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“First Time User Expereince” (Because There is ...

UX Salon
April 17, 2016

“First Time User Expereince” (Because There is no 2nd Chance) / Shai Wolkomir (UX Salon 2016)

As the mobile industry grows, we learn that downloads are not the ultimate goal, but merely part of the process. Instead, building strong relationships with users should be the focus. App publishers are painfully aware of the statistics showing that approximately 80% of users abandon newly downloaded apps within the first three days, simply for failing to understand the product’s value and functionality. Along this talk we would discuss how user experience, personalization, technology and flexibility mix and match into a unique environment where publishers gain back the control, which they lost along the way.

UX Salon

April 17, 2016
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Transcript

  1. VERY FIRST TIME FIRST TIME AFTER A LONG TIME? FIRST

    TIME SINCE THE LAST UPDATE? FIRST TIME SINCE THE LAST “MACRO” EVENT? FIRST EXPERIENCE AFTER SOMETHING “DROVE ME IN” FIRST TIME TODAY FIRST TIME HERE (LOCATION)
  2. READY? SET? GO! “SIGN UP” DATA / RETENTION / COMMITMENT

    RETENTION FRUSTRATION / CONFUSION “WHAT DO YOU DO?” INTRODUCE WHAT’S NEW [FOR YOU] EMAIL / PUSH VALUE WHAT’S IN IT FOR ME? FTD/CC SHOW ME THE MONEY! ACTION DO ‘X’, PLEASE JUST DO ‘X’… CONTINUITY WHERE HE LEFT OFF…
  3. LET’S JUST ALL MAKE A WONDERFUL, AMAZING, AWESOME, PERSONALIZE, RELEVANT

    …. Mr. Obvious WHAT SEEMS TO BE THE PROBLEM? ONBOARDING!
  4. MOBILE IS NOT AGILE… It usually takes 80-140 days for

    90% of people to upgrade to the latest version of an app.
  5. A/B

  6. IT’S A JOURNEY 1. SAW 2. CLICK 3. APP STORE

    4. DECIDE 5. CLICK 6. DOWNLOAD 7. OPEN…