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Working in Context: Rapid Animated Prototyping / Nir Kosover (UX Salon 2016)

UX Salon
April 19, 2016

Working in Context: Rapid Animated Prototyping / Nir Kosover (UX Salon 2016)

Great products are all about a needed value and an appealing coherent story. We use prototypes to get a glimpse into that story, trying to bridge the context gap between ourselves and our users. Nir will present rapid animated prototyping as a way of working in context and creating those great coherent products.

UX Salon

April 19, 2016
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  1. View Slide

  2. BEFORE
    WE
    START

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  3. LET ME
    APOLOGIZE

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  4. I KNOW,
    LUNCH IS AWESOME

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  5. HI
    I’LL KEEP IT
    SHORT
    :)

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  6. 180,000
    10
    1
    Trees
    Years
    Boy
    4 Hours (avg.)
    ABOUT ME

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  7. WORKING IN CONTEXT
    Rapid animated prototyping

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  8. Well, it's either a penis or a toe,
    I'm not 100% sure.

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  9. From Latin contextus,
    to join together, to weave;
    CONTEXTPenis / Toe ?

    Well, it's either a penis or a toe,
    I'm not 100% sure.
    Dr. Grant Anderson

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  10. CONTEXT
    From Latin; contextus,
    to join together, to weave;

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  11. Culture, Gender, Hobbies, Career, demographic etc..
    BACKGROUND
    CONTEXT
    1

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  14. Whole scenario of the usage, sequence of events,
    surrounding words, spatial reference
    IMMEDIATE CONTEXT
    2

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  15. ?
    Eschew

    For several years I was a
    heavy smoker but now that
    I have learned to Eschew
    cigarettes I feel much better.

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  16. For several years I was a
    heavy smoker but now that
    I have learned to Eschew
    cigarettes I feel much better.

    ?
    Eschew
    = To avoid (something) especially because you do not think it is right, proper, etc.

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  17. What we ‘as planners’ know or think
    vs.
    what someone using the product actually know
    or how he is actually using the product
    CONTEXT GAP

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  18. SO, WHAT DO WE DO?

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  19. SO, WHAT DO WE DO?
    MVP state of mind
    Proper research
    The flow

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  20. A serious of screens / Prototype
    that demonstrate the product
    THE FLOW

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  21. Invisionapp.com
    FLOW

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  22. ARTBOARDS
    https://www.invisionapp.com/do/ by https://www.designernews.co/

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  23. Rapid Animated Prototyping
    FLOW

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  24. THE ESSENCE
    Defining & designing products should be flow driven
    & should include basic contextual animations
    1. Research
    2. Decide on your most common flow, and start with
    3. Use a tool that can auto-animate between screens
    4. Test as you go
    5. Iterate - learning is the key
    METHOD

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  25. 1. Research
    2. Decide on your most common flow, and start with it
    3. Use a tool that can auto-animate between screens *
    4. Test as you go
    5. Iterate - learning is the key
    METHOD
    * Highly recommended
    ENCE
    g & designing products should be flow driven
    hould include basic contextual animations

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  26. 1. Everything is a flow, a sequence
    2. Motion is the narrator, it tells the story of that sequence
    3. We can “wireframe” motion just like we wireframe design
    MOTIVATION?

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  27. CASE STUDY
    Let’s create a music recording app

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  28. THE SETTING
    Complexity / Features
    Common iPhone music apps

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  29. GOAL
    1. Something that we would use
    2. We have to do it fast
    3. Simplicity & Design as core values

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  30. VERSION
    1

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  32. WHAT WE LEARNED
    1. You don’t really need a screen for each channel
    2. The shapes don’t make sense..
    3. Missing basic features - volume, settings

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  33. VERSION
    2

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  35. WHAT WE LEARNED
    1. Channels are still a bit awkward
    2. Mute, pause /play, volume need some work
    3. Is recording next channel clear?

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  36. VERSION
    3

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  38. WHAT WE LEARNED
    1. Channel behaviour - almost there
    2. Volume - yeahhh!!!
    3. Settings + load songs - Yeahhhh!!

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  39. It’s time for design and refinements!

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  41. Intercom.IO

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  42. MVP for MVP’s

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  43. 1. It’s easy to consume more time with animations
    2. Tools shortcomings (Hover states, scroll, etc..)
    3. Falling in love with the animations - loose focus..
    CON’s?

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  44. 1. Work in context (full usage scenraio, immediate feedback loop)
    2. Test your ideas very early in the process
    3. Treat animations as an integral part of the product
    4. Get buy-in for ideas
    PRO’s?

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  45. CRASH COURSE

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  46. CRASH COURSE
    Set docu

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  47. Set document size
    URSE

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  48. MOBILE!

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  60. View Slide

  61. It’s gotta be
    FAST

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  62. less than 30 sec.
    At least a few min.
    http://blog.invisionapp.com/animating-your-ui-designs-in-keynote/

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  63. Andrew Haskin

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  64. 1. Context
    2. Bridging the context gap
    3. Full usage flows, like vertical slices, best to test assumptions
    4. Keynote crash course
    QUICK SUMMARY

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  65. Jam Looper
    1.0

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  66. Silent launch on March 1st
    3500 users
    126 states
    45% returning users
    Avg. use time of 7 min.
    Avg. of 3 channels per Jam

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  67. Jam
    looper

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  68. Thanks!

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