   #  OF  USERS   between  2-­‐4  per  stabon.   NOISE   Loud   POWER  &  DATA   n/a   OTHER   Accessories   FOCUS   Pretend  play  introduces  new   vocabulary  and  social  interacbon,   cognibve  development  through   problem  solving,  mental  planning   (“how  are  we  going  to  play   spaceship?”),  self-­‐monitoring,  and   evaluabon.   REAL  PLAY   FACT  SHEET  
  19. PROGRAM   INTERACTIVE  TECHNOLOGY   FACT  SHEET   AREA  

    Varies  but  plan  about  120  sf   AGE   Depends  on  interacbve   DEPARTMENT   ALL   #  OF  USERS   between  1-­‐8  depends   NOISE   Loud   POWER  &  DATA   Standard  power  w/  special  data  and   computer  systems.   OTHER   Monitors,  projectors,  special  floor   and  wall  materials   FOCUS   Encouraging small and large motor skills, learning how their movements, shadows and distance work, impulse control
  20. ESTIMATES   DescripNon   $/SF   EsNmate   ConstrucNon  Costs

      $52   $520,000   Interior  Finishes   $26   HVAC   $10             Electrical  &  Technology   $16   Furniture  Costs   $23   $230,000   AcNvity  and  Technology  Costs   $39   $390,000   Equipment   $6   Technology   $11   Acbvibes   $22   TOTAL   $114   $1,140,000   BUDGET  ESTIMATE   KEEP  EXPENSES  IN  LINE  WITH  GOALS  
  21. CHOICES   GOALS   MAKING  CHOICES     WHEN  RESOURCES

     REMAIN  THE   SAME,  WHAT  WILL  CHANGE  IF  YOU   ADD  NEW  SERVICES?     PRIORITIZE  CHOICES  BASED  ON     GOALS     PREPARE  YOUR  STAFF     MANAGE  YOUR  OWN  EXPECTATIONS        
  22. PLAY(without the) SPACE Play Boxes @DarienLibrary (CT) Kiera Parrott Former

    Head of Children’s Services at Darien Library/Editor, SLJ [email protected] Twitter: @libraryvoice
  23. Shocking Research on Creativity •  A 2011 study showed that

    creative thinking was on the decline in the U.S. since 1990. •  Kindergarten through third grade had the most significant drop. (Kyung Hee Kim. The Creativity Crisis: The Decrease in Creative Thinking Scores on the Torrance Tests of Creative Thinking. http://www.tandfonline.com/doi/abs/10.1080/10400419.2011.627805#.Uxx8WnDns20. Accessed 3/9/14.)
  24. ...but no new space (or big budget) •  existing Toddler

    Room •  7 Burgeon Group small interactive wall panels •  Big blank wall
  25. Next, add some fun furniture P’kolino Little Readers Chairs Children’s

    Factory Cube Kids Chair Yes, it will get peed on. Purchase accordingly.
  26. Play Boxes: Creativity in a Tiny Package •  themed collections

    of play objects and manipulatives that are chosen specifically to highlight and enhance early learning; •  each box contains themed toys appropriate for babies, toddlers and/or preschoolers; •  feature laminated prompt cards that explain why play is so important; •  the cards also give parents and caregivers tips on how to play with their children.
  27. Kitchen Box Felt food from Melissa & Doug Wooden food

    from Plan Toys Wooden spoons, measuring cups, plastic bowls, etc.
  28. Sensory Box Lakeshore Learning Giant Sight & Sound Sensory Tubes

    Lakeshore Learning Feel & Roll Bumpy Balls Stack & Nest toys
  29. Transportation Box Play Forever toys Green Handle Car from Land

    of Nod (via Amazon) Melissa & Doug Animal Train
  30. Play Boxes... •  Are never all out at the same

    time •  Cleaned & disinfected each day (sometimes several times a day) •  Room gets messy. Make clean up part of the play routine. •  Be prepared to lose items. Balance durability with loss in cost analysis.