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Product Design 101 - Startup Edition

Soham Mondal
August 24, 2021

Product Design 101 - Startup Edition

Soham Mondal

August 24, 2021
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  1. Presentation Agenda Agenda Introduction to Product Design 
 Intro to

    Product Design 
 Product Design vs UX Design 1 Mistakes/Design Process 
 Product Design Mistakes 
 Design Process at Triveous 
 Understand 
 Define 
 Ideate 
 Prototype 
 Test and Validation 2 3 Summary 
 Key Takeaways
  2. I’m Soham Mondal Founding Partner, Triveous 
 Lead Anchor Mentor,

    Google For Startups Soham is the Founding Partner at Triveous and brings over 13 years of experience in building and servicing products across like finance, entertainment, education among others. https://www.linkedin.com/in/sohammondal/ 
 https://twitter.com/s0h4m About
  3. Triveous Technologies 
 https://triveous.com/ 2013 2016 2017 Khoslalabs Worked with

    Khoslalabs on a state-of-the-art micro ATM (any Kirana shop owner can act as an ATM teller using their mobile phone) and POS solutions for the underbanked sections of India. EnParadigm and Google Worked with Enparadigm on multiple offline first apps in the insurance and education space. Worked with Google on multiple initiatives in the User Experience and Android Application space. About
  4. 2018 2021 FREND and Internetsaathi FREND is a non profit

    backed by Google and Tata Trusts. Worked on designing and developing an offline first application to generate livelihood for over 50,000 women in 300,000 villages across India. IDEO, Novopay and Google AI Worked with IDEO on a design framework for new internet users. Worked with Novopay on multiple financial applications impacting millions of users across India.
  5. Slides based on our Design Work Product Research Understand your

    market, ecosystem and your users Product Design Define and Solve design related problems across your entire product lifecycle Design Audits Get a high level overview of various design and product issues About
  6. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  7. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  8. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  9. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  10. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  11. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  12. Not Defining Assumptions and Risks Important to discover, define and

    share assumptions and risks early in the startup journey. 01
  13. Measurement: Too little or too much Not measuring at all

    or measuring too little or too much. 03
  14. Analysis: Not analysing data properly Analyse data to create artifacts

    that assist in the direction of the startup/product 04
  15. Not Talking to Users or having a Proper Feedback Cycle

    Not talking to users quickly enough, early enough or frequently enough 07
  16. Product Design Mistakes: Startup Edition 07 Not Talking to Users/Proper

    Feedback Cycle 02 Delay Validation of Assumptions and Risks 03 Measurement: Too little or too much 08 Not Understanding Why 01 Not Defining Assumptions and Risks 05 Not Understanding Stakeholders/ Market/ Ecosystem 06 Not Defining Users/Jobs- to-be-done/ Needs 04 Analysis: Not analysing data properly
  17. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  18. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  19. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  20. Why Product Research? - Conducting market and user research enables

    you to understand what your users actually need and how the market is like - Good research informs your product, and the fact that it comes early in the design process will save you a lot of resources(time and money) down the road - Plus, with solid research, selling your ideas to stakeholders will be a lot easier. DETAILS Understand 01 Not Defining Assumptions and Risks 02 Delay Validation of Assumptions and Risks 05 Not Understanding Stakeholders/ Market/ Ecosystem 08 Not Understanding Why
  21. Product Research Techniques Market Research - What Is the market?

    
 - Who are your competitors? 
 - Who are the important stakeholders? 01. Qualitative Research - What do users need? 
 - What are their goals and aspirations? 
 - What are the challenges users face? 02. Quantitative Research - How to confirm or reject certain hypotheses? 
 - Statistical analysis of data 03. Understand
  22. Define How do you synthesise insights from research data? 03

    Measurement: Too little or too much 04 Analysis: Not analysing data properly 08 Not Understanding Why
  23. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  24. Jobs-to-be-Done Theory provides a framework for defining, categorising, capturing, and

    organising all your customers’ needs. JOBS TO BE DONE FRAMEWORK
  25. https://jobs-to-be-done-book.com/ 01 Not Defining Assumptions and Risks 05 Not Understanding

    Stakeholders/ Market/ Ecosystem 06 Not Defining Users/Jobs- to-be-done/ Needs 08 Not Understanding Why
  26. Ideate and Prototype The solution part of Product Design 05

    Not Understanding Stakeholders/ Market/ Ecosystem 08 Not Understanding Why 06 Not Defining Users/Jobs- to-be-done/ Needs 03 Measurement: Too little or too much 02 Delay Validation of Assumptions and Risks
  27. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  28. Sketching/Sketchstorming Use rough sketches/diagrams to express ideas/potential solutions and explore

    the design space. Scamper Question problems through action verbs (“Substitute”, “Combine”, “Adapt”, “Modify”, “Put to another use”, “Eliminate”, “Reverse”) to produce solutions. Crowdstorming Target audiences generate and validate ideas through feedback (e.g., social media) to provide valuable solution insights. Crazy 8s Force people to come up with 8 ideas in 8 mins Mindmapping Use this graphical technique to connect ideas to problems’ major and minor qualities. Brainstorming Build good ideas from each other’s wild ideas, can be done individually or in groups
  29. Testing/Validation How to test your designs? 07 Not Talking to

    Users/Proper Feedback Cycle 02 Delay Validation of Assumptions and Risks 03 Measurement: Too little or too much
  30. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  31. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  32. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  33. Product Design Mistakes: Startup Edition 07 Not Talking to Users/Proper

    Feedback Cycle 02 Delay Validation of Assumptions and Risks 03 Measurement: Too little or too much 08 Not Understanding Why 01 Not Defining Assumptions and Risks 05 Not Understanding Stakeholders/ Market/ Ecosystem 06 Not Defining Users/Jobs- to-be-done/ Needs 04 Analysis: Not analysing data properly