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三次元形状とディープラーニング

 三次元形状とディープラーニング

三次元形状処理とディープラーニングの初歩についてまとめたスライドです。

Tatsuya Yatagawa

December 21, 2020
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  1. • • • θ • = ; = 2 2

    + 1 + 0 ෩ = arg min ෍ =0 −1 ( , ; )
  2. • • • 0 = 0 + 0 1 =

    1 + 1 2 = 2 + 2 = 0 0 + 1 1 + 2 2 + = 0 0 + 1 1 + 2 2 +(0 0 + 1 1 + 2 2 + )
  3. • • • 0 1 2 0 = ReLU(0 +

    0 ) 1 = ReLU(1 + 1 ) 2 = ReLU(2 + 2 )
  4. • • • (0 , 0 , 0 ) (1

    , 1 , 1 ) ( , , ) (−1 , −1 , −1 ) (+1 , +1 , +1 ) (0 , 0 , 0 ) (1 , 1 , 1 ) (−1 , −1 , −1 ) (+1 , +1 , +1 ) ( , , )
  5. • = 0 1 1 0 1 0 1 0

    1 1 0 1 0 0 1 0 = − − 1 2− 1 2 = ෍ :