Affinity Diagram As a player, I need more detailed and engaging FTUE. As a player, I don't know how to use my healer except tap her skill icon. As a player, I need FTUE about Summon boss. As a player, I feel the main character looks normal, it doesn’t appeal to me. As a player, I think Kotetsu has an adack skill rather than a buff. As a player, I want to adack villains in another way, rather than dragging the hero to them. As a player, I think someDmes it's hard to target the villian that I want to adack. As a player, I need a beder explainaDon about the hero skill. As a player, I want a beder experience adjusDng the visual angle. As a player, I want AI has a beder balance. As a player, I don't understand some icons. As a player, I want to customize and personalize my main character. As a player, I need a more intuiDve view of my HP bar. As a player, I think the visual indicaDon doesn't help me to select the hero. As a player, I want Ayakashi 2 has close connecDon with Ayakashi 1. As a player, I want a beder story. As a player, I think if two heroes parDally overlap, it's hard to select the hero in the back. As a player, I want to have mulDple pathes that I can explore in the current map. As a player, I need a clearer character detail page. As a player, I am confused about how to perform the hero skill. As a player, I feel the animaDon of candy girl's skill be played in a wrong part of the combat field. As a player, I want to accelerate the pace of movement in the game. As a player, I want to enhance the visual effect of adack. As a player, I don't like the vibraDon, I always misinterpret it. As a player, I want to have PVP. As a player, I want to tap the exclamaDon mark above the principal. As a player, I feel the animaDon is too long at the beginning. As a player, I want long-‐term goals in the game. As a player, I want clearer indicaDons about the combat and "geqng a new hero" on locaDon nodes. 1 Number: parDcipant 2 3 4 5 7