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Getting Started with Non-Programming AR Development with MRTK v2.4.0

Getting Started with Non-Programming AR Development with MRTK v2.4.0

Slide deck of AR Fukuoka

TakashiYoshinaga

August 13, 2020
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  1. Creating Project (2/6) Click ▽ aligned on the right side

    of NEW button. 新規作成横の▽
  2. Installation of MRTK (1/3) Double click the unitypackage. Click Import

    button of Import Unity Package dialog. Microsoft.MixedReality. Toolkit.Unity.Foundation .2.4.0.unitypackage Import
  3. Adjust Viewpoint of Scene [←] [→]: Move to Left/RIght [↑][↓]:

    Zoom In/Out [Alt]+Drag: Rotation +Drag: Move to ←→↑↓
  4. Adjust Viewpoint of Scene Object can be shown on the

    center of Scene tab. Double click Quad
  5. Inputting Values to Transform Object Inspector p Properties of each

    object can be added/edited in Inspector p Position/Rotation/Scale are editable in Transform.
  6. Inputting Values to Transform Object p Properties of each object

    can be added/edited in Inspector p Position/Rotation/Scale are editable in Transform. Set as following Positionを 0 0 1 Rotation 0 0 0 Scale 0.3 0.3 0.3
  7. Next Step Not only Transform but also appearance and behavior

    and properties can be edited in Inspector
  8. Changing Color of Cube (4/4) Detail of Material is shown

    at the bottom of Inspector. But Default-Material is not editable.
  9. Play (2/4) [A][D] :Move to Left and Right [W][S] :Zoom

    In/Out [Q][E] :Move to Up and Down RightClick + Drag :Rotation
  10. Play (3/4) ※Object canʼt be manipulated so far [Shift] :Show

    left hand [Space] :Show right hand While hand is appearing+ [Click] :Pinch [Scroll] :Forward/Back
  11. Adjusting Object (3/3) model under upper level of model Set

    trans form as bellow Position 0 -0.45 0 Rotation 0 180 0 It is possible to adjust the Transform using only the model in the upper level, but for the sake of efficiency, I divided the operation into two steps
  12. In order to enable chair to detect contact with hand,

    Collider should be added to model.obj