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Redesign Design - Matteo Cavucci / UX Salon 2018

UX Salon
May 17, 2018

Redesign Design - Matteo Cavucci / UX Salon 2018

Over the next years, how we design, prototype, and test services and products will change dramatically. We are transitioning from a traditional, industrial mindset of design as a rigid planning process towards the experience of design as a continuous and evolving conversation between makers and users.

This talk, based on real-life experiences, explores how design is changing in the digital age, beyond the initial delivery of specifications and blueprints, to an adaptive co-creation process that evolves iteratively over time. This emergent idea of designOps is dissolving the boundaries between planning, discovery, building, and operating phases, leading to results that are more in tune with the true needs of users.

UX Salon

May 17, 2018
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  1. 19 _ A process nerd! _ Variegated professional background. _

    Previously: ThoughtWorks, Edenspiekermann _ Helped people working in automotive, retail, large online marketplaces, high-growing start- ups and public sector. Matteo Cavucci @matteomced
  2. 20 design as a service design infrastructure Product Team Production

    Environment Users co-creation of value driven by experiments Strategy feedback feedback high-level intents “design enablers” feedback
  3. designOps 31 A cultural shift in the practice of design

    and a related set of practices that allows people across an organisation to continuously improve the design of products without compromising on quality, service coherency, or team autonomy.
  4. designOps ENABLE OTHERS TO DESIGN Minimise the effort required by

    designers - and non designers - to produce high quality design artefacts. DESIGN FOR LEARNING Explore uncertainty through rapid experimentation and a strategy based on optionality. CONNECT USERS AND TEAMS Allow users to guide the ideation process through robust feedback loops after the product is launched.
  5. A large online marketplace, a new opportunity to assess, a

    new service to explore, a lot of uncertainty.
  6. Experiment B Design generation Weak design are eliminated or combined.

    Strong design are further developed. Experiment A
  7. Design generation Weak design are eliminated or combined. Strong design

    are further developed. Further narrowing and integration Experiment B Experiment A
  8. _ build a shared understanding of the whole product. _

    avoid detailed specifications. _ communicate as much high-level intent is needed to create a stable version. _ free people to make decisions aligned with the intent. _ design the developer experience. _ automate the design process as more as possibile.
  9. _ We created a feedback form at the end of

    the funnel. _ we printed out all the messages every day, and we put them on a wall. _ The whole team read them after the morning stand-up meeting. _ We sorted the messages by topic. _ We tracked how many times a specific topic appeared and we measured the trend.
  10. 59 design as a service design infrastructure Product Team Production

    Environment Users co-creation of value driven by experiments Strategy feedback feedback high-level intents “design enablers” feedback
  11. Thank you Matteo Cavucci Tel Aviv, 06 May 2018 Matteo

    Cavucci | +49 1514 1298316 | [email protected] Do you want to know more? [email protected] @matteomced