Upgrade to PRO for Only $50/Year—Limited-Time Offer! 🔥
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Changing the game
Search
Zac
July 11, 2017
Education
0
34
Changing the game
Introduction to gamification
Zac
July 11, 2017
Tweet
Share
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
140
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
100
Datagamz Workshop
zacfitzwalter
1
80
Gamification in Higher Education
zacfitzwalter
0
83
GamifyUs Masterclass - Change the game
zacfitzwalter
0
110
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
370
Console - Changing the Game
zacfitzwalter
0
89
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
100
GAMES Conference Keynote
zacfitzwalter
0
120
Other Decks in Education
See All in Education
XML and Related Technologies - Lecture 7 - Web Technologies (1019888BNR)
signer
PRO
0
3.1k
Semantic Web and Web 3.0 - Lecture 9 - Web Technologies (1019888BNR)
signer
PRO
2
3.1k
とある長岡高専卒のおっさんがIT企業のマネージャーになるまで / journey-from-nagaoka-kosen-grad-to-it-manager
masaru_b_cl
0
180
焦りと不安を、技術力に変える方法 - 新卒iOSエンジニアの失敗談と成長のフレームワーク
hypebeans
1
610
IKIGAI World Fes:program
tsutsumi
1
2.6k
くまのココロンともぐらのロジ
frievea
0
120
The Next Big Step Toward Nuclear Disarmament
hide2kano
0
170
1125
cbtlibrary
0
140
1021
cbtlibrary
0
370
学習指導要領と解説に基づく学習内容の構造化の試み / Course of study Commentary LOD JAET 2025
masao
0
100
Réaliser un diagnostic externe
martine
0
830
AIは若者の成長機会を奪うのか?
frievea
0
140
Featured
See All Featured
ReactJS: Keep Simple. Everything can be a component!
pedronauck
666
130k
Amusing Abliteration
ianozsvald
0
60
[RailsConf 2023] Rails as a piece of cake
palkan
58
6.2k
How to Ace a Technical Interview
jacobian
281
24k
Product Roadmaps are Hard
iamctodd
PRO
55
12k
The Myth of the Modular Monolith - Day 2 Keynote - Rails World 2024
eileencodes
26
3.3k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
A Tale of Four Properties
chriscoyier
162
23k
Statistics for Hackers
jakevdp
799
230k
Prompt Engineering for Job Search
mfonobong
0
110
A Modern Web Designer's Workflow
chriscoyier
698
190k
Scaling GitHub
holman
464
140k
Transcript
CHANGING THE GAME AN INTRODUCTION TO GAMIFICATION DESIGN Dr Zac
Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
None
Video games have become mainstream. 1
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games. 2
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 billion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…can we use this thinking in more serious contexts?
Gamification “The addition of game elements to non- game activities”
(Deterding, S., Dixon, D., Khaled, R., & Nacke, L., 2011)
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Gamification can be found everywhere 3
Fitness Fitbit
Fitness Fitbit
Fitness Zombies, Run!
Productivity Email Game
Productivity Email Game
Education Duolingo
Superannuation Suncorp http://www.superreview.com.au/news/superannuation/mysuper-and-superannuation-gamification-winner-takes-it-all
Finance Mint
Support Stack Overflow
Gamification doesn’t have to be technology based 4
The Manufacturing Game
None
Gamification is an established industry 5
A gamification ‘blueprint’ exists 6
• Points • Badges • Leaderboards • Levels
None
• Points • Badges • Leaderboards • Levels = Rewards
}
Behaviour + Rewards = Fun!
progresswars.com
Extrinsic Motivation
Games are intrinsically motivating 7
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Challenge and skill
8 One size doesn’t fit all
♦️ ♣️ ♥️ ♠️ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
Research and user-centered design is key 9
More information: http://gamificationgeek.com Gamification Geek 10 Dr Zac Fitz-Walter |
@zefcan |
[email protected]
| www.gamificationgeek.com