and Interactive (Flash) Developer 4 Years doing Flash (Lite) on Mobile & Devices Adobe Community Expert, Adobe Certified Trainer, & Adobe User Group Co-manager, Forum Nokia Champion (Flash) Mobile Book author & Adobe Community Blogger CEO/Founder - Hooken Mobile 5
Conference Guide” FITC 2005 (Toronto, Canada) Flash Lite 1.1 (UI) + MySQL & PHP (backend) How many people used? 5 out of 500 = 1% No “App Stores” then (circa 2005) ... ;) Flash Lite 1.1 Mobile Guide App
Flash Lite and Flash 10 Elad Elrom, Scott Janousek, Thomas Joos ISBN-10: 1-4302-1904-1 “Work in Progress” Flash Applications for Mobile Devices Richard Leggett, Scott Janousek, Weyert Boer ISBN: 1590595580 Published: Dec 2006 www.flashmobilebook.com www.friendsofED.com
focused) Application Development & Flash Mobile Training Going Forward ... Flash, Android, iPhone, potentially webOS ... more Products. 11 www.hookenmobile.com
25 developers, 3 meetings ... started in Jan 2009 Android & iPhone (mostly) Me = (currently) the only “Flash guy” ;) Our talks = business and technical www.meetup.com/massmobile
Are new to Mobile Development? Have created a mobile application? iPhone developers? Android? Flash Mobile? Other? Are making money off mobile apps? Having lots of fun with mobile development? :)
Phone companies Content = Mobile “Apps”, games, other Media Gardens (open/closed) = Ecosystem Setups Fragmentation = (SW/HW) inconsistencies across devices/platforms 20 Handsets = SmartPhones/Mobile Phones App = (Mobile) Software Application Emulators = Mobile Testing Software Target(s) = Devices and/or platforms you are working with/developing for ... and many more. No shortage of industry terms! :)
Berry (RIM) Others > 1 million 20-40 million > 140 Million > 30 Million > 30 Million 1 Billion “Device numbers aren’t everything ... but they are always part of the overall equation. More importantly is the Quality (of user experience) vs. Quantity.” - Me
Device “B” doesn’t Causes = OEMS, Operators Occurs = Hardware, Software Levels “Workaround” = multiple versions of an app! ;( “A motion-sensing 3D game with a GPS social networking feature won't work on a lot of Windows Mobile handsets, but a 2D, keypad-controlled Asteroids clone won't necessarily make a developer rich.”
Great (Mobile) UX Low Barrier to Dev Entry Less Fragmentation 20 million devices “1 Hit Wonder” Applications Getting “lost” within App Store “Knockoffs Apps” Saturated Marketplace No Adobe Flash Player
& hundreds of applications available Distribution = G1 (On Device Catalog) Developer Program Fee = $25 USD Revenue Split: 30% (Google), 70% (Dev) Open Source (Android SDK)
policy Open Source roots Adopted outside of SmartPhones Device(s) not “stellar” Experience good, but not excellent Fragmentation likely People expect FREE? Low Device #’s now
“Muscle” Lots of existing apps to port/reuse ... Windows Mobile Devices not quite “trendy” (yet) Fragmentation likely? Still Early on details (Windows Mobile 7?)
in U.S.) Private SDK Beta available Distribution = Palm Pre (on Sprint Network) Developer Program Fee = TBD Revenue Split: TBD Web Development Tools & SDK (webOS, Mojo)
Project ($10M USD Fund) www.openscreenproject.org Flash Lite Developer Challenge ($100 K) www.flashlitedeveloperchallenge.com Publish to OVI (App) Store publish.ovi.com
like in 2-3 years? Is there a Mobile App Store “Bubble” forming (recall DOT COM era)? Are “App Stores” the next big thing on other devices besides SmartPhones? (e.g. netbooks?) 88