Information Architecture for All the Senses

Information Architecture for All the Senses

Although humans have many senses—between 9 and 33, not just five—we design primarily for just one sense: vision. How does activating multiple senses create richer experiences? And how can designers use this to create more meaningful and memorable interactions? This talk explores a few frameworks that help us think beyond vision and nudges us to understand embodied cognition. We’ll explore a few frameworks and how you might incorporate whole body thinking in your next project.

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Cassini Nazir

March 16, 2019
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Transcript

  1. None
  2. CHANGE Contextualizing the many curricular changes at UT Dallas TODAY’S

    TALK TAKES THREE SHAPES
  3. COMPLEXITY UNDERSTANDING ANXIETY TODAY’S TALK TAKES THREE SHAPES

  4. ANXIETY

  5. In the future there will be no more designers. FINISH

    THIS SENTENCE
  6. In the future there will be no more designers.

  7. FINISH ANOTHER SENTENCE In the future there will be no

    more designers.
  8. In the future there will be no more designers. The

    designers of the future will be the personal coach, the gym trainer, the diet consultant. FINISH ANOTHER SENTENCE
  9. In the future there will be no more designers. The

    designers of the future will be the personal coach, the gym trainer, the diet consultant.
  10. In the future there will be no more designers. The

    designers of the future will be the personal coach, the gym trainer, the diet consultant. PHILIPPE STARCK 2008 opinionator.blogs.nytimes.com/2008/04/14/starck-raving
  11. PHILIPPE STARCK 2008 a provocation

  12. LARRY KEELEY 1999 New creative software programs 
 will make

    designers obsolete. IDCA: International Design Conference in Aspen (1999)
  13. It is just the cognitive limits on the 
 number

    of interactions a designer can manipulate, 
 which make the unaided designer obsolete in the face 
 of the large complexes of requirements he meets today. Christopher Alexander and Marvin L. Manhein, The Design of Highway Interchanges. Cambridge: Department of Civil Engineering, MIT, 1962. CHRIS ALEXANDER 1962
  14. CHRIS ALEXANDER 1962

  15. no more designers 2008 designers obsolete 1999 the unaided designer

    obsolete 1962
  16. 20th century design FROM Making the complex manageable; Rendering the

    complicated meaningful. Simplicity of form, function, materials, and manner. TO 21st century design THOUGHTS ACTION THINGS SYMBOLS Logos, signs Tools, objects Interactions, services Ecosystems, platforms Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23 Design of systems increasingly complex < Problems of Communication Problems of Construction Problems of Action Problems of Integration
  17. the unaided designer obsolete 1962 designers obsolete 1999 no more

    designers 2008
  18. no more designers 2008 designers obsolete 1999 the unaided designer

    obsolete 1962 participants 2017
  19. Design has evolved from the design of objects 
 both

    physical and immaterial, to the design of systems, 
 to the design of complex adaptive systems. 
 This evolution is shifting the role of designers; 
 they are no longer the central planner, 
 but rather participants within the systems they exist in. JOI ITO 2017 pubpub.org/pub/designandscience
  20. Design jobs that will die User Experience Designer Visual Designer

    Design Researchers Traditional Industrial Designers Chief Design Officers Design jobs that will grow Virtual Interaction Designer Specialist Material Designer Algorithmic/AI Designers Post-Industrial Designers Design Strategists fastcompany.com/3063318/5-design-jobs-that-wont-exist-in-the-future Oracles predict some design jobs will “die” … 5 Design Jobs That Won’t Exist In The Future from design leaders from frog, Artefact, and IDEO
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