Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Augmented Reality in JavaScript
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Zeno Rocha
April 02, 2013
Programming
13
11k
Augmented Reality in JavaScript
Presented at HTML5 Dev Conf - San Francisco, 2013.
Zeno Rocha
April 02, 2013
Tweet
Share
More Decks by Zeno Rocha
See All by Zeno Rocha
The Next Generation of Developer-First Products
zenorocha
1
670
7 Habits of Highly Productive Developers
zenorocha
1
430
7 Hábitos de Desenvolvedores Altamente Produtivos
zenorocha
1
550
What's new in the Liferay Community
zenorocha
0
710
Launching Liferay Projects Faster with WeDeploy
zenorocha
1
600
How Liferay fits into the real of latest technologies
zenorocha
0
650
Estoicismo e JavaScript
zenorocha
3
1.2k
Por que ninguém se importa com seu novo projeto open source?
zenorocha
2
1.1k
Como investir em... você!
zenorocha
1
590
Other Decks in Programming
See All in Programming
Oxlintはいいぞ
yug1224
5
1.1k
高速開発のためのコード整理術
sutetotanuki
1
330
humanlayerのブログから学ぶ、良いCLAUDE.mdの書き方
tsukamoto1783
0
160
Vibe codingでおすすめの言語と開発手法
uyuki234
0
200
HTTPプロトコル正しく理解していますか? 〜かわいい猫と共に学ぼう。ฅ^•ω•^ฅ ニャ〜
hekuchan
2
660
Findy AI+の開発、運用におけるMCP活用事例
starfish719
0
2.3k
AtCoder Conference 2025
shindannin
0
990
Python札幌 LT資料
t3tra
7
1.1k
OSSとなったswift-buildで Xcodeのビルドを差し替えられるため 自分でXcodeを直せる時代になっている ダイアモンド問題編
yimajo
3
530
re:Invent 2025 のイケてるサービスを紹介する
maroon1st
0
170
AI Agent Tool のためのバックエンドアーキテクチャを考える #encraft
izumin5210
6
1.7k
ゆくKotlin くるRust
exoego
1
210
Featured
See All Featured
Designing Dashboards & Data Visualisations in Web Apps
destraynor
231
54k
Art, The Web, and Tiny UX
lynnandtonic
304
21k
Build The Right Thing And Hit Your Dates
maggiecrowley
38
3k
SEO for Brand Visibility & Recognition
aleyda
0
4.2k
The untapped power of vector embeddings
frankvandijk
1
1.5k
Learning to Love Humans: Emotional Interface Design
aarron
275
41k
Imperfection Machines: The Place of Print at Facebook
scottboms
269
14k
コードの90%をAIが書く世界で何が待っているのか / What awaits us in a world where 90% of the code is written by AI
rkaga
58
42k
How to train your dragon (web standard)
notwaldorf
97
6.5k
Automating Front-end Workflow
addyosmani
1371
200k
Impact Scores and Hybrid Strategies: The future of link building
tamaranovitovic
0
190
Designing for Timeless Needs
cassininazir
0
120
Transcript
augmented reality.js San Francisco, 2013.
None
I’m from brazil
no, I don’t samba
None
None
I ♥ HTML5
html5-pro.com/wormz
I ♥ opensource
browserdiet.com
today we’re going to talk about augmented reality...
None
...and how to integrate different HTML5 APIs
augumented reality is everywhere, or it will be... augmented reality
is (or at least will be) everywhere
before it was cool used Google Glass
what is augmented reality?
None
how can you do it using javascript?
