Designing Interaction patterns are often considered as a bad reputation, reason being they are considered to be quick, off-the-shelf solutions that could be applied without considering the context of a problem. So there is a great need for instilling a notion of design philosophy among all the engineers responsible for developing the application (in our case it’s an enterprise wide behemoth platform), thereby creating and sharing a design ethos. The problem we started to face is creating a coherent, unified language which can scale across devices - not just beauty and aesthetics. So we decided in designing a strategic platform with evidence and research based design.
As a baby step we started to focus on the components first, and then combine those to build larger components that eventually make up for a bigger ecosystem. Easier being said, actually, it really is a more daunting and fragile exercise in conducting the research. So we’ve conducted research starting with the building and foundational components .
This talk discusses about the research we created and bring substantial impact for the design we have created.