Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
Getting better at this "usability" thing
Search
Justine Sanderson
November 17, 2005
Design
250
2
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Getting better at this "usability" thing
A talk I gave to the Wellington Web Standards group .
Justine Sanderson
November 17, 2005
More Decks by Justine Sanderson
See All by Justine Sanderson
How to Craft Compelling Calls-to-Action
titine
0
120
The mind has its reasons that Reason cannot know
titine
0
150
What the eye can't see - Auckland Web Meetup
titine
0
190
Analysing the results of a card sort
titine
0
160
UI design in practice
titine
1
140
User interface design in practice - University of Auckland Business School
titine
1
200
Usability in practice - tips from the field.
titine
0
140
Usability techniques
titine
2
340
Usability and user-centred design
titine
1
200
Other Decks in Design
See All in Design
富山デザイン勉強会_生成AIを使ったデザイン制作2026最新版.pdf
keita_yoshikawa
0
160
凡庸を落とすハーネス
hiromimaeo
2
980
設計の進め方と 品質特性品質特性
harakeishi
0
1.4k
The decksh tutorial
ajstarks
1
100
Agentic Design Workflowを育てる 「三層デザインハーネス」の現在地
sayadesign2
0
790
「おすすめ」はなぜ信用されないのか - 信頼を築くUI/UX設計
ryu1013
0
320
もう迷わない!“なんとなく”を卒業するフォントの選び方【村田俊英】
toshihidemurata
0
1k
Webブラウザで動く VJツールをつくる
akirafukuoka
0
120
Basket_of_love.pdf
terencebasart
0
360
「惜しいデザイン」 を生み出さないための AIレビューループ
0b1tk
3
4.7k
Where Imagination Ends AI Begins
r5ni4
0
470
Design_Harness_and_Loop.pdf
nagatsu
0
120
Featured
See All Featured
Heart Work Chapter 1 - Part 1
lfama
PRO
10
37k
[SF Ruby Conf 2025] Rails X
palkan
3
1.5k
Groundhog Day: Seeking Process in Gaming for Health
codingconduct
0
410
Efficient Content Optimization with Google Search Console & Apps Script
katarinadahlin
PRO
1
930
KATA
mclloyd
PRO
35
16k
Git: the NoSQL Database
bkeepers
PRO
433
67k
Game over? The fight for quality and originality in the time of robots
wayneb77
1
300
Embracing the Ebb and Flow
colly
88
5.2k
Taking LLMs out of the black box: A practical guide to human-in-the-loop distillation
inesmontani
PRO
3
2.5k
Build your cross-platform service in a week with App Engine
jlugia
234
19k
Reflections from 52 weeks, 52 projects
jeffersonlam
356
22k
Being A Developer After 40
akosma
92
590k
Transcript
Intro Getting better at this usability thing Justine Sanderson |
Web Standards Group, Wellington 17 November 2005 © 2005 Justine Sanderson
The challenge
The desired outcome
None
Ethnographic Research
Ethnographic Research
Contextual Enquiry
Participatory Design
Prototyping
Usability Testing
Parallel track to ongoing development work Activities prior to development
Ongoing user familiarisation (‘urban safaris’) User Research ‘Generic’ personas Personas for target audience Study of patterns Usability tests to uncover specific usability issues Conversation tool Artifacts
Set aside a day a month
1. User Familiarisation Step out of your environment
'I don't know who discovered water, but it wasn't a
fish.' Step out of your environment
You are not the user you are not the user
hang out with people who don’t use a computer 8
hours a day
architect cleaner waitress policeman teacher gardener farmer midwife receptionist musician
builder marine biologist nurse florist photographer sales assistant nanny plumber sharetrader banana ripener accountant journalist coach politician student machine operator truck driver manager secretary
Urban safaris
Observing in context How do people actually use and experience
websites? How often do they use them? How satisfied are they? What are their wants and needs? What are their suggestions for improvement?
People do strange things on their computers
Passwords on post it notes
You do not have their undivided attention
Personas
Personas
Mood board
2. Ideation thinking of alternatives
Brainstorming Rules Defer judgment Encourage wild ideas Build on the
ideas of others Stay focused on topic One conversation at a time Be visual Go for quantity
Brainstorming session
Have a conversation with your team
Participatory Design: Card Sorting
Card Sorting Workshops “great exercise, I’d use this in my
own work!” “chance to get involved at basic level” “good to interact & hear how others in team were thinking”
3. Usability Evaluation …from the bottom up
Study Patterns
www.welie.com
Study Patterns
A C E G
4. UCD artefacts start a conversation with your team
Examples Reading and discussing scenarios Identifying opportunities for design Producing
a paper prototype Developing a picture use scenario Presenting design ideas Group discussions DIS Seminar – Melbourne – August 2004
Make the data real Walls – beyond whiteboards by Mark
Rettig (www.marcrettig.com/writings/rettig.walls.72dpi.pdf )
Make things together
Collaboration
So can you start using these techniques tomorrow?
It’s easy and it’s fun
You are not the user
There are a lot of techniques out there
You can learn about patterns
Start tomorrow!
thank you
[email protected]
Flickr
Flickr new