Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Augmented Reality in JavaScript
Search
Zeno Rocha
April 02, 2013
Programming
13
11k
Augmented Reality in JavaScript
Presented at HTML5 Dev Conf - San Francisco, 2013.
Zeno Rocha
April 02, 2013
Tweet
Share
More Decks by Zeno Rocha
See All by Zeno Rocha
The Next Generation of Developer-First Products
zenorocha
1
570
7 Habits of Highly Productive Developers
zenorocha
1
380
7 Hábitos de Desenvolvedores Altamente Produtivos
zenorocha
1
470
What's new in the Liferay Community
zenorocha
0
670
Launching Liferay Projects Faster with WeDeploy
zenorocha
1
550
How Liferay fits into the real of latest technologies
zenorocha
0
570
Estoicismo e JavaScript
zenorocha
3
1.1k
Por que ninguém se importa com seu novo projeto open source?
zenorocha
2
940
Como investir em... você!
zenorocha
1
550
Other Decks in Programming
See All in Programming
State of Namespace
tagomoris
4
1.1k
List とは何か? / PHPerKaigi 2025
meihei3
0
850
Signal-Based Data FetchingWith the New httpResource
manfredsteyer
PRO
0
170
Dissecting and Reconstructing Ruby Syntactic Structures
ydah
0
510
AHC045_解説
shun_pi
0
520
MCP調べてみました! / Exploring MCP
uhzz
2
2.3k
The Evolution of the CRuby Build System
kateinoigakukun
0
690
Unlock the Potential of Swift Code Generation
rockname
0
250
AI Coding Agent Enablement - エージェントを自走させよう
yukukotani
14
6k
KawaiiLT 登壇資料 キャリアとモチベーション
hiiragi
0
110
5年間継続して開発した自作OSSの記録
bebeji_nappa
0
190
Building a macOS screen saver with Kotlin (Android Makers 2025)
zsmb
1
150
Featured
See All Featured
Become a Pro
speakerdeck
PRO
27
5.3k
A Tale of Four Properties
chriscoyier
158
23k
Facilitating Awesome Meetings
lara
54
6.3k
Rebuilding a faster, lazier Slack
samanthasiow
80
8.9k
Large-scale JavaScript Application Architecture
addyosmani
512
110k
Stop Working from a Prison Cell
hatefulcrawdad
268
20k
How STYLIGHT went responsive
nonsquared
99
5.5k
GraphQLの誤解/rethinking-graphql
sonatard
71
10k
Building Applications with DynamoDB
mza
94
6.3k
Speed Design
sergeychernyshev
29
890
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
29
9.4k
Designing Dashboards & Data Visualisations in Web Apps
destraynor
231
53k
Transcript
augmented reality.js San Francisco, 2013.
None
I’m from brazil
no, I don’t samba
None
None
I ♥ HTML5
html5-pro.com/wormz
I ♥ opensource
browserdiet.com
today we’re going to talk about augmented reality...
None
...and how to integrate different HTML5 APIs
augumented reality is everywhere, or it will be... augmented reality
is (or at least will be) everywhere
before it was cool used Google Glass
what is augmented reality?
None
how can you do it using javascript?
