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Leading a Culture of Innovation / Klara Adolphson (EDGE 2015)

UX Salon
September 17, 2015

Leading a Culture of Innovation / Klara Adolphson (EDGE 2015)

Everyone talks about innovation – the fabled magic that happens somewhere in the intersection of science and art. But to lead and promote innovation in organizations and society at large we need to nurture an innovation culture. A culture that helps us to be in a constant state of flux, constantly collaborating and constantly improving our confidence to disrupt. In today’s experience-driven economy, design can inspire and be a trailblazer for that culture. Klara Adolphson will share her insights from all levels of innovation leading the Innovation Management Department at Vinnova, Sweden’s state agency for innovation and as Managing Director at the international design firm Doberman.

UX Salon

September 17, 2015
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  1. View Slide

  2. ”Any idiot under the shower can get
    an idea it is what you do with it when
    you step out that matters”
    NOLAN BUSHNELL, ATARI

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  3. TM
    The Design
    of Everyday
    Experiences
    Twitter: @klaraadolphson
    @doberman

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  4. Embrace Chaos

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  5. Production Society
    Insight Strategy Design Production Launch

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  7. Production Society
    Insight Strategy Design Production Launch
    Prototyping Society
    Strategy
    Launch
    Design Production
    Insight
    Insight
    Strategy
    Design
    Production
    Design
    Launch
    Insight
    VS

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  10. Allt på en gång

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  12. Dare to Play

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  21. Play

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  22. No play

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  23. No play
    Play

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  24. Shared Innovation Leadership

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  25. Bacteria
    Tiny clusters within the
    organization
    Virus
    Create an outside unit and
    let it contaminate the
    organization
    Cell
    Create a department and
    test within

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  26. Radical
    Change

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  28. OBJECTIVE AND
    RESEARCH
    PLANNING
    DESIGN
    RESEARCH
    INSIGHTS AND
    OPPORTUNITIES
    Understand problem
    IDEAS AND
    SOLUTIONS
    TEST AND
    ITERATION
    Find solution
    PROTOTYPE
    Realize
    solution

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  29. Quantified goal:
    How often do the
    elderly laugh?

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  30. Insights and
    opportunities

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  31. Prototyping and
    evaluation

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  32. Bacteria
    Tiny clusters within the
    organization

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  33. Thank You!
    1
    [email protected]
    Twitter: klaraadolphson

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