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Design4Drupal Boston 2014 - Un-siloing Your Project Team with Collaborative Sketches and Digital Prototyping

Michelle Chin
August 02, 2014

Design4Drupal Boston 2014 - Un-siloing Your Project Team with Collaborative Sketches and Digital Prototyping

Along with Kat Kuhl, we delivered our presentation from Drupalcon at Design4Drupal Boston.

Creating great user experience is critical to the success of a web project. Yet in the traditional approach, most of the site's experience is decided by one user experience professional, expressed in PDF wireframes, and interpreted by other team members after the fact. On rushed projects, the time for feedback from others may be limited, resulting in final wireframes that have your designer shaking his head, or your developer wondering what data is going to drive that neat "Related Publications" block the client loved.

By replacing wireframes with collaborative sketching and Drupal prototyping, you can get your whole team involved early and keep them engaged as the project moves from phase to phase. You can also build sites faster and better by answering the question of "How will it work?" and "How will it act on a mobile device?" while you're thinking through the functionality. We've had success with this method at Rock Creek, and we'll go over:

The benefits of collaborative sketching for the project and team members
How to conduct the sketching activity and the Drupal prototyping efficiently
Challenges of this approach and ways to implement it at your company
Case study samples
The trips and tricks we’ve learned along the way to make this a successful approach

(Slide design by Ika Lestari)

Michelle Chin

August 02, 2014
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Transcript

  1. Kat Kuhl - Director of Technology | @webbykat Michelle Chin

    - Sr. UX Strategist | @soysaucechin A LITTLE ABOUT us Rock Creek Strategic Marketing Washington, DC | @rockcreeksm
  2. WIREFRAMING CHALLENGES • Lots of handoffs • Lots of revisions

    • Lack of engagement throughout the project
  3. WHAT DO WE REALLY NEED? • Something easier to understand

    • Something quicker to iterate upon • Something more realistic • Something that involves everyone earlier
  4. MAKING THE CHANGE: COLLABORATION Pick a small project. • Less

    risky • Manageable in size • Quicker to recover
  5. MAKING THE CHANGE: COLLABORATION Get buy-in from your teammates. “Hey,

    would you be up for trying out this sketching approach?”
  6. MAKING THE CHANGE: COLLABORATION Involve the right people. Everyone! UXers,

    developers, designers, accessibility analysts, content strategists, project managers...
  7. Set expectations. • Sketching will lead to a prototype! •

    Could make your life easier… maybe. • Could be a bumpy road; but get pumped! MAKING THE CHANGE: COLLABORATION
  8. • Markers • Paper • Masking Tape • Scissors •

    Sticky Notes • Snacks! • Music! WHAT YOU’LL NEED
  9. CHOOSE THE right SPACE • Open area • Ample wall

    space • Freedom from distractions
  10. WHAT TO SKETCH • Main pages - homepage, landing pages

    • Pages with unique functionality/features (galleries, data-heavy pages, etc.) • Responsive versions of the above
  11. PRE-SKETCH MEETING 30 min 1 1 3 WHEN TO SKETCH

    SKETCHING SESSION 1.5 - 2 hrs SKETCHING SESSION 1.5 - 2 hrs 2 1 DISCUSSION SESSION 1.5 - 2 hrs 3 1 DISCUSSION SESSION 1.5 - 2 hrs
  12. • Set expectations. ◦ Goals of the sketching ◦ What

    happens in each session • Provide background info. ◦ Site map ◦ List of pages to sketch ◦ User research - personas / scenarios ◦ Previous project work PRE-SKETCH MEETING
  13. PRO TIPS FOR SKETCHING • Encourage everyone to sketch. •

    Remember that no idea is a bad one. • Pay attention to everyone’s energy level.
  14. DISCUSSION STEPS 1. Pick a page. 2. Go over ideas.

    3. Pick one sketch or parts of some. 4. UXers - use your UX skills. 5. Someone - take notes!
  15. PRO TIPS FOR DISCUSSION • UXer / PM - use

    your facilitation skills. • Make sure everyone is heard. • Vet the ideas with your teammates (experts!).
  16. WHAT’S NEXT? The UX Designer: 1. Creates lo-fi reference sketches.

    2. Works in tandem with the developer to begin building the prototype.
  17. SO… YOU NEVER WIREFRAME? Wireframes are a communication tool; so

    are prototypes. Use whatever is most appropriate for a task.
  18. “When PDFs, JPEGs and other static artifacts get thrown around,

    there’s a tendency to forget the medium for which you’re designing. - BRAD FROST “ bit.ly/html-wireframes BUT REMEMBER...
  19. WIREFRAME DESIGN Site Building, Module Installation, Module Development DEVELOP Migration

    Theming DEVELOP Theming, Module Development SKETCH PROTOTYPE Site Building, Module Installation, Migration DESIGN DEVELOP Migration, Module Development ORIGINAL NEW
  20. • Install a prototype theme. • Consider source order and

    positioning. • Adjust the mobile experience as needed. FRONT-END TASKS (minimal)
  21. • Build out menus based on the sitemap. • Set

    up content types, taxonomies, & views. • Set up aliases & breadcrumbs. SITE-BUILDING TASKS
  22. This isn’t a throwaway product… ...so you have to remove

    the things you don’t need. WARNING!
  23. • Navigate challenges early. • Get buy-in from your team.

    • Get buy-in from your client. • Do usability testing. USE YOUR PROTOTYPE TO...
  24. THANK YOU! Kat Kuhl | @webbykat Michelle Chin | @soysaucechin

    Rock Creek Strategic Marketing @rockcreeksm