mzl.la/ilyX7k
1. capture webcam
None
dev.w3.org/2011/webrtc/editor/webrtc.html
None
Access user's camera and microphone navigator.getUserMedia({ video: true, audio: true
}, onSuccess, onFail); STEP 1
2. play the captured video
<video>
Play webcam's content into a video element function onSuccess(stream) {
var video = document.querySelector('video'); video.src = window.URL.createObjectURL(stream); video.onloadedmetadata = function(e) { // Ready }; } STEP 2
3. track a pattern of pixels
<canvas>
<video> <canvas>
None
fiducial markers
github.com/kig/JSARToolKit
libspark.org/wiki/saqoosha/FLARToolKit/en
hitl.washington.edu/artoolkit
soundstep.com/blog/experiments/jstracking/
bit.ly/XR0aGH
bit.ly/124FT3A FIDUCIAL MARKERS
None
<html><head> <script src="../../src/NyAs3Utils.js"></script> <script src="../../src/FLARArrayUtil.js"></script> <script src="../../src/FLARException.js"></script> <script src="../../src/FLARMat.js"></script> <script
src="../../src/FLARRgbPixelReader.js"></script> <script src="../../src/NyARHistogramAnalyzer.js"></script> <script src="../../src/NyARPca2d.js"></script> <script src="../../src/NyARRasterReader.js"></script> <script src="../../src/NyARTypes.js"></script> <script src="../../src/FLARRasterFilter.js"></script> <script src="../../src/FLARTypes.js"></script> <script src="../../src/NyARLabel.js"></script> <script src="../../src/FLARLabeling.js"></script> <script src="../../src/NyARParam.js"></script> <script src="../../src/FLARParam.js"></script> <script src="../../src/NyARRaster.js"></script> <script src="../../src/FLARRaster.js"></script> <script src="../../src/NyARCode.js"></script> <script src="../../src/FLARCode.js"></script> <script src="../../src/NyARMatch.js"></script> <script src="../../src/NyARRasterAnalyzer.js"></script> <script src="../../src/FLARRasterAnalyzer.js"></script> <script src="../../src/NyARRasterFilter.js"></script> <script src="../../src/NyARSquareDetect.js"></script> <script src="../../src/FLARSquareDetect.js"></script> <script src="../../src/NyARTransMat.js"></script> <script src="../../src/FLARTransMat.js"></script>
None
face detection
webdesign.maratz.com/lab/responsivetypography RESPONSIVE TYPOGRAPHY
github.com/auduno/headtrackr
auduno.github.com/headtrackr/examples/targets.html HEADTRACKR TARGETS
None
None
@eduardolundgren (Liferay)
trackingjs.com
bit.ly/YVPz3e
bit.ly/ZSZuUd TRACKING.JS SINGLE CONTROLLER
None
Imports tracking.js core Imports tracking.js color module <script src="tracker/color.js"></script> <script
src="tracking.js"></script> STEP 1 SINGLE CONTROLLER
Gets user's camera and renders it var videoCamera = new
tracking .VideoCamera() .render(); STEP 2 SINGLE CONTROLLER
Hides video camera and renders a canvas from it videoCamera
= videoCamera .hide() .renderVideoCanvas(); STEP 3 SINGLE CONTROLLER
STEP 4 SINGLE CONTROLLER Instantiates tracking by magenta color videoCamera.track({
type: 'color', color: 'magenta', onFound: function() {}, onNotFound: function() {} });
STEP 5 SINGLE CONTROLLER Paints with magenta all detected pixels
onFound: function(track) { var pixels = track.pixels, ctx = videoCamera.canvas.context; for (var i = 0, len = pixels.length; i < len; i += 2) { ctx.fillStyle = "rgb(255,0,255)"; ctx.fillRect(pixels[i], pixels[i+1], 2, 2); } ctx.fillStyle = "rgb(0,0,0)"; ctx.fillRect(track.x, track.y, 5, 5); }
bit.ly/118nzaL TRACKING.JS MULTIPLE CONTROLLERS
None
Gets user's camera and renders it var videoCamera = new
tracking .VideoCamera() .render(); STEP 1 MULTIPLE CONTROLLERS
Hides video camera and renders a canvas from it videoCamera
= videoCamera .hide() .renderVideoCanvas(); STEP 2 MULTIPLE CONTROLLERS
STEP 3 MULTIPLE CONTROLLERS Instantiates tracking by magenta color videoCamera.track({
type: 'color', color: 'magenta', onFound: function() {}, onNotFound: function() {} });
STEP 4 MULTIPLE CONTROLLERS Draws a square around tracked area
onFound: function(track) { var size = 60 - track.z; var ctx = videoCamera.canvas.context; ctx.strokeStyle = "rgb(255,0,255)"; ctx.lineWidth = 3; ctx.strokeRect(track.x - size*0.5, track.y - size*0.5, size, size); }
STEP 5 MULTIPLE CONTROLLERS Instantiates tracking by cyan color videoCamera.track({
type: 'color', color: 'cyan', onFound: function() {}, onNotFound: function() {} });
STEP 6 MULTIPLE CONTROLLERS Draws a square around tracked area
onFound: function(track) { var size = 60 - track.z; var ctx = videoCamera.canvas.context; ctx.strokeStyle = "rgb(0,255,255)"; ctx.lineWidth = 3; ctx.strokeRect(track.x - size*0.5, track.y - size*0.5, size, size); }
bit.ly/10mIS6h TRACKING.JS DRAW SOMETHING
None
bit.ly/XR5vha TRACKING.JS MINECRAFT
None
None
bit.ly/X6LuGj TRACKING.JS GLASSES
IT’S UP TO YOU!
None
thanks :) zenorocha.com