mzl.la/ilyX7k
1. capture webcam
None
dev.w3.org/2011/webrtc/editor/webrtc.html
None
Access user's camera and microphone navigator.getUserMedia({ video: true, audio: true
}, onSuccess, onFail); STEP 1
2. play the captured video
<video>
Play webcam's content into a video element function onSuccess(stream) {
var video = document.querySelector('video'); video.src = window.URL.createObjectURL(stream); video.onloadedmetadata = function(e) { // Ready }; } STEP 2
3. track a pattern of pixels
<canvas>
<video> <canvas>
None
fiducial markers
github.com/kig/JSARToolKit
libspark.org/wiki/saqoosha/FLARToolKit/en
hitl.washington.edu/artoolkit
soundstep.com/blog/experiments/jstracking/
bit.ly/XR0aGH
bit.ly/124FT3A FIDUCIAL MARKERS
None
<html><head> <script src="../../src/NyAs3Utils.js"></script> <script src="../../src/FLARArrayUtil.js"></script> <script src="../../src/FLARException.js"></script> <script src="../../src/FLARMat.js"></script> <script
src="../../src/FLARRgbPixelReader.js"></script> <script src="../../src/NyARHistogramAnalyzer.js"></script> <script src="../../src/NyARPca2d.js"></script> <script src="../../src/NyARRasterReader.js"></script> <script src="../../src/NyARTypes.js"></script> <script src="../../src/FLARRasterFilter.js"></script> <script src="../../src/FLARTypes.js"></script> <script src="../../src/NyARLabel.js"></script> <script src="../../src/FLARLabeling.js"></script> <script src="../../src/NyARParam.js"></script> <script src="../../src/FLARParam.js"></script> <script src="../../src/NyARRaster.js"></script> <script src="../../src/FLARRaster.js"></script> <script src="../../src/NyARCode.js"></script> <script src="../../src/FLARCode.js"></script> <script src="../../src/NyARMatch.js"></script> <script src="../../src/NyARRasterAnalyzer.js"></script> <script src="../../src/FLARRasterAnalyzer.js"></script> <script src="../../src/NyARRasterFilter.js"></script> <script src="../../src/NyARSquareDetect.js"></script> <script src="../../src/FLARSquareDetect.js"></script> <script src="../../src/NyARTransMat.js"></script> <script src="../../src/FLARTransMat.js"></script>
None
face detection
webdesign.maratz.com/lab/responsivetypography RESPONSIVE TYPOGRAPHY
github.com/auduno/headtrackr
auduno.github.com/headtrackr/examples/targets.html HEADTRACKR TARGETS
None
None
@eduardolundgren (Liferay)
trackingjs.com
bit.ly/YVPz3e
bit.ly/ZSZuUd TRACKING.JS SINGLE CONTROLLER
None
Imports tracking.js core Imports tracking.js color module <script src="tracker/color.js"></script> <script
src="tracking.js"></script> STEP 1 SINGLE CONTROLLER
Gets user's camera and renders it var videoCamera = new
tracking .VideoCamera() .render(); STEP 2 SINGLE CONTROLLER
Hides video camera and renders a canvas from it videoCamera
= videoCamera .hide() .renderVideoCanvas(); STEP 3 SINGLE CONTROLLER
STEP 4 SINGLE CONTROLLER Instantiates tracking by magenta color videoCamera.track({
type: 'color', color: 'magenta', onFound: function() {}, onNotFound: function() {} });
STEP 5 SINGLE CONTROLLER Paints with magenta all detected pixels
onFound: function(track) { var pixels = track.pixels, ctx = videoCamera.canvas.context; for (var i = 0, len = pixels.length; i < len; i += 2) { ctx.fillStyle = "rgb(255,0,255)"; ctx.fillRect(pixels[i], pixels[i+1], 2, 2); } ctx.fillStyle = "rgb(0,0,0)"; ctx.fillRect(track.x, track.y, 5, 5); }
bit.ly/118nzaL TRACKING.JS MULTIPLE CONTROLLERS
None
Gets user's camera and renders it var videoCamera = new
tracking .VideoCamera() .render(); STEP 1 MULTIPLE CONTROLLERS
Hides video camera and renders a canvas from it videoCamera
= videoCamera .hide() .renderVideoCanvas(); STEP 2 MULTIPLE CONTROLLERS
STEP 3 MULTIPLE CONTROLLERS Instantiates tracking by magenta color videoCamera.track({
type: 'color', color: 'magenta', onFound: function() {}, onNotFound: function() {} });
STEP 4 MULTIPLE CONTROLLERS Draws a square around tracked area
onFound: function(track) { var size = 60 - track.z; var ctx = videoCamera.canvas.context; ctx.strokeStyle = "rgb(255,0,255)"; ctx.lineWidth = 3; ctx.strokeRect(track.x - size*0.5, track.y - size*0.5, size, size); }
STEP 5 MULTIPLE CONTROLLERS Instantiates tracking by cyan color videoCamera.track({
type: 'color', color: 'cyan', onFound: function() {}, onNotFound: function() {} });
STEP 6 MULTIPLE CONTROLLERS Draws a square around tracked area
onFound: function(track) { var size = 60 - track.z; var ctx = videoCamera.canvas.context; ctx.strokeStyle = "rgb(0,255,255)"; ctx.lineWidth = 3; ctx.strokeRect(track.x - size*0.5, track.y - size*0.5, size, size); }
bit.ly/10mIS6h TRACKING.JS DRAW SOMETHING
None
bit.ly/XR5vha TRACKING.JS MINECRAFT
None
None
bit.ly/X6LuGj TRACKING.JS GLASSES
IT’S UP TO YOU!
None
thanks :) zenorocha.com