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Lumosity and Gamification
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Ali Ahmad Shazada
September 15, 2015
Education
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250
Lumosity and Gamification
Ali Ahmad Shazada
September 15, 2015
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Transcript
9/15 Gamification Assessment #1 Ali Ahmad Shazada IFN691
Gamified Software Lumosity
Today’s Quests 1. Overview 2. Evaluation 3. Recommendations 4. Questions
1. Overview
1. Company Brain training and research company 2. Domain Education
and Learning – Brain Training • Gamified Tasks including Memory Attention Speed Problem solving skills Flexibility
3. Target Audience • Between 20 and 40 who enjoy
competitive environment http://blogs.wsj.com/digits/2013/11/05/small-brain-training-game-maker-getting-bigger/ Right now 70 Billion Users !
3. Purpose of Gamification • Brain Training exercises Excluding Traditional
way Awarded with scores Feedbacks and rewards
2. Evaluation
In the Beginning • Designed games to get starting point
Memory Attention Speed Problem solving skills Flexibility
None
None
None
After Completion !
Definition of Gamification • Game Elements Promote Behavior Change
Self-Determination Theory • User’s clear goal Top Game score Progress Feedback https://en.wikipedia.org/wiki/Gamification
• Performance of mates Higher score Passion •
Interesting Factors Colorful Backgrounds Feedbacks Rewards User’s motivation
Effective Gamification • User’s Change Behavior Increase in Use
No Negativity Funny Experience http://www.forbes.com/sites/michellegreenwald/2014/09/15/gamification-in-everything-the-range- and-when-and-why-its-so-effective/
Brain Performance Index (BPI) • Top Design Feature ; performance
in 5 areas Memory Attention Speed Problem solving skills Flexibility http://www.forbes.com/sites/michellegreenwald/2014/09/15/gamification-in-everything-the-range- and-when-and-why-its-so-effective/
Weekly Plans • Different from one another Addiction
Excitement 40 Gamified Tasks Perfect Usable Experience https://www.interaction-design.org/courses/gamification-_creating_addictive_user_experience.html
3. Recommendations
1.Multiplayer Option Competition Engaging Enjoyable Fun
2. Motivational video Engage weak people Inspire
Early Task completion http://www.clickz.com/clickz/column/2197031/motivation-action- and-triggers-a-model-for-influencing-online-behavior
3. Limited Target Audience Designed for Elders No
Children Stuff
4. Switch b/w Activities Bored with some activities
Friendly and Enjoyable https://www.packtpub.com/packtlib/book/Web- Development/9781782168119/6/ch06lvl1sec38/The%20player's%20experience
Any Questions