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ADDC 2017 - Laura Hernández: VR killed the 16:9...

ADDC 2017 - Laura Hernández: VR killed the 16:9 star?

How can we deal with VR? Learning how to design for these new technologies has become a basic necessity, but we don't have always the hardware or the resources to do it by our own. That's why I would like to share my expertise, a few tips and most of all, my mistakes while designing motion graphics and interfaces for this virtual worlds.

More about the talk, authors & slides: https://addconf.com/talks/9/
Read about the conference: https://addconf.com

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Transcript

  1. Hi!

  2. Ergonomics 0º 70º 102º -102º 77º -77º 84º 134º -70º

    -84º CONTENT ZONE PERIPHERAL ZONE CURIOSITY ZONE VIDEO 180 NAVIGATION MENU TRADITIONAL TV SCREEN SETTINGS & EXIT 3840 1920 OPTICAL CENTER -1920 1920 900 540 BG FG