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The Smashing Magazine Relaunch Case Study - Vitaly Friedman

UX Salon
May 25, 2018

The Smashing Magazine Relaunch Case Study - Vitaly Friedman

You’ve been there: big bang redesigns are usually a very, very bad idea. Redesigning and rebuilding an existing website from scratch is risky and unpredictable, and in many cases the level of complexity is highly underestimated. In mid-2016, Smashing Magazine decided to make a big switch from the existing setup to an entirely new design, focusing on microinteraction and copywriting.

In this talk, Vitaly Friedman, editor-in-chief and co-founder of Smashing Magazine, will share some of the insights into Smashing Magazine’s Relaunch in 2017 — with decisions made, failures, successes, lessons learned and shady’n’dirty techniques used along the way. Among other things, you’ll learn how Smashing Magazine’s new design came about, how we started, and all the stumbling blocks we discovered (and had to solve) along the way. Beware: the session will contain at least 27 illustrations of cats!

UX Salon

May 25, 2018
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Transcript

  1. “The design process is weird and complicated because it involves

    people and systems, which often are weird and complicated. 
 — à la Mark Boulton
  2. “If we want to stand out — to outperform our

    competitors — we need to delight customers with a remarkable design and a unique, charming personality. Be slow and mindful. With an unprecedented attention to detail… 
 — à la Mogens Møller
  3. “…We should underpromise, overdeliver. Capture attention and guide it skillfully.

    On the web today, it all boils down to one single thing: outstanding storytelling through great art direction. 
 — à la Mogens Møller
  4. “We should underpromise, overdeliver. Capture attention and guide it skillfully.

    On the web today, it all boils down to one single thing: outstanding storytelling through great art direction. 
 — à la Mogens Møller
  5. “We should underpromise, overdeliver. Capture attention and guide it skillfully.

    On the web today, it all boils down to one single thing: outstanding storytelling through great art direction. 
 — à la Mogens Møller
  6. “We needed to create a tool for the magazine, a

    CMS for 2500 articles, a comments engine for 200,000 comments, an eCommerce platform for purchases, a subscription service, a job board, and a membership auth/login.
  7. Team. Daniel Mall Design Front-End Sara Soueidan Andrew Clarke Exploration

    Front-End Ilya Pukhalski IA, UX, Type Marko Dugonjic (Cat) Illustrator Ricardo Gimenes
  8. Team. Daniel Mall Design Front-End Sara Soueidan Andrew Clarke Exploration

    Front-End Ilya Pukhalski IA, UX, Type Marko Dugonjic (Cat) Illustrator Ricardo Gimenes
  9. Back-End Mathias Billmann Marketing Joe Leech, Paul Boag Animation Sarah

    Drasner Accessibility Heydon Pickering Daniel Mall Design Front-End Sara Soueidan Andrew Clarke Exploration Front-End Ilya Pukhalski IA, Usability Marko Dugonjic (Cat) Illustrator Ricardo Gimenes