Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Lumosity and Gamification
Search
Ali Ahmad Shazada
September 15, 2015
Education
0
250
Lumosity and Gamification
Ali Ahmad Shazada
September 15, 2015
Tweet
Share
Other Decks in Education
See All in Education
JavaScript - Lecture 6 - Web Technologies (1019888BNR)
signer
PRO
0
3.1k
Chapitre_2_-_Partie_3.pdf
bernhardsvt
0
150
いわゆる「ふつう」のキャリアを歩んだ人の割合(若者向け)
hysmrk
0
310
都市の形成要因と 「都市の余白」のあり方
sakamon
0
160
Surviving the surfaceless web
jonoalderson
0
350
Future Trends and Review - Lecture 12 - Web Technologies (1019888BNR)
signer
PRO
0
3.2k
子どもが自立した学習者となるデジタルの活用について
naokikato
PRO
0
180
TeXで変える教育現場
doratex
1
13k
Semantic Web and Web 3.0 - Lecture 9 - Web Technologies (1019888BNR)
signer
PRO
2
3.2k
10分で学ぶ すてきなモナド
soukouki
1
150
栃木県警サイバーセキュリティ研修会2026
nomizone
0
190
Padlet opetuksessa
matleenalaakso
10
15k
Featured
See All Featured
Faster Mobile Websites
deanohume
310
31k
Utilizing Notion as your number one productivity tool
mfonobong
3
220
How To Speak Unicorn (iThemes Webinar)
marktimemedia
1
380
My Coaching Mixtape
mlcsv
0
48
A Tale of Four Properties
chriscoyier
162
24k
SEO for Brand Visibility & Recognition
aleyda
0
4.2k
StorybookのUI Testing Handbookを読んだ
zakiyama
31
6.6k
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
49
9.9k
svc-hook: hooking system calls on ARM64 by binary rewriting
retrage
1
99
Why Your Marketing Sucks and What You Can Do About It - Sophie Logan
marketingsoph
0
74
Money Talks: Using Revenue to Get Sh*t Done
nikkihalliwell
0
150
WENDY [Excerpt]
tessaabrams
9
36k
Transcript
9/15 Gamification Assessment #1 Ali Ahmad Shazada IFN691
Gamified Software Lumosity
Today’s Quests 1. Overview 2. Evaluation 3. Recommendations 4. Questions
1. Overview
1. Company Brain training and research company 2. Domain Education
and Learning – Brain Training • Gamified Tasks including Memory Attention Speed Problem solving skills Flexibility
3. Target Audience • Between 20 and 40 who enjoy
competitive environment http://blogs.wsj.com/digits/2013/11/05/small-brain-training-game-maker-getting-bigger/ Right now 70 Billion Users !
3. Purpose of Gamification • Brain Training exercises Excluding Traditional
way Awarded with scores Feedbacks and rewards
2. Evaluation
In the Beginning • Designed games to get starting point
Memory Attention Speed Problem solving skills Flexibility
None
None
None
After Completion !
Definition of Gamification • Game Elements Promote Behavior Change
Self-Determination Theory • User’s clear goal Top Game score Progress Feedback https://en.wikipedia.org/wiki/Gamification
• Performance of mates Higher score Passion •
Interesting Factors Colorful Backgrounds Feedbacks Rewards User’s motivation
Effective Gamification • User’s Change Behavior Increase in Use
No Negativity Funny Experience http://www.forbes.com/sites/michellegreenwald/2014/09/15/gamification-in-everything-the-range- and-when-and-why-its-so-effective/
Brain Performance Index (BPI) • Top Design Feature ; performance
in 5 areas Memory Attention Speed Problem solving skills Flexibility http://www.forbes.com/sites/michellegreenwald/2014/09/15/gamification-in-everything-the-range- and-when-and-why-its-so-effective/
Weekly Plans • Different from one another Addiction
Excitement 40 Gamified Tasks Perfect Usable Experience https://www.interaction-design.org/courses/gamification-_creating_addictive_user_experience.html
3. Recommendations
1.Multiplayer Option Competition Engaging Enjoyable Fun
2. Motivational video Engage weak people Inspire
Early Task completion http://www.clickz.com/clickz/column/2197031/motivation-action- and-triggers-a-model-for-influencing-online-behavior
3. Limited Target Audience Designed for Elders No
Children Stuff
4. Switch b/w Activities Bored with some activities
Friendly and Enjoyable https://www.packtpub.com/packtlib/book/Web- Development/9781782168119/6/ch06lvl1sec38/The%20player's%20experience
Any Questions