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Getting Started with HoloSDK

Getting Started with HoloSDK

Slide deck of HoloSDK workshop held in 14th May.

TakashiYoshinaga

May 14, 2021
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Transcript

  1. 3D Expression Based on Head Tracking This is a very

    famous work by Johnny Lee, posted in 2007. https://youtu.be/Jd3-eiid-Uw
  2. Examples of Devices Used for Head Tracking Recently, Kinect and

    Vive trackers are the most popular methods. But not everyone has the equipment for tracking.
  3. Today’s Goal Realizes expressions that pop out of the screen

    and expressions that seem to have space behind them. https://youtu.be/86Vave1n4IA
  4. Overview of the Unity Editor Scene Tab Area for placing

    objects. List of objects List of folders and files in the project
  5. Appendix: Identity of the Added Board  This is the

    background area displayed on the screen.  Depending on the setting, it may looks black, but it can be displayed in the actual color later.  CG is placed between the virtual camera and this board to create the content.
  6. Adjusting the Viewpoint of Scene (4/4) Alt + Drag to

    rotate view The orientation of the center axis of the board should be this Position of the viewpoint (virtual camera)
  7. Add a Display Object to the Scene Assets → Understone

    → Free Aircraft Pack → Prefabs
  8. Add a Display Object to the Scene Drag & drop

    aircraft-A-A into HoloObjects
  9. Run

  10. Use the Room Object (5/8) Virtual Box Poisition: 0 0

    0 Rotation:0 0 0 Scale: 120 80 50 ※スケールのzの値(=部屋の奥行)は任意
  11. Run