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Material Design System (english) #DevFest

Benno Lœwenberg
November 07, 2018

Material Design System (english) #DevFest

UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services.

This talk is about Google's Material design system, that helps to avoid (or overcome) design dept and to enables scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Marerial Design system helps facilitating the designer-developer workflow too.

#MaterialDesign #Google #DesignSystem #ProductDesign #DesignProcess #InteractionDesign #UserExperience #UX #UI #ModularDesign #AtomicDesign #PatternLibrary #StyleGuide #UXguidelines #UXguideline #Elements #Modules #Components #ButtonFixing #ButtonBurnout #UIanimation #MotionDesign #MeaningfulMotion #Theming #Customizing

Benno Lœwenberg

November 07, 2018
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  1. @BennoLoewenberg – Lots of people and tools involved – Little-to-no

    testing (technical and UX) – Minimal-to-no documentation or specification – Disparate components across all lines of business   UX, DESIGN & CODE DEBT 
  2. @BennoLoewenberg – Time – Focus – Brand - Money –

    Engagement – Value and quality – Customer satisfaction   COSTLY CHAOS 
  3. @BennoLoewenberg UI design becomes increasingly important for products and services.

    UX determines the value of digital offerings and is their key differentiator .   MULTI-SCREEN & OMNI-CHANNEL 
  4. @BennoLoewenberg + Design & code debt reduction (cohesiveness) + More

    focus on specialties (no redundancies) + Speeding up the processes (design, handover, code) + Increasing business value (maintainability, scalability)  GOALS 
  5. Alps, Alta, Anatomy, Archipelago, Argon, Apex, Axiom, Backpack, Base, Binary,

    Bloom, Blueprint, Boundless, Build, Bouy, Canvas, Carbon, Cedar, Chameleon, Chrome, Cirrus, Clarity, Clay, Comet, Cosmos, DressCode, Eos, Evergreen, Fabric, Feather, Feelix, Fiori, Fishtank, Fleet, Float, Fluent, Foundation, Frontier, Fuse, Garden, Gel, Gestalt, Glu, Glue, Gravity, Grommet, Harmony, Hedwig, Helix, Honeycomb, Horizon, Indigo, Kotti, Lexicon, Lightning, Luci, Material, Mind, Mineral, Mosaic, Nachos, Northstar, Nova, One, Opattern, Orbit, Origami, Otkit, PatternFly, Photon, Plasma, Polaris, Predix, Primer, Purple, Quik, Ratio, Recess, Ring, Rizzo, Sandcastle, Scooter, Skin, ShowCar, Snacks, Solar, Solid, SolidWork, Spark, Spectrum, acks, Starling, Stitch, Swarm, ThingWorx, Uniform, Unison, Unity, Ustyle, onderblocks @BennoLoewenberg   DESIGN SYSTEMS 
  6. “ As a front-end dev, it is my job to abstract

    design into repeatable rules.” Source: Hidde de Vries [commented] Design system
  7. @BennoLoewenberg + Blueprint for baseline UI and interaction patterns +

    Rules defining the interplay of technological and visual components for consistent UX + Codify a system to encourage re-use across products for a cohesive UX  INTERPLAY 
  8. @BennoLoewenberg + Standardisation of basics frees up to focus on

    e. g. handoff process, holistic view on features and their impact to the system. + Structure for the foundation of all products and product versions, without requiring a lot of efford each time.  FACILITATION 
  9. @BennoLoewenberg 3D-ish “Flat Design” with drop shadows & gradients added

    to provide visual cues like in real physical space   MATERIAL METAPHOR 
  10.  THEMING  An adaptable & flexible system as baseline to reuse

    and build upon to improve designer-developer workflow @BennoLoewenberg
  11. Source: Wolf Brüning “ Four problems a design system can help

    you to avoid: • Inconsistencies, • Misunderstandings, • Thinking in Pages, • Duplicate Work.”